Player Matchup

Chaac
Chaac
Gold I
 
Chaac
Gold I
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Raijin
Raijin
Platinum V
Murzzy
Raijin
Platinum V
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
194W - 199L
1,643 MMR
Solo
Pele
Pele
Gold IV
TheKirsuna
Pele
Gold IV
Level 95
God Stats
0W - 2L
1,867 SR
Queue Stats
51W - 53L
1,548 MMR
Party 2
Ravana
Ravana
Gold III
ThePlumpDwarf
Ravana
Gold III
Level 148
God Stats
0W - 4L
1,358 SR
Queue Stats
89W - 89L
1,629 MMR
Solo
Danzaburou
Danzaburou
Gold I
Timboo Jimboo
Danzaburou
Gold I
Level 153
God Stats
31W - 42L
1,488 SR
Queue Stats
367W - 385L
1,681 MMR
Solo
Team Averages
Gold II
Gold II
Average Tier
Level 122
1,542 SR
1,600 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 126
1,687 SR
1,607 MMR
Cabrakan
Cabrakan
Gold I
 
Cabrakan
Gold I
Level 114
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Serqet
Serqet
Gold I
Kazu02
Serqet
Gold I
Level 157
God Stats
6W - 3L
1,718 SR
Queue Stats
122W - 118L
1,611 MMR
Party 1
Neith
Neith
Gold V
PillarsOfHeaven
Neith
Gold V
Level 124
God Stats
6W - 2L
1,888 SR
Queue Stats
24W - 23L
1,638 MMR
Solo
Poseidon
Poseidon
Platinum IV
TrincaBot
Poseidon
Platinum IV
Level 89
God Stats
1W - 1L
1,471 SR
Queue Stats
280W - 287L
1,680 MMR
Solo
Cerberus
Cerberus
Gold I
jorgeuriel167
Cerberus
Gold I
Level 148
God Stats
5W - 1L
1,858 SR
Queue Stats
117W - 112L
1,605 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
12
1 / 7 / 0
7,361
491
6,037
15,925
9,075
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Raijin
Murzzy
Raijin
12
0 / 6 / 2
7,213
481
5,426
10,141
2,853
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

14
2 / 4 / 0
7,670
511
5,090
13,422
4,449
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

12
3 / 7 / 1
7,280
485
6,345
13,737
5,552
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Abyssal Stone

Abyssal Stone

+35
Physical Protection
+40
Magical Protection
+250
Health

PASSIVE - Successful ability damage to an enemy god applies a debuff that afflicts them with 20% Negative CDR for 5s.

Talisman

Talisman

+75
Health
+15
Magical Protection

Danzaburou
Timboo Jimboo
Danzaburou
14
1 / 5 / 2
8,577
572
5,548
10,692
3,080
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bans
KumbhakarnaThanatosHachimanCu Chulainn

VS

Bans
AgniJanusGebLancelot
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
 
Cabrakan
16
5 / 0 / 8
10,429
695
14,303
12,519
13,770
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Serqet
Kazu02
Serqet
15
6 / 0 / 6
8,748
583
8,844
8,866
3,973
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

15
10 / 5 / 4
10,284
686
11,425
10,849
3,709
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Poseidon
TrincaBot
Poseidon
16
3 / 1 / 5
9,548
637
6,412
7,294
2,360
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Cerberus
jorgeuriel167
Cerberus
14
5 / 1 / 10
9,243
616
6,580
10,571
8,581
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
62
7
Kills
29
29
Deaths
7
5
Assists
33
Player
Kills
Deaths
Assists
KDA
L
Chaac
 
Chaac
1
7
0
0.14
W
Cabrakan
 
Cabrakan
5
0
8
9
W
Serqet
Kazu02
Serqet
6
0
6
9
L
Raijin
Murzzy
Raijin
0
6
2
0.17
W
10
5
4
2.4
L
2
4
0
0.5
L
3
7
1
0.5
L
Danzaburou
Timboo Jimboo
Danzaburou
1
5
2
0.4
W
Poseidon
TrincaBot
Poseidon
3
1
5
5.5
W
Cerberus
jorgeuriel167
Cerberus
5
1
10
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,446
Damage
47,564
63,917
Taken
50,099
25,009
Mitigated
32,393
11,240
Healing
14,334
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chaac
 
Chaac
6,037
1,368
0
4,299
15,925
9,075
0
11,133
4,792
0
38,321
W
Cabrakan
 
Cabrakan
14,303
1,148
0
7,109
12,519
13,770
150
1,213
11,306
80,491
3,537
W
Serqet
Kazu02
Serqet
8,844
1,880
0
1,467
8,866
3,973
0
195
8,671
0
49,671
L
Raijin
Murzzy
Raijin
5,426
784
0
490
10,141
2,853
0
3,356
6,748
51,262
0
W
11,425
4,638
0
1,679
10,849
3,709
2,219
1,238
9,611
0
66,708
L
5,090
743
0
2,015
13,422
4,449
0
4,234
8,930
0
61,452
L
6,345
1,791
0
1,557
13,737
5,552
0
6,060
7,551
0
30,167
L
Danzaburou
Timboo Jimboo
Danzaburou
5,548
3,238
0
2,879
10,692
3,080
285
2,116
8,348
0
61,595
W
Poseidon
TrincaBot
Poseidon
6,412
773
0
500
7,294
2,360
1,218
1,470
5,824
77,794
920
W
Cerberus
jorgeuriel167
Cerberus
6,580
64
0
3,579
10,571
8,581
0
1,627
8,944
27,495
1,414

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,101
Gold Earned
48,252
421
Minions Killed
500
0
Camps Cleared
0
1,462,894
Distance Traveled
1,557,410
4
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
7,361
491
69
5
0
286,971
0
W
Cabrakan
10,429
695
143
10
0
266,980
8
W
Serqet
8,748
583
81
5
0
391,198
0
L
Raijin
7,213
481
89
6
0
255,540
0
W
Neith
10,284
686
114
8
0
246,328
0
L
Pele
7,670
511
118
8
0
341,122
0
L
Ravana
7,280
485
48
3
0
314,387
0
L
Danzaburou
8,577
572
97
6
0
264,874
4
W
Poseidon
9,548
637
121
8
0
330,354
0
W
Cerberus
9,243
616
41
3
0
322,550
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role