Player Matchup

Hel
Hel
Kimbyyh
Hel
Level 24
God Stats
1W - 2L
1,491 SR
Queue Stats
24W - 25L
1,407 Elo+
Party 1
Charybdis
Charybdis
Mbleach28
Charybdis
Level 126
God Stats
4W - 7L
1,571 SR
Queue Stats
163W - 150L
1,509 Elo+
Party 3
Ao Kuang
Ao Kuang
Nitram3000
Ao Kuang
Level 128
God Stats
0W - 1L
1,519 SR
Queue Stats
59W - 58L
1,461 Elo+
Party 3
Morgan Le Fay
Morgan Le Fay
PirateCat97
Morgan Le Fay
Level 88
God Stats
2W - 5L
1,306 SR
Queue Stats
199W - 171L
1,522 Elo+
Solo
Surtr
Surtr
TheSaulo
Surtr
Level 30
God Stats
0W - 1L
1,608 SR
Queue Stats
6W - 5L
1,593 Elo+
Party 1
Team Averages
Level 79
1,499 SR
1,498 Elo+

VS

Team Averages
Level 151
1,567 SR
1,447 Elo+
Merlin
Merlin
FullCDR
Merlin
Level 159
God Stats
7W - 4L
1,582 SR
Queue Stats
160W - 144L
1,485 Elo+
Party 2
Fenrir
Fenrir
IItamirII
Fenrir
Level 149
God Stats
5W - 14L
1,341 SR
Queue Stats
343W - 336L
1,458 Elo+
Party 2
Guan Yu
Guan Yu
N7killa
Guan Yu
Level 147
God Stats
3W - 0L
1,766 SR
Queue Stats
161W - 156L
1,492 Elo+
Party 2
Surtr
Surtr
temp-343427
Surtr
Level 143
God Stats
55W - 38L
1,623 SR
Queue Stats
277W - 254L
1,515 Elo+
Solo
Neith
Neith
x99xProblemzx
Neith
Level 156
God Stats
1W - 0L
1,523 SR
Queue Stats
6W - 13L
1,286 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
1
0 / 0 / 0
2,625
438
0
0
0
Charybdis
Mbleach28
Charybdis
4
0 / 1 / 0
3,032
505
317
1,882
354
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Ao Kuang
Nitram3000
Ao Kuang
7
1 / 0 / 0
3,727
621
654
2,799
878
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Morgan Le Fay
PirateCat97
Morgan Le Fay
8
0 / 0 / 1
4,235
706
1,071
1,957
524
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Surtr
TheSaulo
Surtr
8
0 / 0 / 0
4,491
749
3,436
4,905
2,012
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
FullCDR
Merlin
9
0 / 0 / 0
4,157
693
89
916
243
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Fenrir
IItamirII
Fenrir
7
0 / 1 / 0
3,668
611
1,119
4,692
1,332
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Guan Yu
N7killa
Guan Yu
6
0 / 0 / 0
3,776
629
120
1,855
1,024
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

7
0 / 0 / 0
3,756
626
2,704
4,341
3,377
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

7
1 / 0 / 0
3,894
649
839
2,038
436
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
1
1
Kills
1
1
Deaths
1
1
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Merlin
FullCDR
Merlin
0
0
0
0
W
Fenrir
IItamirII
Fenrir
0
1
0
0
L
Hel
0
0
0
0
L
Charybdis
Mbleach28
Charybdis
0
1
0
0
W
Guan Yu
N7killa
Guan Yu
0
0
0
0
L
Ao Kuang
Nitram3000
Ao Kuang
1
0
0
1
L
Morgan Le Fay
PirateCat97
Morgan Le Fay
0
0
1
0.5
L
Surtr
TheSaulo
Surtr
0
0
0
0
W
0
0
0
0
W
1
0
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

5,478
Damage
4,871
11,543
Taken
13,842
3,768
Mitigated
6,412
3,862
Healing
6,868
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
FullCDR
Merlin
89
0
0
404
916
243
0
213
659
24,558
840
W
Fenrir
IItamirII
Fenrir
1,119
141
0
2,588
4,692
1,332
0
1,146
3,458
0
18,663
L
Hel
0
0
0
0
0
0
0
0
0
0
0
L
Charybdis
Mbleach28
Charybdis
317
104
0
894
1,882
354
0
0
1,882
0
8,440
W
Guan Yu
N7killa
Guan Yu
120
34
366
991
1,855
1,024
227
72
1,783
0
9,249
L
Ao Kuang
Nitram3000
Ao Kuang
654
0
0
629
2,799
878
0
0
2,799
11,226
414
L
Morgan Le Fay
PirateCat97
Morgan Le Fay
1,071
114
0
250
1,957
524
0
89
1,868
26,731
0
L
Surtr
TheSaulo
Surtr
3,436
1,117
0
2,089
4,905
2,012
0
368
4,264
1,330
28,598
W
2,704
793
0
1,525
4,341
3,377
0
161
4,180
1,112
18,774
W
839
256
0
994
2,038
436
1,468
148
1,890
0
25,884

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,110
Gold Earned
19,251
158
Minions Killed
184
0
Camps Cleared
0
432,917
Distance Traveled
597,325
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
4,157
693
51
9
0
115,653
0
W
Fenrir
3,668
611
41
7
0
130,578
0
L
Hel
2,625
438
0
0
0
0
0
L
Charybdis
3,032
505
12
2
0
46,865
0
W
Guan Yu
3,776
629
20
3
0
118,527
0
L
Ao Kuang
3,727
621
32
5
0
132,860
0
L
Morgan Le Fay
4,235
706
50
8
0
115,485
0
L
Surtr
4,491
749
64
11
0
137,707
0
W
Surtr
3,756
626
35
6
0
128,983
0
W
Neith
3,894
649
37
6
0
103,584
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role