Player Matchup

Heimdallr
Heimdallr
Biggerstacks
Heimdallr
Level 133
God Stats
1W - 1L
1,791 SR
Queue Stats
201W - 185L
1,476 Elo+
Party 1
Loki
Loki
FewestDolphin18
Loki
Level 106
God Stats
6W - 13L
1,454 SR
Queue Stats
353W - 334L
1,471 Elo+
Solo
Hades
Hades
NiesonWyatt
Hades
Level 148
God Stats
37W - 41L
1,467 SR
Queue Stats
506W - 497L
1,432 Elo+
Solo
Ullr
Ullr
ShadowAqix
Ullr
Level 149
God Stats
154W - 133L
1,661 SR
Queue Stats
193W - 171L
1,494 Elo+
Party 1
Cthulhu
Cthulhu
TyrantDiety
Cthulhu
Level 108
God Stats
0W - 1L
1,562 SR
Queue Stats
1W - 2L
1,307 Elo+
Solo
Team Averages
Level 129
1,587 SR
1,436 Elo+

VS

Team Averages
Level 122
1,483 SR
1,487 Elo+
Medusa
Medusa
IItamirII
Medusa
Level 149
God Stats
61W - 53L
1,493 SR
Queue Stats
343W - 336L
1,483 Elo+
Party 2
Discordia
Discordia
Jramon
Discordia
Level 83
God Stats
1W - 0L
1,500 SR
Queue Stats
27W - 26L
1,444 Elo+
Solo
Serqet
Serqet
KneinTheCat
Serqet
Level 90
God Stats
12W - 14L
1,520 SR
Queue Stats
229W - 228L
1,497 Elo+
Party 2
Cthulhu
Cthulhu
N7killa
Cthulhu
Level 147
God Stats
9W - 13L
1,458 SR
Queue Stats
161W - 156L
1,515 Elo+
Party 2
Fenrir
Fenrir
Nahui4
Fenrir
Level 143
God Stats
2W - 0L
1,442 SR
Queue Stats
51W - 41L
1,498 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
Biggerstacks
Heimdallr
6
1 / 2 / 0
3,242
648
794
2,746
675
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

7
0 / 0 / 4
3,579
716
1,395
3,499
794
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

8
1 / 1 / 0
3,922
784
1,668
3,631
1,212
Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

7
5 / 0 / 0
4,324
865
2,597
2,273
573
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Mace

Mace

+10
Physical Power

Cthulhu
TyrantDiety
Cthulhu
2
0 / 2 / 0
2,566
513
358
1,476
527
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
IItamirII
Medusa
6
3 / 1 / 1
4,090
818
1,967
1,645
329
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Discordia
Jramon
Discordia
5
0 / 2 / 0
3,110
622
926
2,579
450
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Serqet
6
0 / 3 / 0
3,226
645
1,018
4,014
974
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Cthulhu
N7killa
Cthulhu
6
1 / 0 / 3
3,769
754
1,076
2,034
991
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Fenrir
Nahui4
Fenrir
6
1 / 1 / 0
3,611
722
2,080
3,327
1,527
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate

Breastplate

+20
Physical Protection

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
9
7
Kills
5
5
Deaths
7
4
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Heimdallr
Biggerstacks
Heimdallr
1
2
0
0.5
L
0
0
4
2
W
Medusa
IItamirII
Medusa
3
1
1
3.5
W
Discordia
Jramon
Discordia
0
2
0
0
W
Serqet
0
3
0
0
W
Cthulhu
N7killa
Cthulhu
1
0
3
2.5
W
Fenrir
Nahui4
Fenrir
1
1
0
1
L
1
1
0
1
L
5
0
0
5
L
Cthulhu
TyrantDiety
Cthulhu
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,812
Damage
7,067
13,625
Taken
13,599
3,781
Mitigated
4,271
6,105
Healing
4,618
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Heimdallr
Biggerstacks
Heimdallr
794
279
0
636
2,746
675
0
546
2,110
0
10,425
L
1,395
440
0
2,720
3,499
794
0
593
2,789
0
16,798
W
Medusa
IItamirII
Medusa
1,967
775
0
517
1,645
329
0
140
1,477
0
18,308
W
Discordia
Jramon
Discordia
926
37
0
855
2,579
450
0
0
2,579
11,587
0
W
Serqet
1,018
347
0
1,441
4,014
974
0
0
4,014
0
12,341
W
Cthulhu
N7killa
Cthulhu
1,076
175
0
898
2,034
991
0
164
1,844
12,184
383
W
Fenrir
Nahui4
Fenrir
2,080
724
0
907
3,327
1,527
0
1,668
1,659
0
13,208
L
1,668
289
8
2,268
3,631
1,212
0
0
3,631
18,456
0
L
2,597
780
0
396
2,273
573
0
333
1,940
0
16,703
L
Cthulhu
TyrantDiety
Cthulhu
358
64
0
77
1,476
527
0
383
1,036
1,388
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,633
Gold Earned
17,806
131
Minions Killed
134
0
Camps Cleared
0
453,539
Distance Traveled
534,286
0
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Heimdallr
3,242
648
12
2
0
84,747
0
L
Loki
3,579
716
40
8
0
122,994
0
W
Medusa
4,090
818
27
5
0
99,601
0
W
Discordia
3,110
622
22
4
0
110,647
2
W
Serqet
3,226
645
31
6
0
122,318
2
W
Cthulhu
3,769
754
27
5
0
107,377
0
W
Fenrir
3,611
722
27
5
0
94,343
2
L
Hades
3,922
784
42
8
0
103,689
0
L
Ullr
4,324
865
34
7
0
98,141
0
L
Cthulhu
2,566
513
3
1
0
43,968
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role