Player Matchup

Charybdis
Charybdis
Bronze IV
ShogunOfPain
Charybdis
Bronze IV
Level 188
God Stats
0W - 2L
1,548 SR
Queue Stats
1W - 2L
1,472 MMR
Party 1
Ganesha
Ganesha
Silver II
knobchuck
Ganesha
Silver II
Level 184
God Stats
10W - 17L
1,520 SR
Queue Stats
32W - 40L
912 MMR
Party 1
Baron Samedi
Baron Samedi
Bronze V
x502x BloodbErd
Baron Samedi
Bronze V
Level 159
God Stats
0W - 3L
1,584 SR
Queue Stats
0W - 3L
1,404 MMR
Party 1
Team Averages
Bronze II
Bronze II
Average Tier
Level 177
1,551 SR
1,263 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 131
1,420 SR
1,263 MMR
Danzaburou
Danzaburou
Gold V
SonchoPonch
Danzaburou
Gold V
Level 153
God Stats
1W - 0L
1,500 SR
Queue Stats
197W - 218L
1,295 MMR
Solo
Kuzenbo
Kuzenbo
Gold IV
lfontanot
Kuzenbo
Gold IV
Level 107
God Stats
3W - 3L
1,446 SR
Queue Stats
59W - 57L
1,376 MMR
Solo
He Bo
He Bo
Silver III
nameless_atreus9
He Bo
Silver III
Level 134
God Stats
1W - 0L
1,314 SR
Queue Stats
5W - 18L
1,117 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
ShogunOfPain
Charybdis
18
6 / 4 / 3
12,190
813
11,689
12,020
5,530
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ganesha
knobchuck
Ganesha
18
1 / 3 / 8
10,714
714
6,339
16,656
15,513
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Nemean Armor

Nemean Armor

+25
Physical Protection
+150
Health
+15
Hp 5

Baron Samedi
x502x BloodbErd
Baron Samedi
16
2 / 5 / 6
10,765
718
12,053
10,318
7,025
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bans
AchillesNu WaHorusAh PuchSurtr

VS

Bans
HeraKukulkanHun BatzHadesMedusa
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
SonchoPonch
Danzaburou
20
8 / 3 / 3
13,674
912
17,586
13,207
5,130
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Kuzenbo
lfontanot
Kuzenbo
17
1 / 5 / 8
11,559
771
7,058
15,786
22,198
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Hide of the Nemean Lion

Hide of the Nemean Lion

+50
Physical Protection
+200
Health
+20
Hp 5

PASSIVE - Reflect 15% of all Basic Attack damage back to the attacker as Physical Damage.

17
2 / 1 / 6
11,185
746
6,528
9,331
2,971
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
28
9
Kills
11
12
Deaths
9
17
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Charybdis
ShogunOfPain
Charybdis
6
4
3
1.88
W
Danzaburou
SonchoPonch
Danzaburou
8
3
3
3.17
L
Ganesha
knobchuck
Ganesha
1
3
8
1.67
W
Kuzenbo
lfontanot
Kuzenbo
1
5
8
1
W
2
1
6
5
L
Baron Samedi
x502x BloodbErd
Baron Samedi
2
5
6
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,081
Damage
31,172
38,994
Taken
38,324
28,068
Mitigated
30,299
11,066
Healing
7,520
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Charybdis
ShogunOfPain
Charybdis
11,689
4,838
0
2,472
12,020
5,530
845
4,965
6,991
0
54,593
W
Danzaburou
SonchoPonch
Danzaburou
17,586
8,737
0
5,712
13,207
5,130
2,920
6,193
7,014
0
65,797
L
Ganesha
knobchuck
Ganesha
6,339
207
0
3,506
16,656
15,513
348
5,432
11,099
31,989
1,921
W
Kuzenbo
lfontanot
Kuzenbo
7,058
2,224
0
513
15,786
22,198
0
7,083
8,668
27,454
1,025
W
6,528
26
110
1,185
9,331
2,971
749
4,619
4,702
31,134
0
L
Baron Samedi
x502x BloodbErd
Baron Samedi
12,053
639
2,472
2,616
10,318
7,025
849
2,794
7,524
29,649
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,669
Gold Earned
36,418
193
Minions Killed
155
0
Camps Cleared
0
699,958
Distance Traveled
803,573
8
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Charybdis
12,190
813
126
8
0
203,242
0
W
Danzaburou
13,674
912
85
6
0
229,043
4
L
Ganesha
10,714
714
12
1
0
265,475
4
W
Kuzenbo
11,559
771
29
2
0
285,077
0
W
He Bo
11,185
746
41
3
0
289,453
4
L
Baron Samedi
10,765
718
55
4
0
231,241
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role