Player Matchup

Cerberus
Cerberus
An Evil Person
Cerberus
Level 195
God Stats
6W - 3L
1,681 SR
Queue Stats
247W - 237L
1,576 Elo+
Solo
Chaac
Chaac
Exmara
Chaac
Level 159
God Stats
1W - 0L
1,270 SR
Queue Stats
49W - 34L
1,562 Elo+
Solo
Kukulkan
Kukulkan
Hinoman
Kukulkan
Level 128
God Stats
1W - 1L
1,286 SR
Queue Stats
63W - 76L
1,495 Elo+
Solo
Ares
Ares
xG_D_terror_vaFi
Ares
Level 158
God Stats
3W - 4L
1,457 SR
Queue Stats
196W - 227L
1,487 Elo+
Party 2
Ganesha
Ganesha
xlX_Joe-Man_Xlx
Ganesha
Level 158
God Stats
2W - 0L
1,613 SR
Queue Stats
116W - 129L
1,501 Elo+
Party 2
Team Averages
Level 160
1,462 SR
1,524 Elo+

VS

Team Averages
Level 154
1,508 SR
1,547 Elo+
Chaac
Chaac
Deagen
Chaac
Level 148
God Stats
0W - 2L
1,271 SR
Queue Stats
37W - 30L
1,587 Elo+
Party 3
Morgan Le Fay
Morgan Le Fay
JDs_Paradox
Morgan Le Fay
Level 148
God Stats
9W - 7L
1,590 SR
Queue Stats
166W - 171L
1,535 Elo+
Solo
Cernunnos
Cernunnos
SKINZISABEAST
Cernunnos
Level 158
God Stats
0W - 3L
1,227 SR
Queue Stats
100W - 107L
1,502 Elo+
Party 1
Zeus
Zeus
barrett davis
Zeus
Level 165
God Stats
2W - 2L
1,645 SR
Queue Stats
149W - 153L
1,522 Elo+
Party 1
Bacchus
Bacchus
dbhallettj
Bacchus
Level 149
God Stats
1W - 1L
1,806 SR
Queue Stats
59W - 56L
1,586 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
14
3 / 2 / 2
8,403
1,200
4,458
8,967
10,842
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Magic Focus

Magic Focus

+20
Magical Power

Chaac
Exmara
Chaac
14
2 / 1 / 3
7,767
1,110
6,347
11,722
10,210
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Kukulkan
Hinoman
Kukulkan
11
1 / 3 / 2
6,960
994
4,102
4,572
2,029
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

12
1 / 3 / 2
7,235
1,034
3,225
9,194
7,800
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

11
0 / 2 / 4
6,290
899
2,291
6,817
6,077
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
Deagen
Chaac
16
7 / 2 / 3
7,722
1,103
12,456
9,580
11,101
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Morgan Le Fay
JDs_Paradox
Morgan Le Fay
13
3 / 2 / 4
6,581
940
6,577
5,766
3,564
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cernunnos
SKINZISABEAST
Cernunnos
1
0 / 0 / 0
1,852
265
0
0
0
5
0 / 0 / 0
4,852
693
0
0
0
Bacchus
dbhallettj
Bacchus
15
1 / 3 / 8
7,085
1,012
8,095
9,328
11,003
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
26
7
Kills
11
11
Deaths
7
13
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Cerberus
3
2
2
2
L
Chaac
Deagen
Chaac
7
2
3
4.25
W
Chaac
Exmara
Chaac
2
1
3
3.5
W
Kukulkan
Hinoman
Kukulkan
1
3
2
0.67
L
Morgan Le Fay
JDs_Paradox
Morgan Le Fay
3
2
4
2.5
L
Cernunnos
SKINZISABEAST
Cernunnos
0
0
0
0
L
0
0
0
0
L
Bacchus
dbhallettj
Bacchus
1
3
8
1.67
W
1
3
2
0.67
W
0
2
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,423
Damage
27,128
41,272
Taken
24,674
36,958
Mitigated
25,668
16,559
Healing
7,964
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
4,458
335
461
2,257
8,967
10,842
0
3,216
5,751
8,924
0
L
Chaac
Deagen
Chaac
12,456
1,529
179
4,316
9,580
11,101
0
5,631
3,949
0
27,283
W
Chaac
Exmara
Chaac
6,347
647
0
6,414
11,722
10,210
0
3,314
8,408
0
19,413
W
Kukulkan
Hinoman
Kukulkan
4,102
297
1,343
573
4,572
2,029
621
1,729
2,843
14,761
0
L
Morgan Le Fay
JDs_Paradox
Morgan Le Fay
6,577
293
102
1,017
5,766
3,564
0
3,058
2,708
14,596
0
L
Cernunnos
SKINZISABEAST
Cernunnos
0
0
0
0
0
0
0
0
0
0
0
L
0
0
0
0
0
0
0
0
0
0
0
L
Bacchus
dbhallettj
Bacchus
8,095
582
180
2,170
9,328
11,003
0
5,387
3,941
11,371
1,309
W
3,225
103
1,728
1,942
9,194
7,800
0
2,923
6,271
7,000
0
W
2,291
159
557
1,284
6,817
6,077
198
2,502
4,315
8,419
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,655
Gold Earned
28,092
84
Minions Killed
58
0
Camps Cleared
0
659,505
Distance Traveled
429,298
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
8,403
1,200
18
3
0
132,271
0
L
Chaac
7,722
1,103
32
5
0
154,962
0
W
Chaac
7,767
1,110
28
4
0
153,007
0
W
Kukulkan
6,960
994
28
4
0
114,478
0
L
Morgan Le Fay
6,581
940
19
3
0
128,878
0
L
Cernunnos
1,852
265
0
0
0
0
0
L
Zeus
4,852
693
0
0
0
1,551
0
L
Bacchus
7,085
1,012
7
1
0
143,907
0
W
Ares
7,235
1,034
10
1
0
137,856
0
W
Ganesha
6,290
899
0
0
0
121,893
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role