Player Matchup

Chaac
Chaac
Devyboy_coolin22
Chaac
Level 45
God Stats
1W - 0L
1,501 SR
Queue Stats
14W - 18L
1,190 Elo+
Party 3
Janus
Janus
InigoMontoya810
Janus
Level 163
God Stats
2W - 3L
1,528 SR
Queue Stats
171W - 176L
1,430 Elo+
Party 2
Nut
Nut
kukis0915
Nut
Level 158
God Stats
8W - 4L
1,608 SR
Queue Stats
423W - 463L
1,409 Elo+
Solo
Sun Wukong
Sun Wukong
murderbrawl2205
Sun Wukong
Level 69
God Stats
1W - 0L
1,301 SR
Queue Stats
14W - 18L
1,190 Elo+
Party 3
Odin
Odin
xFR4NK THE T4NK
Odin
Level 142
God Stats
4W - 1L
1,675 SR
Queue Stats
150W - 151L
1,428 Elo+
Party 2
Team Averages
Level 115
1,523 SR
1,330 Elo+

VS

Team Averages
Level 124
1,555 SR
1,545 Elo+
Ravana
Ravana
 
Ravana
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Mulan
Mulan
BlueSheWolf17
Mulan
Level 129
God Stats
0W - 1L
1,276 SR
Queue Stats
4W - 5L
1,464 Elo+
Solo
Yu Huang
Yu Huang
PROTOHZ
Yu Huang
Level 101
God Stats
16W - 6L
1,759 SR
Queue Stats
348W - 119L
1,724 Elo+
Party 1
Raijin
Raijin
Winshox12
Raijin
Level 157
God Stats
16W - 5L
1,881 SR
Queue Stats
1,635W - 817L
1,623 Elo+
Party 1
Cerberus
Cerberus
decent-arbour
Cerberus
Level 89
God Stats
0W - 1L
1,358 SR
Queue Stats
59W - 62L
1,415 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 2 / 8
7,205
1,029
4,947
8,543
7,857
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

13
5 / 2 / 5
7,735
1,105
8,708
3,353
1,091
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

12
3 / 3 / 7
7,083
1,012
4,014
5,126
1,580
Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Sun Wukong
murderbrawl2205
Sun Wukong
12
0 / 4 / 10
6,636
948
4,872
9,024
5,778
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

11
2 / 2 / 3
6,837
977
1,067
5,036
4,292
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
 
Ravana
1
0 / 0 / 0
1,796
257
0
0
0
13
3 / 2 / 8
6,597
942
6,032
8,356
6,435
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Yu Huang
PROTOHZ
Yu Huang
14
4 / 2 / 6
7,240
1,034
6,593
4,224
1,359
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Raijin
Winshox12
Raijin
12
4 / 3 / 5
6,850
979
6,618
5,907
1,775
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cerberus
decent-arbour
Cerberus
10
2 / 5 / 9
6,138
877
4,382
8,895
3,035
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
41
12
Kills
13
13
Deaths
12
33
Assists
28
Player
Kills
Deaths
Assists
KDA
L
Ravana
 
Ravana
0
0
0
0
L
3
2
8
3.5
W
2
2
8
3
W
5
2
5
3.75
L
Yu Huang
PROTOHZ
Yu Huang
4
2
6
3.5
L
Raijin
Winshox12
Raijin
4
3
5
2.17
L
Cerberus
decent-arbour
Cerberus
2
5
9
1.3
W
3
3
7
2.17
W
Sun Wukong
murderbrawl2205
Sun Wukong
0
4
10
1.25
W
2
2
3
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,608
Damage
23,625
31,082
Taken
27,382
20,598
Mitigated
12,604
5,636
Healing
7,686
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ravana
 
Ravana
0
0
0
0
0
0
0
0
0
0
0
L
6,032
857
375
1,789
8,356
6,435
0
3,139
4,828
0
7,363
W
4,947
252
635
2,004
8,543
7,857
564
3,998
4,232
0
13,035
W
8,708
64
488
21
3,353
1,091
508
1,593
1,565
15,322
92
L
Yu Huang
PROTOHZ
Yu Huang
6,593
215
233
841
4,224
1,359
0
1,480
2,619
17,645
0
L
Raijin
Winshox12
Raijin
6,618
829
593
1,584
5,907
1,775
0
1,670
4,042
16,752
588
L
Cerberus
decent-arbour
Cerberus
4,382
0
442
1,829
8,895
3,035
0
2,115
6,531
7,428
369
W
4,014
2,104
413
271
5,126
1,580
715
3,424
1,625
0
9,855
W
Sun Wukong
murderbrawl2205
Sun Wukong
4,872
355
65
1,194
9,024
5,778
0
4,394
4,296
1,436
11,880
W
1,067
91
118
427
5,036
4,292
0
3,051
1,675
0
3,415

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,496
Gold Earned
28,621
74
Minions Killed
64
0
Camps Cleared
0
631,539
Distance Traveled
534,367
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ravana
1,796
257
0
0
0
0
0
L
Mulan
6,597
942
6
1
0
135,749
0
W
Chaac
7,205
1,029
15
2
0
122,017
0
W
Janus
7,735
1,105
19
3
0
113,794
0
L
Yu Huang
7,240
1,034
26
4
0
144,467
0
L
Raijin
6,850
979
23
3
0
123,264
3
L
Cerberus
6,138
877
9
1
0
130,887
0
W
Nut
7,083
1,012
18
3
0
121,181
0
W
Sun Wukong
6,636
948
17
2
0
132,088
0
W
Odin
6,837
977
5
1
0
142,459
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role