Player Matchup

Osiris
Osiris
FenrawrXD
Osiris
Level 124
God Stats
6W - 4L
1,595 SR
Queue Stats
154W - 145L
1,479 Elo+
Party 1
Janus
Janus
FlashFireWolf
Janus
Level 106
God Stats
24W - 17L
1,575 SR
Queue Stats
190W - 189L
1,496 Elo+
Solo
Merlin
Merlin
Kozmic-Soda
Merlin
Level 148
God Stats
3W - 4L
1,600 SR
Queue Stats
484W - 501L
1,464 Elo+
Solo
Cupid
Cupid
Robitotabi
Cupid
Level 280
God Stats
221W - 250L
1,513 SR
Queue Stats
1,885W - 1,867L
1,510 Elo+
Solo
Cabrakan
Cabrakan
iChAnGeDmyNaMe10
Cabrakan
Level 158
God Stats
10W - 2L
1,629 SR
Queue Stats
82W - 49L
1,579 Elo+
Party 1
Team Averages
Level 163
1,582 SR
1,505 Elo+

VS

Team Averages
Level 145
1,534 SR
1,494 Elo+
King Arthur
King Arthur
 
King Arthur
Level 192
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Zeus
Zeus
 
Zeus
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
SoulSpartan01
Fenrir
Level 132
God Stats
8W - 8L
1,581 SR
Queue Stats
164W - 177L
1,473 Elo+
Solo
Janus
Janus
Toby5372
Janus
Level 177
God Stats
20W - 16L
1,562 SR
Queue Stats
351W - 350L
1,491 Elo+
Solo
Neith
Neith
xId1otk1llerxx
Neith
Level 104
God Stats
91W - 84L
1,528 SR
Queue Stats
197W - 177L
1,504 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
FenrawrXD
Osiris
7
2 / 0 / 0
3,690
738
860
2,634
1,252
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

3
0 / 1 / 1
2,886
577
709
1,176
179
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Merlin
6
0 / 4 / 0
3,147
629
731
3,806
804
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cupid
7
1 / 1 / 0
3,583
717
1,206
2,070
541
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

4
0 / 1 / 1
3,023
605
1,171
2,366
1,255
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
6
1 / 1 / 2
3,885
777
1,477
3,585
1,789
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Zeus
 
Zeus
6
1 / 1 / 2
3,714
743
1,466
1,908
395
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

6
0 / 0 / 4
3,825
765
992
3,404
1,093
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Janus
Toby5372
Janus
7
3 / 0 / 0
3,728
746
1,169
2,349
515
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

6
2 / 1 / 1
3,874
775
1,045
2,004
457
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
16
3
Kills
7
7
Deaths
3
2
Assists
9
Player
Kills
Deaths
Assists
KDA
W
King Arthur
 
King Arthur
1
1
2
2
W
Zeus
 
Zeus
1
1
2
2
L
Osiris
FenrawrXD
Osiris
2
0
0
2
L
0
1
1
0.5
L
Merlin
0
4
0
0
L
Cupid
1
1
0
1
W
0
0
4
2
W
Janus
Toby5372
Janus
3
0
0
3
L
0
1
1
0.5
W
2
1
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

4,677
Damage
6,149
12,052
Taken
13,250
4,031
Mitigated
4,249
3,229
Healing
6,134
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
 
King Arthur
1,477
505
0
1,852
3,585
1,789
0
955
2,630
0
17,104
W
Zeus
 
Zeus
1,466
277
0
222
1,908
395
74
716
1,192
12,714
0
L
Osiris
FenrawrXD
Osiris
860
469
0
258
2,634
1,252
0
623
1,973
0
14,672
L
709
119
0
464
1,176
179
0
0
1,176
3,939
0
L
Merlin
731
190
0
654
3,806
804
0
813
2,933
13,648
1,685
L
Cupid
1,206
693
0
921
2,070
541
0
0
2,070
0
13,711
W
992
236
0
1,552
3,404
1,093
0
268
3,136
0
7,349
W
Janus
Toby5372
Janus
1,169
58
0
1,787
2,349
515
0
455
1,894
16,281
0
L
1,171
220
0
932
2,366
1,255
0
994
1,265
7,951
0
W
1,045
382
0
721
2,004
457
0
164
1,840
0
19,681

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

16,329
Gold Earned
19,026
111
Minions Killed
140
0
Camps Cleared
0
382,264
Distance Traveled
548,653
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
3,885
777
34
7
0
105,212
0
W
Zeus
3,714
743
28
6
0
107,739
0
L
Osiris
3,690
738
35
7
0
108,841
0
L
Janus
2,886
577
10
2
0
43,255
0
L
Merlin
3,147
629
27
5
0
86,345
0
L
Cupid
3,583
717
28
6
0
91,572
0
W
Fenrir
3,825
765
10
2
0
118,134
0
W
Janus
3,728
746
28
6
0
112,216
3
L
Cabrakan
3,023
605
11
2
0
52,251
0
W
Neith
3,874
775
40
8
0
105,352
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role