Player Matchup

Cabrakan
Cabrakan
HY115
Cabrakan
Level 99
God Stats
8W - 2L
1,660 SR
Queue Stats
25W - 22L
1,548 Elo+
Party 3
Cu Chulainn
Cu Chulainn
HighbrowGlue18
Cu Chulainn
Level 41
God Stats
6W - 3L
1,500 SR
Queue Stats
74W - 98L
1,300 Elo+
Solo
Thor
Thor
Skillletzz
Thor
Level 74
God Stats
6W - 3L
1,960 SR
Queue Stats
47W - 51L
1,458 Elo+
Party 3
Izanami
Izanami
Survivor381
Izanami
Level 135
God Stats
4W - 10L
1,423 SR
Queue Stats
238W - 224L
1,584 Elo+
Party 3
Ah Puch
Ah Puch
chivbee
Ah Puch
Level 67
God Stats
3W - 2L
1,134 SR
Queue Stats
5W - 2L
1,531 Elo+
Solo
Team Averages
Level 83
1,535 SR
1,484 Elo+

VS

Team Averages
Level 87
1,578 SR
1,468 Elo+
Sol
Sol
AKCR6396
Sol
Level 109
God Stats
13W - 10L
1,621 SR
Queue Stats
232W - 229L
1,458 Elo+
Party 2
Xing Tian
Xing Tian
BeHiNDYou7119
Xing Tian
Level 114
God Stats
11W - 8L
1,772 SR
Queue Stats
690W - 675L
1,447 Elo+
Party 1
Tsukuyomi
Tsukuyomi
Blazemoisty
Tsukuyomi
Level 68
God Stats
0W - 3L
1,500 SR
Queue Stats
76W - 67L
1,471 Elo+
Party 1
Tyr
Tyr
Solid2777
Tyr
Level 101
God Stats
0W - 1L
1,500 SR
Queue Stats
147W - 131L
1,476 Elo+
Party 2
Nut
Nut
Taylus3873
Nut
Level 41
God Stats
8W - 9L
1,498 SR
Queue Stats
89W - 63L
1,488 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
HY115
Cabrakan
16
5 / 2 / 11
10,975
578
9,594
19,540
28,941
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Cu Chulainn
HighbrowGlue18
Cu Chulainn
13
2 / 5 / 7
8,468
446
3,473
14,125
7,980
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

17
7 / 3 / 5
10,096
531
9,968
16,547
6,853
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Izanami
Survivor381
Izanami
18
5 / 0 / 8
11,166
588
18,381
10,599
4,686
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ah Puch
chivbee
Ah Puch
17
4 / 4 / 5
10,516
553
12,387
13,511
4,597
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 6 / 3
9,563
503
7,770
12,514
3,935
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+65
Magical Power
+25%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 8s. (Max. 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Xing Tian
BeHiNDYou7119
Xing Tian
13
1 / 0 / 3
8,390
442
8,417
19,177
20,581
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Tsukuyomi
Blazemoisty
Tsukuyomi
15
8 / 7 / 1
10,025
528
12,048
16,887
6,323
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

15
3 / 5 / 5
9,882
520
11,206
19,644
15,530
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

13
0 / 6 / 0
8,241
434
6,460
10,682
3,097
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

59
Kill Participation
26
23
Kills
14
14
Deaths
24
36
Assists
12
Player
Kills
Deaths
Assists
KDA
L
2
6
3
0.58
L
Xing Tian
BeHiNDYou7119
Xing Tian
1
0
3
2.5
L
Tsukuyomi
Blazemoisty
Tsukuyomi
8
7
1
1.21
W
Cabrakan
HY115
Cabrakan
5
2
11
5.25
W
Cu Chulainn
HighbrowGlue18
Cu Chulainn
2
5
7
1.1
W
7
3
5
3.17
L
3
5
5
1.1
W
Izanami
Survivor381
Izanami
5
0
8
9
L
0
6
0
0
W
Ah Puch
chivbee
Ah Puch
4
4
5
1.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,803
Damage
45,901
74,322
Taken
78,904
53,057
Mitigated
49,466
23,801
Healing
13,620
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,770
2,809
0
1,515
12,514
3,935
7,130
4,576
7,938
69,651
0
L
Xing Tian
BeHiNDYou7119
Xing Tian
8,417
399
0
3,766
19,177
20,581
0
3,160
16,017
32,786
2,728
L
Tsukuyomi
Blazemoisty
Tsukuyomi
12,048
1,912
0
3,853
16,887
6,323
224
2,976
13,911
0
63,434
W
Cabrakan
HY115
Cabrakan
9,594
1,933
0
2,081
19,540
28,941
341
6,804
12,736
35,905
2,076
W
Cu Chulainn
HighbrowGlue18
Cu Chulainn
3,473
577
331
2,542
14,125
7,980
180
1,173
12,952
0
19,740
W
9,968
1,540
0
8,214
16,547
6,853
521
4,334
12,213
0
63,087
L
11,206
1,062
0
1,350
19,644
15,530
526
8,935
10,709
0
58,502
W
Izanami
Survivor381
Izanami
18,381
14,920
0
4,690
10,599
4,686
3,953
2,290
8,309
0
122,181
L
6,460
3,336
262
2,874
10,682
3,097
550
1,261
9,421
0
47,440
W
Ah Puch
chivbee
Ah Puch
12,387
1,160
17
5,926
13,511
4,597
1,243
1,763
11,748
71,566
1,233

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,221
Gold Earned
46,101
453
Minions Killed
416
0
Camps Cleared
0
1,837,162
Distance Traveled
1,668,255
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
9,563
503
107
6
0
310,705
0
L
Xing Tian
8,390
442
36
2
0
376,167
0
L
Tsukuyomi
10,025
528
82
4
0
370,331
0
W
Cabrakan
10,975
578
41
2
0
342,656
3
W
Cu Chulainn
8,468
446
29
2
0
423,978
0
W
Thor
10,096
531
91
5
0
395,561
0
L
Tyr
9,882
520
105
6
0
353,554
0
W
Izanami
11,166
588
172
9
0
365,211
0
L
Nut
8,241
434
86
5
0
257,498
0
W
Ah Puch
10,516
553
120
6
0
309,756
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role