Player Matchup

Bacchus
Bacchus
Bronze III
AHeroInBlack
Bacchus
Bronze III
Level 84
God Stats
0W - 1L
1,339 SR
Queue Stats
0W - 1L
1,500 MMR
Solo
Heimdallr
Heimdallr
Gold III
ClungerMax
Heimdallr
Gold III
Level 84
God Stats
6W - 7L
1,416 SR
Queue Stats
64W - 66L
1,548 MMR
Party 1
Maui
Maui
Gold IV
Dylonisgolden
Maui
Gold IV
Level 85
God Stats
8W - 6L
1,574 SR
Queue Stats
41W - 47L
1,526 MMR
Party 1
Pele
Pele
Platinum V
MessyMatt
Pele
Platinum V
Level 146
God Stats
31W - 31L
1,593 SR
Queue Stats
332W - 322L
1,622 MMR
Party 2
Ix Chel
Ix Chel
Platinum IV
healinghalo
Ix Chel
Platinum IV
Level 127
God Stats
36W - 58L
1,488 SR
Queue Stats
313W - 316L
1,594 MMR
Party 2
Team Averages
Gold IV
Gold IV
Average Tier
Level 105
1,482 SR
1,558 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 126
1,614 SR
1,502 MMR
Izanami
Izanami
Gold II
 
Izanami
Gold II
Level 182
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cabrakan
Cabrakan
Gold I
 
Cabrakan
Gold I
Level 114
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hun Batz
Hun Batz
Gold II
Kazu02
Hun Batz
Gold II
Level 157
God Stats
16W - 11L
1,661 SR
Queue Stats
122W - 118L
1,507 MMR
Party 3
Surtr
Surtr
Bronze III
Paco97cp
Surtr
Bronze III
Level 30
God Stats
1W - 0L
1,605 SR
Queue Stats
2W - 4L
1,500 MMR
Solo
Kukulkan
Kukulkan
Gold I
jorgeuriel167
Kukulkan
Gold I
Level 148
God Stats
1W - 1L
1,804 SR
Queue Stats
117W - 112L
1,501 MMR
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
AHeroInBlack
Bacchus
5
0 / 3 / 2
4,352
435
977
6,440
4,575
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Heimdallr
ClungerMax
Heimdallr
5
0 / 6 / 1
4,057
406
1,965
4,747
1,043
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

7
1 / 4 / 0
4,873
487
1,563
6,936
3,942
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Pele
10
0 / 3 / 1
5,094
509
4,573
9,030
3,044
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Ix Chel
healinghalo
Ix Chel
10
1 / 1 / 1
5,649
565
1,691
2,828
845
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bans
LancelotGaneshaSusano

VS

Bans
RavanaJanusCthulhu
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
14
5 / 0 / 3
8,015
802
5,468
3,384
1,258
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Cabrakan
 
Cabrakan
12
2 / 1 / 2
6,960
696
2,715
5,673
4,336
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Hun Batz
Kazu02
Hun Batz
10
7 / 0 / 4
6,359
636
4,371
5,551
1,928
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Surtr
Paco97cp
Surtr
7
1 / 1 / 5
5,407
541
2,517
5,922
2,646
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Kukulkan
jorgeuriel167
Kukulkan
13
2 / 0 / 5
6,954
695
3,724
2,706
760
Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
36
2
Kills
17
17
Deaths
2
5
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Izanami
 
Izanami
5
0
3
6.5
W
Cabrakan
 
Cabrakan
2
1
2
3
L
Bacchus
AHeroInBlack
Bacchus
0
3
2
0.33
L
Heimdallr
ClungerMax
Heimdallr
0
6
1
0.08
L
1
4
0
0.25
W
Hun Batz
Kazu02
Hun Batz
7
0
4
9
L
Pele
0
3
1
0.17
W
Surtr
Paco97cp
Surtr
1
1
5
3.5
L
Ix Chel
healinghalo
Ix Chel
1
1
1
1.5
W
Kukulkan
jorgeuriel167
Kukulkan
2
0
5
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,769
Damage
18,795
29,981
Taken
23,236
13,449
Mitigated
10,928
5,375
Healing
8,220
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
 
Izanami
5,468
3,796
0
2,148
3,384
1,258
471
397
2,987
0
73,759
W
Cabrakan
 
Cabrakan
2,715
337
0
2,566
5,673
4,336
0
656
4,988
46,493
1,910
L
Bacchus
AHeroInBlack
Bacchus
977
197
0
1,851
6,440
4,575
0
1,514
4,926
8,700
0
L
Heimdallr
ClungerMax
Heimdallr
1,965
1,216
0
108
4,747
1,043
0
0
4,747
0
8,199
L
1,563
658
0
792
6,936
3,942
0
462
6,474
13,087
0
W
Hun Batz
Kazu02
Hun Batz
4,371
1,312
0
485
5,551
1,928
0
1,004
4,443
0
39,215
L
Pele
4,573
701
0
1,082
9,030
3,044
0
3,170
5,860
0
43,657
W
Surtr
Paco97cp
Surtr
2,517
732
0
2,151
5,922
2,646
48
1,138
4,696
279
12,663
L
Ix Chel
healinghalo
Ix Chel
1,691
204
456
1,086
2,828
845
0
1,349
1,479
35,131
0
W
Kukulkan
jorgeuriel167
Kukulkan
3,724
370
0
870
2,706
760
205
775
1,891
50,231
804

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,025
Gold Earned
33,695
225
Minions Killed
391
0
Camps Cleared
0
855,174
Distance Traveled
1,025,632
1
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
8,015
802
147
15
0
189,122
0
W
Cabrakan
6,960
696
86
9
0
189,145
4
L
Bacchus
4,352
435
13
1
0
177,920
1
L
Heimdallr
4,057
406
12
1
0
106,455
0
L
Maui
4,873
487
27
3
0
169,455
0
W
Hun Batz
6,359
636
61
6
0
246,134
0
L
Pele
5,094
509
82
8
0
191,381
0
W
Surtr
5,407
541
18
2
0
205,568
0
L
Ix Chel
5,649
565
91
9
0
209,963
0
W
Kukulkan
6,954
695
79
8
0
195,663
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role