Player Matchup

Hercules
Hercules
 
Hercules
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ravana
Ravana
BreakfastAtNoon
Ravana
Level 129
God Stats
1W - 3L
1,170 SR
Queue Stats
279W - 252L
1,503 Elo+
Solo
Ymir
Ymir
BrianYii
Ymir
Level 65
God Stats
143W - 139L
1,525 SR
Queue Stats
243W - 240L
1,473 Elo+
Party 2
Nox
Nox
Yggdrasil233
Nox
Level 149
God Stats
31W - 22L
1,543 SR
Queue Stats
354W - 329L
1,497 Elo+
Solo
Artemis
Artemis
gomiita-
Artemis
Level 87
God Stats
35W - 28L
1,532 SR
Queue Stats
314W - 330L
1,455 Elo+
Party 2
Team Averages
Level 115
1,454 SR
1,485 Elo+

VS

Team Averages
Level 92
1,490 SR
1,490 Elo+
Sol
Sol
Flungey
Sol
Level 84
God Stats
3W - 1L
1,851 SR
Queue Stats
136W - 117L
1,510 Elo+
Party 1
Loki
Loki
K3xSeppy
Loki
Level 61
God Stats
0W - 4L
1,184 SR
Queue Stats
66W - 63L
1,461 Elo+
Party 1
Fenrir
Fenrir
K3xSpedz
Fenrir
Level 103
God Stats
3W - 5L
1,462 SR
Queue Stats
230W - 200L
1,538 Elo+
Party 1
Poseidon
Poseidon
vAktivum
Poseidon
Level 67
God Stats
16W - 15L
1,626 SR
Queue Stats
113W - 122L
1,449 Elo+
Party 1
Camazotz
Camazotz
ßadPÌzza
Camazotz
Level 147
God Stats
2W - 4L
1,327 SR
Queue Stats
141W - 125L
1,493 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
12
3 / 4 / 5
6,973
536
8,795
11,950
6,931
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

14
8 / 2 / 3
8,336
641
8,922
8,150
3,621
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ymir
13
7 / 3 / 3
8,971
690
11,861
10,837
5,291
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

15
6 / 2 / 4
8,932
687
8,071
6,920
2,378
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Artemis
gomiita-
Artemis
12
2 / 3 / 3
6,805
523
6,876
8,148
2,594
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
12
2 / 5 / 0
6,642
511
5,074
10,122
2,595
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Loki
11
2 / 7 / 1
6,582
506
4,349
9,819
2,451
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Fenrir
K3xSpedz
Fenrir
12
5 / 3 / 2
7,026
540
5,310
15,221
10,050
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Poseidon
vAktivum
Poseidon
11
0 / 8 / 2
5,933
456
5,155
8,620
1,793
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Camazotz
ßadPÌzza
Camazotz
12
4 / 3 / 1
6,834
526
3,700
11,027
2,948
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
19
26
Kills
13
14
Deaths
26
18
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Hercules
 
Hercules
3
4
5
1.38
W
8
2
3
4.75
W
Ymir
7
3
3
2.83
L
Sol
2
5
0
0.4
L
Loki
2
7
1
0.36
L
Fenrir
K3xSpedz
Fenrir
5
3
2
2
W
6
2
4
4
W
Artemis
gomiita-
Artemis
2
3
3
1.17
L
Poseidon
vAktivum
Poseidon
0
8
2
0.13
L
Camazotz
ßadPÌzza
Camazotz
4
3
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,525
Damage
23,588
46,005
Taken
54,809
20,815
Mitigated
19,837
10,877
Healing
10,836
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
 
Hercules
8,795
2,387
0
3,814
11,950
6,931
463
2,307
9,537
0
29,318
W
8,922
1,094
0
1,023
8,150
3,621
0
1,348
6,690
0
63,821
W
Ymir
11,861
3,238
0
2,534
10,837
5,291
347
1,392
9,427
51,581
0
L
Sol
5,074
1,962
0
2,359
10,122
2,595
0
2,144
7,727
42,687
4,456
L
Loki
4,349
722
0
591
9,819
2,451
0
5,021
4,512
0
26,949
L
Fenrir
K3xSpedz
Fenrir
5,310
917
0
2,578
15,221
10,050
0
4,721
9,938
0
18,962
W
8,071
768
200
1,997
6,920
2,378
890
2,245
4,361
55,875
2,396
W
Artemis
gomiita-
Artemis
6,876
2,512
0
1,309
8,148
2,594
357
2,248
5,900
0
35,087
L
Poseidon
vAktivum
Poseidon
5,155
730
0
1,011
8,620
1,793
0
3,405
5,181
27,547
0
L
Camazotz
ßadPÌzza
Camazotz
3,700
754
0
4,297
11,027
2,948
0
3,975
6,820
0
33,901

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,017
Gold Earned
33,017
410
Minions Killed
255
0
Camps Cleared
0
1,312,351
Distance Traveled
1,291,979
10
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
6,973
536
51
4
0
293,464
4
W
Ravana
8,336
641
110
8
0
290,656
1
W
Ymir
8,971
690
90
7
0
236,669
1
L
Sol
6,642
511
69
5
0
234,542
0
L
Loki
6,582
506
35
3
0
255,760
0
L
Fenrir
7,026
540
36
3
0
278,032
0
W
Nox
8,932
687
102
8
0
256,878
4
W
Artemis
6,805
523
57
4
0
234,684
0
L
Poseidon
5,933
456
39
3
0
229,305
0
L
Camazotz
6,834
526
76
6
0
294,340
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role