Player Matchup

Chang'e
Chang'e
KingLemonidas
Chang'e
Level 147
God Stats
3W - 2L
1,630 SR
Queue Stats
125W - 128L
1,519 Elo+
Party 2
Cthulhu
Cthulhu
Sasorikruger
Cthulhu
Level 195
God Stats
19W - 15L
1,637 SR
Queue Stats
650W - 648L
1,566 Elo+
Solo
Chiron
Chiron
Shemerson
Chiron
Level 105
God Stats
2W - 1L
1,692 SR
Queue Stats
70W - 71L
1,508 Elo+
Party 2
Fenrir
Fenrir
Zaknafeiner
Fenrir
Level 129
God Stats
4W - 3L
1,518 SR
Queue Stats
183W - 193L
1,503 Elo+
Party 2
Tiamat
Tiamat
mr_kracker89
Tiamat
Level 176
God Stats
1W - 0L
1,737 SR
Queue Stats
81W - 91L
1,491 Elo+
Solo
Team Averages
Level 150
1,643 SR
1,518 Elo+

VS

Team Averages
Level 104
1,549 SR
1,502 Elo+
Guan Yu
Guan Yu
Danteornah
Guan Yu
Level 34
God Stats
0W - 2L
1,321 SR
Queue Stats
180W - 160L
1,508 Elo+
Party 1
Bacchus
Bacchus
GrimTribute
Bacchus
Level 151
God Stats
4W - 5L
1,465 SR
Queue Stats
421W - 417L
1,508 Elo+
Party 1
Sobek
Sobek
crookkyler
Sobek
Level 119
God Stats
1W - 1L
1,705 SR
Queue Stats
60W - 67L
1,530 Elo+
Party 3
Raijin
Raijin
eloqxzz
Raijin
Level 16
God Stats
0W - 2L
1,500 SR
Queue Stats
4W - 17L
1,435 Elo+
Party 3
Sol
Sol
thirax
Sol
Level 199
God Stats
6W - 3L
1,753 SR
Queue Stats
309W - 313L
1,526 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
10
1 / 1 / 8
5,838
973
2,013
4,177
1,265
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cthulhu
Sasorikruger
Cthulhu
12
2 / 0 / 10
6,247
1,041
6,610
5,860
3,651
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Chiron
Shemerson
Chiron
11
3 / 0 / 7
6,175
1,029
6,700
4,941
1,638
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Fenrir
12
4 / 0 / 6
6,419
1,070
5,095
4,283
3,170
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tiamat
11
2 / 0 / 9
6,318
1,053
3,811
3,301
1,774
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
Danteornah
Guan Yu
10
1 / 2 / 0
5,444
907
2,379
7,476
5,931
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Bacchus
GrimTribute
Bacchus
10
0 / 3 / 0
5,383
897
4,320
7,657
7,887
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Sobek
8
0 / 1 / 0
4,966
828
1,018
2,818
2,538
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Raijin
eloqxzz
Raijin
10
0 / 4 / 0
4,955
826
1,526
6,157
2,119
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sol
thirax
Sol
9
0 / 2 / 0
5,145
858
3,286
3,501
1,264
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
1
12
Kills
1
1
Deaths
12
40
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Guan Yu
Danteornah
Guan Yu
1
2
0
0.5
L
Bacchus
GrimTribute
Bacchus
0
3
0
0
W
Chang'e
1
1
8
5
W
Cthulhu
Sasorikruger
Cthulhu
2
0
10
7
W
Chiron
Shemerson
Chiron
3
0
7
6.5
W
Fenrir
4
0
6
7
L
Sobek
0
1
0
0
L
Raijin
eloqxzz
Raijin
0
4
0
0
W
Tiamat
2
0
9
6.5
L
Sol
thirax
Sol
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,229
Damage
12,529
22,562
Taken
27,609
11,498
Mitigated
19,739
14,973
Healing
9,424
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Guan Yu
Danteornah
Guan Yu
2,379
184
2,045
3,400
7,476
5,931
0
2,109
5,367
0
6,051
L
Bacchus
GrimTribute
Bacchus
4,320
196
186
1,364
7,657
7,887
0
3,829
3,828
9,982
0
W
Chang'e
2,013
288
6,650
1,931
4,177
1,265
0
1,636
2,541
7,585
0
W
Cthulhu
Sasorikruger
Cthulhu
6,610
207
1,038
831
5,860
3,651
0
2,172
3,688
14,084
875
W
Chiron
Shemerson
Chiron
6,700
2,190
993
1,291
4,941
1,638
578
2,630
2,311
0
11,815
W
Fenrir
5,095
970
660
919
4,283
3,170
0
1,639
2,644
0
7,849
L
Sobek
1,018
0
322
613
2,818
2,538
0
1,448
1,370
1,327
0
L
Raijin
eloqxzz
Raijin
1,526
326
164
455
6,157
2,119
0
2,376
3,781
4,788
0
W
Tiamat
3,811
243
0
660
3,301
1,774
0
1,942
1,359
13,616
0
L
Sol
thirax
Sol
3,286
497
0
875
3,501
1,264
0
2,330
1,171
14,769
1,421

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,997
Gold Earned
25,893
72
Minions Killed
49
0
Camps Cleared
0
648,873
Distance Traveled
487,563
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Guan Yu
5,444
907
5
1
0
136,364
0
L
Bacchus
5,383
897
10
2
0
111,473
0
W
Chang'e
5,838
973
10
2
0
125,359
0
W
Cthulhu
6,247
1,041
15
3
0
156,424
0
W
Chiron
6,175
1,029
9
2
0
103,257
0
W
Fenrir
6,419
1,070
15
3
0
139,687
0
L
Sobek
4,966
828
3
1
0
52,659
0
L
Raijin
4,955
826
4
1
0
114,535
0
W
Tiamat
6,318
1,053
23
4
0
124,146
0
L
Sol
5,145
858
27
5
0
72,532
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role