Player Matchup

Cthulhu
Cthulhu
Gold V
NuckChoriss
Cthulhu
Gold V
Level 117
God Stats
6W - 5L
1,568 SR
Queue Stats
131W - 111L
1,150 MMR
Party 1
Awilix
Awilix
Silver II
Spotefi
Awilix
Silver II
Level 103
God Stats
49W - 30L
1,576 SR
Queue Stats
141W - 134L
1,012 MMR
Party 1
Anubis
Anubis
Silver I
TAAExtractor
Anubis
Silver I
Level 70
God Stats
10W - 2L
1,708 SR
Queue Stats
57W - 57L
1,398 MMR
Party 1
Team Averages
Silver I
Silver I
Average Tier
Level 97
1,618 SR
1,187 MMR

VS

Team Averages
Silver V
Silver V
Average Tier
Level 91
1,469 SR
705 MMR
Ishtar
Ishtar
Bronze I
K1DxSV3N
Ishtar
Bronze I
Level 100
God Stats
1W - 2L
1,502 SR
Queue Stats
23W - 50L
692 MMR
Solo
Bacchus
Bacchus
Silver V
sKu DRAGON239
Bacchus
Silver V
Level 85
God Stats
0W - 1L
1,353 SR
Queue Stats
73W - 90L
514 MMR
Solo
Ah Puch
Ah Puch
Silver IV
shisui5297
Ah Puch
Silver IV
Level 88
God Stats
1W - 3L
1,553 SR
Queue Stats
33W - 55L
909 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
NuckChoriss
Cthulhu
18
5 / 0 / 7
11,599
892
7,960
9,059
9,825
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

Awilix
Spotefi
Awilix
18
6 / 2 / 8
11,292
869
9,785
11,227
4,396
Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Anubis
19
7 / 1 / 9
12,207
939
13,069
13,321
6,393
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Bans
VulcanHeraKuzenboDiscordiaNe Zha

VS

Bans
Zhong KuiHorusArtemisShivaAnhur
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
K1DxSV3N
Ishtar
13
0 / 7 / 2
8,748
673
5,477
12,264
3,424
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Devoted Deathbringer

Devoted Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Your Critical Strike Chance is multiplied by 1.2. For each 5% Critical Strike Chance you go over 100% Critical Strike Chance, you gain 5 Physical Power.

Bacchus
14
0 / 6 / 2
8,952
689
5,780
12,236
10,408
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Ah Puch
shisui5297
Ah Puch
17
3 / 5 / 0
11,020
848
12,515
10,718
4,021
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
7
18
Kills
3
3
Deaths
18
24
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Ishtar
K1DxSV3N
Ishtar
0
7
2
0.14
W
Cthulhu
NuckChoriss
Cthulhu
5
0
7
8.5
W
Awilix
Spotefi
Awilix
6
2
8
5
W
Anubis
7
1
9
11.5
L
Bacchus
0
6
2
0.17
L
Ah Puch
shisui5297
Ah Puch
3
5
0
0.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,814
Damage
23,772
33,607
Taken
35,218
20,614
Mitigated
17,853
8,380
Healing
3,597
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ishtar
K1DxSV3N
Ishtar
5,477
2,667
0
1,434
12,264
3,424
0
8,144
4,120
0
20,510
W
Cthulhu
NuckChoriss
Cthulhu
7,960
675
392
1,087
9,059
9,825
403
4,122
4,838
30,844
1,550
W
Awilix
Spotefi
Awilix
9,785
3,504
0
809
11,227
4,396
287
7,502
3,660
0
34,258
W
Anubis
13,069
494
99
5,993
13,321
6,393
480
6,350
6,886
58,294
0
L
Bacchus
5,780
458
0
1,463
12,236
10,408
0
6,494
5,689
21,922
116
L
Ah Puch
shisui5297
Ah Puch
12,515
80
0
700
10,718
4,021
0
5,926
4,761
45,578
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,098
Gold Earned
28,720
188
Minions Killed
147
0
Camps Cleared
0
747,560
Distance Traveled
617,050
15
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ishtar
8,748
673
29
2
0
201,425
0
W
Cthulhu
11,599
892
49
4
0
251,531
8
W
Awilix
11,292
869
64
5
0
258,285
3
W
Anubis
12,207
939
75
6
0
237,744
4
L
Bacchus
8,952
689
28
2
0
207,997
0
L
Ah Puch
11,020
848
90
7
0
207,628
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role