Player Matchup

Cerberus
Cerberus
Platinum I
A9entOrang33
Cerberus
Platinum I
Level 78
God Stats
14W - 11L
1,688 SR
Queue Stats
299W - 233L
1,946 MMR
Party 1
Medusa
Medusa
Diamond V
birdboy2332
Medusa
Diamond V
Level 122
God Stats
51W - 36L
1,663 SR
Queue Stats
149W - 141L
2,120 MMR
Party 1
Ymir
Ymir
Platinum V
smokeyNINJA
Ymir
Platinum V
Level 87
God Stats
60W - 36L
1,662 SR
Queue Stats
598W - 664L
1,769 MMR
Party 1
Team Averages
Platinum II
Platinum II
Average Tier
Level 96
1,671 SR
1,945 MMR

VS

Team Averages
Platinum IV
Platinum IV
Average Tier
Level 177
1,634 SR
1,781 MMR
Baron Samedi
Baron Samedi
Platinum V
FTW384
Baron Samedi
Platinum V
Level 157
God Stats
22W - 17L
1,616 SR
Queue Stats
129W - 143L
1,874 MMR
Party 2
King Arthur
King Arthur
Platinum II
OhhGeeDAOE
King Arthur
Platinum II
Level 195
God Stats
65W - 66L
1,581 SR
Queue Stats
341W - 337L
1,683 MMR
Solo
Xing Tian
Xing Tian
Platinum IV
mythress
Xing Tian
Platinum IV
Level 179
God Stats
8W - 6L
1,704 SR
Queue Stats
241W - 250L
1,785 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
A9entOrang33
Cerberus
14
0 / 0 / 8
7,912
791
5,407
8,506
7,480
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Medusa
15
6 / 0 / 2
9,024
902
10,023
4,884
1,710
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

14
2 / 1 / 5
8,204
820
4,826
8,815
7,247
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Bans
SerqetNe ZhaFafnirCthulhuCabrakan

VS

Bans
DiscordiaXbalanqueFenrirHou YiPersephone
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
FTW384
Baron Samedi
13
1 / 1 / 0
7,595
760
6,663
6,366
4,042
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Abyssal Stone

Abyssal Stone

+35
Physical Protection
+40
Magical Protection
+250
Health

PASSIVE - Successful ability damage to an enemy god applies a debuff that afflicts them with 20% Negative CDR for 5s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

King Arthur
OhhGeeDAOE
King Arthur
10
0 / 4 / 1
6,643
664
2,092
8,141
7,463
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Hide of the Nemean Lion

Hide of the Nemean Lion

+50
Physical Protection
+200
Health
+20
Hp 5

PASSIVE - Reflect 15% of all Basic Attack damage back to the attacker as Physical Damage.

Xing Tian
mythress
Xing Tian
11
0 / 3 / 1
6,794
679
4,528
9,094
6,523
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Steel Crest

Steel Crest

+20
Physical Protection
+150
Health

PASSIVE - Each time you are hit by a Basic Attack, gain a stack. You may only gain one stack per second. At 4 stacks, remove all stacks and gain a 75 Health Shield that lasts for 5s or until destroyed.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
3
8
Kills
1
1
Deaths
8
15
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Cerberus
A9entOrang33
Cerberus
0
0
8
4
L
Baron Samedi
FTW384
Baron Samedi
1
1
0
1
L
King Arthur
OhhGeeDAOE
King Arthur
0
4
1
0.13
W
Medusa
6
0
2
7
L
Xing Tian
mythress
Xing Tian
0
3
1
0.17
W
2
1
5
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,256
Damage
13,283
22,205
Taken
23,601
16,437
Mitigated
18,028
6,411
Healing
4,500
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
A9entOrang33
Cerberus
5,407
237
0
3,479
8,506
7,480
277
3,236
4,627
18,702
0
L
Baron Samedi
FTW384
Baron Samedi
6,663
336
477
1,630
6,366
4,042
0
3,207
3,103
25,720
0
L
King Arthur
OhhGeeDAOE
King Arthur
2,092
146
0
1,363
8,141
7,463
0
2,926
5,160
0
11,023
W
Medusa
10,023
4,362
0
701
4,884
1,710
846
1,890
2,734
0
49,389
L
Xing Tian
mythress
Xing Tian
4,528
325
0
1,030
9,094
6,523
0
3,753
5,271
9,215
1,299
W
4,826
577
0
2,231
8,815
7,247
147
4,366
3,783
19,323
1,476

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,140
Gold Earned
21,032
135
Minions Killed
85
0
Camps Cleared
0
576,113
Distance Traveled
499,263
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
7,912
791
40
4
0
196,702
0
L
Baron Samedi
7,595
760
43
4
0
179,318
1
L
King Arthur
6,643
664
25
3
0
146,585
0
W
Medusa
9,024
902
77
8
0
192,782
0
L
Xing Tian
6,794
679
17
2
0
173,360
0
W
Ymir
8,204
820
18
2
0
186,629
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role