Player Matchup

Freya
Freya
ElMáster
Freya
Level 122
God Stats
0W - 1L
1,653 SR
Queue Stats
105W - 112L
1,460 Elo+
Party 1
Nemesis
Nemesis
LeBlanc22
Nemesis
Level 29
God Stats
0W - 1L
1,106 SR
Queue Stats
43W - 47L
1,359 Elo+
Party 1
Achilles
Achilles
bruno238_
Achilles
Level 77
God Stats
15W - 20L
1,389 SR
Queue Stats
89W - 91L
1,427 Elo+
Party 1
Team Averages
Level 76
1,383 SR
1,415 Elo+

VS

Team Averages
Level 98
1,538 SR
1,525 Elo+
Guan Yu
Guan Yu
AgenteCanino007
Guan Yu
Level 119
God Stats
14W - 12L
1,600 SR
Queue Stats
378W - 310L
1,690 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
NotYourMommy625
Ah Muzen Cab
Level 108
God Stats
3W - 2L
1,598 SR
Queue Stats
115W - 103L
1,509 Elo+
Solo
Sol
Sol
RaM_ROD_1986
Sol
Level 68
God Stats
35W - 35L
1,416 SR
Queue Stats
370W - 379L
1,376 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Freya
ElMáster
Freya
14
2 / 5 / 2
8,323
832
6,440
11,522
3,262
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Nemesis
LeBlanc22
Nemesis
13
1 / 5 / 3
7,533
753
6,231
11,664
4,802
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Achilles
bruno238_
Achilles
12
2 / 5 / 2
7,313
731
3,683
12,923
10,694
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
11 / 1 / 3
10,476
1,048
11,710
13,789
15,782
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Ah Muzen Cab
NotYourMommy625
Ah Muzen Cab
14
3 / 2 / 7
8,863
886
10,894
7,530
2,725
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

14
1 / 2 / 9
8,525
853
6,518
7,362
2,214
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Mystic Ring

Mystic Ring

+40
Magical Power
+20%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
34
5
Kills
15
15
Deaths
5
7
Assists
19
Player
Kills
Deaths
Assists
KDA
W
11
1
3
12.5
L
Freya
ElMáster
Freya
2
5
2
0.6
L
Nemesis
LeBlanc22
Nemesis
1
5
3
0.5
W
Ah Muzen Cab
NotYourMommy625
Ah Muzen Cab
3
2
7
3.25
W
1
2
9
2.75
L
Achilles
bruno238_
Achilles
2
5
2
0.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,354
Damage
29,122
36,109
Taken
28,681
18,758
Mitigated
20,721
6,038
Healing
8,802
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
11,710
1,323
957
5,519
13,789
15,782
152
2,890
10,899
11,425
29,803
L
Freya
ElMáster
Freya
6,440
1,954
0
2,435
11,522
3,262
0
2,549
8,943
19,276
1,382
L
Nemesis
LeBlanc22
Nemesis
6,231
1,544
0
2,112
11,664
4,802
0
2,394
9,230
0
21,825
W
Ah Muzen Cab
NotYourMommy625
Ah Muzen Cab
10,894
4,612
0
438
7,530
2,725
1,081
1,739
5,791
0
39,441
W
6,518
2,198
0
1,888
7,362
2,214
2,001
1,616
5,746
18,581
2,192
L
Achilles
bruno238_
Achilles
3,683
721
225
1,266
12,923
10,694
0
4,153
8,740
0
10,508

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,169
Gold Earned
27,864
94
Minions Killed
141
0
Camps Cleared
0
535,355
Distance Traveled
591,781
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Guan Yu
10,476
1,048
53
5
0
208,579
0
L
Freya
8,323
832
42
4
0
161,755
0
L
Nemesis
7,533
753
38
4
0
210,255
0
W
Ah Muzen Cab
8,863
886
54
5
0
178,422
0
W
Sol
8,525
853
34
3
0
204,780
0
L
Achilles
7,313
731
14
1
0
163,345
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role