Player Matchup

Danzaburou
Danzaburou
Elphebah
Danzaburou
Level 147
God Stats
23W - 18L
1,605 SR
Queue Stats
315W - 268L
1,537 Elo+
Solo
Ares
Ares
Flopple
Ares
Level 141
God Stats
12W - 1L
1,940 SR
Queue Stats
80W - 64L
1,556 Elo+
Party 2
Pele
Pele
TheBossCeldara
Pele
Level 61
God Stats
5W - 0L
1,500 SR
Queue Stats
64W - 52L
1,594 Elo+
Party 2
Vulcan
Vulcan
TheChosenWoon
Vulcan
Level 146
God Stats
4W - 6L
1,455 SR
Queue Stats
95W - 90L
1,518 Elo+
Party 2
Odin
Odin
teddykreuger
Odin
Level 163
God Stats
4W - 7L
1,426 SR
Queue Stats
132W - 132L
1,517 Elo+
Solo
Team Averages
Level 132
1,585 SR
1,544 Elo+

VS

Team Averages
Level 153
1,450 SR
1,535 Elo+
Hercules
Hercules
 
Hercules
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Da Ji
Da Ji
 
Da Ji
Level 180
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Xbalanque
Xbalanque
 
Xbalanque
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sobek
Sobek
BlazeFairy
Sobek
Level 181
God Stats
0W - 1L
1,249 SR
Queue Stats
146W - 113L
1,598 Elo+
Party 1
Merlin
Merlin
OЯCBOLG
Merlin
Level 121
God Stats
0W - 1L
1,500 SR
Queue Stats
114W - 82L
1,579 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Elphebah
Danzaburou
6
0 / 1 / 0
3,318
664
1,248
2,508
608
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Ares
Flopple
Ares
6
0 / 1 / 0
3,509
702
1,395
4,396
1,734
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

7
2 / 0 / 1
3,643
729
2,275
3,836
1,148
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

7
1 / 0 / 1
4,060
812
1,809
804
200
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

6
0 / 0 / 0
3,584
717
1,489
4,551
1,217
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Smithy's Hammer

Smithy's Hammer

+25
Physical Power
+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
7
0 / 0 / 0
3,977
795
2,122
3,571
2,061
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Da Ji
 
Da Ji
7
2 / 0 / 0
3,806
761
1,604
3,039
788
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Xbalanque
 
Xbalanque
6
0 / 1 / 2
3,397
679
3,309
3,775
912
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Sobek
5
0 / 1 / 1
3,327
665
1,595
5,490
2,572
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Merlin
OЯCBOLG
Merlin
3
0 / 1 / 0
2,725
545
324
788
185
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
5
3
Kills
2
2
Deaths
3
2
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Hercules
 
Hercules
0
0
0
0
L
Da Ji
 
Da Ji
2
0
0
2
L
Xbalanque
 
Xbalanque
0
1
2
1
L
Sobek
0
1
1
0.5
W
Danzaburou
Elphebah
Danzaburou
0
1
0
0
W
Ares
Flopple
Ares
0
1
0
0
L
Merlin
OЯCBOLG
Merlin
0
1
0
0
W
2
0
1
2.5
W
1
0
1
1.5
W
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,216
Damage
8,954
16,095
Taken
16,663
4,907
Mitigated
6,518
5,600
Healing
8,217
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
 
Hercules
2,122
604
0
2,266
3,571
2,061
0
0
3,571
0
23,180
L
Da Ji
 
Da Ji
1,604
405
0
2,098
3,039
788
0
655
2,384
0
14,942
L
Xbalanque
 
Xbalanque
3,309
1,038
0
1,544
3,775
912
0
501
3,274
0
20,049
L
Sobek
1,595
382
0
2,209
5,490
2,572
0
1,519
3,971
8,756
0
W
Danzaburou
Elphebah
Danzaburou
1,248
757
0
1,041
2,508
608
0
586
1,922
0
19,188
W
Ares
Flopple
Ares
1,395
249
0
1,871
4,396
1,734
0
861
3,535
8,287
1,214
L
Merlin
OЯCBOLG
Merlin
324
43
0
100
788
185
0
465
323
4,880
0
W
2,275
504
0
783
3,836
1,148
0
306
3,530
0
22,247
W
1,809
41
0
315
804
200
0
166
638
20,479
571
W
1,489
405
0
1,590
4,551
1,217
0
0
4,341
0
17,328

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,114
Gold Earned
17,232
156
Minions Killed
143
0
Camps Cleared
0
597,433
Distance Traveled
467,090
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
3,977
795
54
11
0
97,407
0
L
Da Ji
3,806
761
38
8
0
115,576
0
L
Xbalanque
3,397
679
36
7
0
97,878
0
L
Sobek
3,327
665
11
2
0
123,168
1
W
Danzaburou
3,318
664
31
6
0
95,802
0
W
Ares
3,509
702
15
3
0
112,706
0
L
Merlin
2,725
545
4
1
0
33,061
0
W
Pele
3,643
729
37
7
0
133,929
0
W
Vulcan
4,060
812
36
7
0
126,828
0
W
Odin
3,584
717
37
7
0
128,168
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role