Player Matchup

Janus
Janus
Chiko1324
Janus
Level 136
God Stats
16W - 18L
1,774 SR
Queue Stats
68W - 81L
1,428 Elo+
Solo
Hercules
Hercules
Deneault12
Hercules
Level 204
God Stats
14W - 17L
1,448 SR
Queue Stats
478W - 418L
1,487 Elo+
Solo
Artemis
Artemis
Gravepleb
Artemis
Level 159
God Stats
5W - 8L
1,544 SR
Queue Stats
857W - 855L
1,477 Elo+
Solo
Chaac
Chaac
applesbanana
Chaac
Level 147
God Stats
15W - 12L
1,543 SR
Queue Stats
320W - 306L
1,482 Elo+
Solo
Cthulhu
Cthulhu
tesstn
Cthulhu
Level 124
God Stats
1W - 4L
1,486 SR
Queue Stats
31W - 29L
1,582 Elo+
Solo
Team Averages
Level 154
1,559 SR
1,491 Elo+

VS

Team Averages
Level 147
1,556 SR
1,488 Elo+
Surtr
Surtr
 
Surtr
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tyr
Tyr
GuacaDragon
Tyr
Level 155
God Stats
1W - 0L
1,370 SR
Queue Stats
45W - 59L
1,460 Elo+
Solo
Bacchus
Bacchus
JointedHook3375
Bacchus
Level 124
God Stats
80W - 84L
1,494 SR
Queue Stats
124W - 124L
1,440 Elo+
Solo
Nu Wa
Nu Wa
TxBeaster030
Nu Wa
Level 166
God Stats
41W - 14L
1,705 SR
Queue Stats
398W - 373L
1,440 Elo+
Solo
Chaac
Chaac
zNightmxre-_v
Chaac
Level 159
God Stats
1W - 0L
1,713 SR
Queue Stats
11W - 6L
1,599 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
Chiko1324
Janus
10
1 / 1 / 0
5,366
537
2,327
4,908
1,210
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hercules
Deneault12
Hercules
11
1 / 0 / 0
5,698
570
1,202
5,890
2,140
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Artemis
Gravepleb
Artemis
9
0 / 2 / 1
5,163
516
3,549
6,191
1,815
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

11
2 / 4 / 1
6,265
627
6,017
10,465
5,056
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Cthulhu
tesstn
Cthulhu
8
1 / 4 / 0
5,019
502
3,681
11,324
5,032
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Surtr
 
Surtr
12
3 / 0 / 0
5,918
592
4,328
6,994
3,320
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

11
4 / 3 / 0
6,716
672
6,169
10,296
7,152
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

10
1 / 1 / 5
5,725
573
6,161
7,931
6,577
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

10
0 / 1 / 1
5,728
573
2,917
2,110
371
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

10
3 / 0 / 3
5,497
550
6,333
6,101
2,408
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
20
5
Kills
11
11
Deaths
5
2
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Surtr
 
Surtr
3
0
0
3
L
Janus
Chiko1324
Janus
1
1
0
1
L
Hercules
Deneault12
Hercules
1
0
0
1
L
Artemis
Gravepleb
Artemis
0
2
1
0.25
W
4
3
0
1.33
W
1
1
5
3.5
W
0
1
1
0.5
L
2
4
1
0.63
L
Cthulhu
tesstn
Cthulhu
1
4
0
0.25
W
3
0
3
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,776
Damage
25,908
38,778
Taken
33,432
15,253
Mitigated
19,828
12,210
Healing
14,162
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Surtr
 
Surtr
4,328
1,343
0
3,097
6,994
3,320
174
345
6,569
1,177
53,093
L
Janus
Chiko1324
Janus
2,327
82
0
1,357
4,908
1,210
0
1,420
3,488
37,080
0
L
Hercules
Deneault12
Hercules
1,202
180
0
3,322
5,890
2,140
0
1,081
4,809
0
37,239
L
Artemis
Gravepleb
Artemis
3,549
1,413
0
1,750
6,191
1,815
0
2,192
3,999
0
30,214
W
6,169
1,087
0
4,245
10,296
7,152
0
0
10,296
0
49,791
W
6,161
1,561
0
3,205
7,931
6,577
33
2,044
5,887
16,190
2,515
W
2,917
411
0
694
2,110
371
238
1,432
514
34,349
0
L
6,017
1,942
0
3,105
10,465
5,056
0
316
10,149
0
42,114
L
Cthulhu
tesstn
Cthulhu
3,681
494
999
1,677
11,324
5,032
0
4,059
7,265
21,182
377
W
6,333
1,611
0
2,921
6,101
2,408
252
1,526
4,535
0
37,114

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,511
Gold Earned
29,584
319
Minions Killed
324
0
Camps Cleared
0
1,029,179
Distance Traveled
1,033,634
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Surtr
5,918
592
90
9
0
243,532
0
L
Janus
5,366
537
73
7
0
211,413
0
L
Hercules
5,698
570
82
8
0
235,550
0
L
Artemis
5,163
516
57
6
0
180,698
0
W
Tyr
6,716
672
80
8
0
202,473
0
W
Bacchus
5,725
573
22
2
0
201,887
4
W
Nu Wa
5,728
573
68
7
0
174,471
0
L
Chaac
6,265
627
78
8
0
196,041
2
L
Cthulhu
5,019
502
29
3
0
205,477
2
W
Chaac
5,497
550
64
6
0
211,271
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role