Player Matchup

Atlas
Atlas
CyclicalName7
Atlas
Level 159
God Stats
4W - 5L
1,441 SR
Queue Stats
802W - 755L
1,445 Elo+
Solo
Zhong Kui
Zhong Kui
GhostxJin
Zhong Kui
Level 158
God Stats
4W - 1L
1,500 SR
Queue Stats
189W - 194L
1,471 Elo+
Party 3
Nut
Nut
NicklearFallout
Nut
Level 120
God Stats
9W - 8L
1,439 SR
Queue Stats
319W - 300L
1,480 Elo+
Party 4
Maui
Maui
austrev25
Maui
Level 163
God Stats
4W - 10L
1,323 SR
Queue Stats
290W - 278L
1,479 Elo+
Party 4
Fenrir
Fenrir
godslayeru
Fenrir
Level 96
God Stats
42W - 37L
1,549 SR
Queue Stats
239W - 229L
1,494 Elo+
Party 3
Team Averages
Level 139
1,450 SR
1,474 Elo+

VS

Team Averages
Level 87
1,585 SR
1,362 Elo+
Cerberus
Cerberus
DogSofYmir
Cerberus
Level 28
God Stats
1W - 1L
1,679 SR
Queue Stats
22W - 21L
1,450 Elo+
Party 2
Cupid
Cupid
Moodypark713
Cupid
Level 33
God Stats
0W - 6L
1,278 SR
Queue Stats
23W - 59L
996 Elo+
Solo
Hades
Hades
Soul-Smoker369
Hades
Level 129
God Stats
11W - 11L
1,581 SR
Queue Stats
513W - 510L
1,426 Elo+
Party 1
Horus
Horus
WannabeGoth
Horus
Level 145
God Stats
2W - 1L
1,992 SR
Queue Stats
89W - 92L
1,511 Elo+
Party 2
He Bo
He Bo
ZENOXPULSE
He Bo
Level 101
God Stats
3W - 5L
1,393 SR
Queue Stats
338W - 318L
1,426 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 0 / 3
6,239
567
6,213
7,768
2,566
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Zhong Kui
GhostxJin
Zhong Kui
12
2 / 1 / 3
6,931
630
5,995
6,357
4,040
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

12
4 / 1 / 2
6,891
626
9,099
6,971
2,012
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Short Bow

Short Bow

+15%
Attack Speed

Maui
11
3 / 0 / 5
7,118
647
3,737
6,761
3,364
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Talisman

Talisman

+75
Health
+15
Magical Protection

Fenrir
godslayeru
Fenrir
11
6 / 2 / 1
6,346
577
5,572
7,289
2,486
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
DogSofYmir
Cerberus
9
0 / 4 / 2
5,221
475
5,633
13,034
6,137
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

10
1 / 4 / 0
5,332
485
3,325
7,046
1,829
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

12
2 / 2 / 0
6,123
557
4,689
7,740
3,467
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

10
0 / 3 / 0
5,530
503
5,196
11,085
6,865
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

He Bo
10
0 / 4 / 2
5,368
488
2,823
8,870
2,282
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
7
17
Kills
3
4
Deaths
17
14
Assists
4
Player
Kills
Deaths
Assists
KDA
W
2
0
3
3.5
L
Cerberus
DogSofYmir
Cerberus
0
4
2
0.25
W
Zhong Kui
GhostxJin
Zhong Kui
2
1
3
3.5
L
1
4
0
0.25
W
4
1
2
5
L
2
2
0
1
L
0
3
0
0
L
He Bo
0
4
2
0.25
W
Maui
3
0
5
5.5
W
Fenrir
godslayeru
Fenrir
6
2
1
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,616
Damage
21,666
35,146
Taken
47,775
14,468
Mitigated
20,580
13,379
Healing
19,796
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,213
1,879
0
2,700
7,768
2,566
0
797
6,421
28,977
844
L
Cerberus
DogSofYmir
Cerberus
5,633
132
0
5,015
13,034
6,137
0
2,552
10,362
26,499
0
W
Zhong Kui
GhostxJin
Zhong Kui
5,995
2,088
0
2,490
6,357
4,040
0
4,135
2,222
40,156
11,461
L
3,325
1,934
290
1,893
7,046
1,829
0
1,881
5,165
0
28,847
W
9,099
5,592
0
3,507
6,971
2,012
556
2,231
4,550
0
52,176
L
4,689
92
115
3,725
7,740
3,467
0
4,444
3,296
37,891
495
L
5,196
2,260
336
5,588
11,085
6,865
0
4,115
6,126
0
30,451
L
He Bo
2,823
395
0
2,834
8,870
2,282
0
1,325
7,499
37,254
802
W
Maui
3,737
1,031
1,672
2,154
6,761
3,364
0
2,494
3,942
24,668
0
W
Fenrir
godslayeru
Fenrir
5,572
847
0
856
7,289
2,486
0
2,631
4,549
0
38,448

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,525
Gold Earned
27,574
342
Minions Killed
317
0
Camps Cleared
0
1,054,375
Distance Traveled
1,048,822
12
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Atlas
6,239
567
53
5
0
208,434
6
L
Cerberus
5,221
475
57
5
0
192,265
0
W
Zhong Kui
6,931
630
98
9
0
194,812
0
L
Cupid
5,332
485
57
5
0
201,629
0
W
Nut
6,891
626
93
8
0
201,638
2
L
Hades
6,123
557
78
7
0
226,756
3
L
Horus
5,530
503
53
5
0
201,069
0
L
He Bo
5,368
488
72
7
0
227,103
2
W
Maui
7,118
647
34
3
0
223,011
4
W
Fenrir
6,346
577
64
6
0
226,480
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role