Player Matchup

Bacchus
Bacchus
Andres-Morales23
Bacchus
Level 32
God Stats
6W - 3L
1,675 SR
Queue Stats
9W - 16L
1,374 Elo+
Solo
Neith
Neith
LegenTerry9101
Neith
Level 79
God Stats
270W - 301L
1,510 SR
Queue Stats
274W - 306L
1,454 Elo+
Solo
Nu Wa
Nu Wa
Mr9SiN
Nu Wa
Level 43
God Stats
1W - 0L
1,500 SR
Queue Stats
30W - 30L
1,428 Elo+
Solo
Awilix
Awilix
PrimaryFire905
Awilix
Level 195
God Stats
75W - 62L
1,508 SR
Queue Stats
502W - 513L
1,442 Elo+
Solo
Zeus
Zeus
XxYunoozCaosxX
Zeus
Level 45
God Stats
3W - 10L
1,272 SR
Queue Stats
58W - 75L
1,438 Elo+
Solo
Team Averages
Level 79
1,493 SR
1,427 Elo+

VS

Team Averages
Level 93
1,518 SR
1,410 Elo+
Cu Chulainn
Cu Chulainn
HighbrowGlue18
Cu Chulainn
Level 41
God Stats
4W - 3L
1,622 SR
Queue Stats
25W - 53L
1,317 Elo+
Solo
Hachiman
Hachiman
InnocentThief952
Hachiman
Level 86
God Stats
5W - 5L
1,538 SR
Queue Stats
77W - 85L
1,419 Elo+
Party 1
Merlin
Merlin
MaxedLVL
Merlin
Level 105
God Stats
101W - 94L
1,536 SR
Queue Stats
266W - 268L
1,450 Elo+
Party 1
Artemis
Artemis
Plague0610
Artemis
Level 148
God Stats
6W - 4L
1,406 SR
Queue Stats
188W - 184L
1,420 Elo+
Solo
Pele
Pele
Quon-Wick04
Pele
Level 85
God Stats
32W - 37L
1,489 SR
Queue Stats
302W - 317L
1,446 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 0 / 1
4,815
438
2,148
7,542
4,356
Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

9
0 / 1 / 1
5,302
482
3,309
4,537
1,100
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Nu Wa
Mr9SiN
Nu Wa
11
0 / 2 / 1
5,969
543
4,344
3,928
1,050
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

13
4 / 0 / 1
6,595
600
4,092
6,943
2,417
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

13
1 / 0 / 1
7,126
648
3,445
2,942
787
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
HighbrowGlue18
Cu Chulainn
9
0 / 2 / 0
4,608
419
1,630
6,197
4,591
Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

8
0 / 2 / 1
4,953
450
3,768
5,459
1,665
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Merlin
MaxedLVL
Merlin
12
2 / 1 / 0
6,204
564
3,145
5,577
1,585
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Artemis
Plague0610
Artemis
8
1 / 1 / 0
4,835
440
4,648
7,186
3,669
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

6
0 / 0 / 0
4,206
382
128
3,188
942
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
4
6
Kills
3
3
Deaths
6
5
Assists
1
Player
Kills
Deaths
Assists
KDA
W
1
0
1
1.5
L
Cu Chulainn
HighbrowGlue18
Cu Chulainn
0
2
0
0
L
0
2
1
0.25
W
0
1
1
0.5
L
Merlin
MaxedLVL
Merlin
2
1
0
2
W
Nu Wa
Mr9SiN
Nu Wa
0
2
1
0.25
L
Artemis
Plague0610
Artemis
1
1
0
1
W
4
0
1
4.5
L
0
0
0
0
W
1
0
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,338
Damage
13,319
25,892
Taken
27,607
9,710
Mitigated
12,452
10,161
Healing
7,516
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
2,148
211
0
1,979
7,542
4,356
203
0
7,542
9,865
0
L
Cu Chulainn
HighbrowGlue18
Cu Chulainn
1,630
239
0
1,636
6,197
4,591
0
2,159
3,795
466
17,376
L
3,768
2,882
0
1,781
5,459
1,665
322
1,626
3,803
0
26,296
W
3,309
272
0
1,833
4,537
1,100
720
0
4,537
0
40,288
L
Merlin
MaxedLVL
Merlin
3,145
151
0
2,596
5,577
1,585
0
3,392
2,185
46,014
0
W
Nu Wa
Mr9SiN
Nu Wa
4,344
1,397
0
277
3,928
1,050
0
2,403
1,044
38,362
699
L
Artemis
Plague0610
Artemis
4,648
1,124
0
849
7,186
3,669
153
1,837
5,251
0
22,299
W
4,092
1,349
0
4,592
6,943
2,417
0
345
6,505
0
50,820
L
128
0
0
654
3,188
942
0
497
2,691
0
15,302
W
3,445
466
0
1,480
2,942
787
0
0
2,942
45,446
322

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,807
Gold Earned
24,806
344
Minions Killed
236
0
Camps Cleared
0
1,090,293
Distance Traveled
930,134
4
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
4,815
438
19
2
0
217,063
0
L
Cu Chulainn
4,608
419
33
3
0
245,912
0
L
Hachiman
4,953
450
42
4
0
181,597
1
W
Neith
5,302
482
64
6
0
227,606
0
L
Merlin
6,204
564
101
9
0
216,694
8
W
Nu Wa
5,969
543
73
7
0
187,067
0
L
Artemis
4,835
440
21
2
0
185,911
2
W
Awilix
6,595
600
90
8
0
266,662
4
L
Pele
4,206
382
39
4
0
100,020
1
W
Zeus
7,126
648
98
9
0
191,895
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role