Player Matchup

Apollo
Apollo
 
Apollo
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nu Wa
Nu Wa
 
Nu Wa
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hel
Hel
A7l2
Hel
Level 116
God Stats
37W - 30L
1,532 SR
Queue Stats
142W - 129L
1,470 Elo+
Solo
Hachiman
Hachiman
DAVINICX
Hachiman
Level 106
God Stats
63W - 72L
1,469 SR
Queue Stats
565W - 554L
1,455 Elo+
Solo
Vulcan
Vulcan
GIANNIS1_GR
Vulcan
Level 121
God Stats
220W - 225L
1,543 SR
Queue Stats
220W - 228L
1,504 Elo+
Solo
Team Averages
Level 126
1,509 SR
1,486 Elo+

VS

Team Averages
Level 141
1,455 SR
1,487 Elo+
Merlin
Merlin
 
Merlin
Level 82
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hercules
Hercules
 
Hercules
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Mercury
Mercury
Dcadiz
Mercury
Level 155
God Stats
17W - 12L
1,595 SR
Queue Stats
209W - 186L
1,458 Elo+
Solo
Medusa
Medusa
LvLatvianTrollLv
Medusa
Level 168
God Stats
2W - 2L
1,158 SR
Queue Stats
47W - 55L
1,399 Elo+
Solo
Ix Chel
Ix Chel
LÖST
Ix Chel
Level 157
God Stats
20W - 17L
1,520 SR
Queue Stats
378W - 359L
1,577 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
 
Apollo
12
8 / 2 / 4
7,146
650
8,827
7,594
3,272
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Nu Wa
 
Nu Wa
8
1 / 3 / 0
5,221
475
2,611
4,067
1,093
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Hel
A7l2
Hel
9
1 / 3 / 0
5,162
469
1,062
7,750
4,499
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Hachiman
DAVINICX
Hachiman
6
0 / 0 / 1
4,511
410
730
572
123
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Vulcan
11
4 / 1 / 2
5,887
535
6,037
3,685
1,185
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
10
0 / 2 / 0
6,472
588
1,894
4,303
982
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Hercules
 
Hercules
9
1 / 2 / 0
5,517
502
2,162
6,626
4,407
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Renewing Talisman

Renewing Talisman

+35
Magical Protection
+150
Health

PASSIVE - Gain a stack each time you damage or are damaged by an enemy god, once per ability. Upon reaching 5 stacks, lose all stacks and restore 100 Mana in a 40 unit radius around you.

Mercury
Dcadiz
Mercury
10
1 / 6 / 0
6,095
554
1,377
10,438
2,741
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

11
3 / 3 / 1
6,543
595
5,676
6,947
1,922
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ix Chel
LÖST
Ix Chel
14
4 / 1 / 2
8,495
772
5,231
6,820
2,063
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
12
14
Kills
9
9
Deaths
14
7
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Apollo
 
Apollo
8
2
4
5
L
Nu Wa
 
Nu Wa
1
3
0
0.33
W
Merlin
 
Merlin
0
2
0
0
W
Hercules
 
Hercules
1
2
0
0.5
L
Hel
A7l2
Hel
1
3
0
0.33
L
Hachiman
DAVINICX
Hachiman
0
0
1
0.5
W
Mercury
Dcadiz
Mercury
1
6
0
0.17
L
Vulcan
4
1
2
5
W
3
3
1
1.17
W
Ix Chel
LÖST
Ix Chel
4
1
2
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,267
Damage
16,340
23,668
Taken
35,134
10,172
Mitigated
12,115
6,133
Healing
13,215
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Apollo
 
Apollo
8,827
5,324
0
363
7,594
3,272
0
2,074
5,472
0
46,966
L
Nu Wa
 
Nu Wa
2,611
676
0
1,150
4,067
1,093
0
2,862
870
24,474
0
W
Merlin
 
Merlin
1,894
52
0
866
4,303
982
293
89
4,200
32,986
915
W
Hercules
 
Hercules
2,162
538
0
2,656
6,626
4,407
0
3,752
2,860
0
16,826
L
Hel
A7l2
Hel
1,062
90
1,642
2,786
7,750
4,499
96
507
7,206
10,225
0
L
Hachiman
DAVINICX
Hachiman
730
325
0
40
572
123
0
97
475
0
13,835
W
Mercury
Dcadiz
Mercury
1,377
832
0
4,015
10,438
2,741
0
318
10,106
0
31,265
L
Vulcan
6,037
223
0
152
3,685
1,185
0
953
2,630
41,209
0
W
5,676
2,058
0
1,503
6,947
1,922
733
2,140
4,793
0
40,263
W
Ix Chel
LÖST
Ix Chel
5,231
909
137
4,038
6,820
2,063
705
3,147
3,465
57,703
3,229

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,927
Gold Earned
33,122
239
Minions Killed
357
0
Camps Cleared
0
875,325
Distance Traveled
1,053,199
4
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Apollo
7,146
650
83
8
0
264,849
0
L
Nu Wa
5,221
475
52
5
0
119,468
0
W
Merlin
6,472
588
74
7
0
204,899
0
W
Hercules
5,517
502
31
3
0
222,404
3
L
Hel
5,162
469
17
2
0
189,886
0
L
Hachiman
4,511
410
27
2
0
84,998
0
W
Mercury
6,095
554
55
5
0
225,905
0
L
Vulcan
5,887
535
60
5
0
216,124
4
W
Medusa
6,543
595
74
7
0
189,683
5
W
Ix Chel
8,495
772
123
11
0
210,308
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role