Player Matchup

Ah Muzen Cab
Ah Muzen Cab
GodOdraboel
Ah Muzen Cab
Level 125
God Stats
3W - 1L
1,639 SR
Queue Stats
259W - 271L
1,449 Elo+
Solo
Osiris
Osiris
Killerdragon591
Osiris
Level 101
God Stats
1W - 1L
1,303 SR
Queue Stats
101W - 73L
1,522 Elo+
Party 2
Scylla
Scylla
ThatOneRenegade
Scylla
Level 65
God Stats
4W - 1L
1,684 SR
Queue Stats
195W - 193L
1,494 Elo+
Solo
Fenrir
Fenrir
This kinetic
Fenrir
Level 97
God Stats
1W - 0L
1,730 SR
Queue Stats
56W - 41L
1,525 Elo+
Party 2
Achilles
Achilles
mbenny
Achilles
Level 138
God Stats
4W - 2L
1,504 SR
Queue Stats
175W - 160L
1,533 Elo+
Solo
Team Averages
Level 105
1,572 SR
1,504 Elo+

VS

Team Averages
Level 114
1,498 SR
1,467 Elo+
Chernobog
Chernobog
Beefresh99
Chernobog
Level 27
God Stats
2W - 3L
1,516 SR
Queue Stats
59W - 61L
1,504 Elo+
Party 1
Martichoras
Martichoras
Eliad09
Martichoras
Level 171
God Stats
1W - 3L
1,493 SR
Queue Stats
34W - 65L
1,441 Elo+
Party 3
Vulcan
Vulcan
NyannPasuu
Vulcan
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 44L
1,349 Elo+
Party 3
Tyr
Tyr
Supernovamoon
Tyr
Level 121
God Stats
1W - 4L
1,426 SR
Queue Stats
260W - 216L
1,542 Elo+
Party 1
Cthulhu
Cthulhu
iEternal Roy
Cthulhu
Level 142
God Stats
3W - 4L
1,554 SR
Queue Stats
187W - 217L
1,497 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
GodOdraboel
Ah Muzen Cab
17
2 / 1 / 14
10,207
729
15,524
11,086
4,940
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

17
6 / 4 / 9
10,681
763
11,400
16,735
21,671
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Steel Crest

Steel Crest

+20
Physical Protection
+150
Health

PASSIVE - Each time you are hit by a Basic Attack, gain a stack. You may only gain one stack per second. At 4 stacks, remove all stacks and gain a 75 Health Shield that lasts for 5s or until destroyed.

19
6 / 1 / 9
11,496
821
20,267
6,691
2,829
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Fenrir
16
4 / 4 / 10
10,131
724
8,390
13,609
14,670
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Achilles
mbenny
Achilles
18
2 / 3 / 13
10,570
755
10,650
14,549
21,211
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chernobog
Beefresh99
Chernobog
14
0 / 6 / 8
8,269
591
5,621
14,583
5,568
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Martichoras
Eliad09
Martichoras
17
3 / 5 / 7
9,977
713
14,979
16,189
8,653
Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Vulcan
NyannPasuu
Vulcan
13
2 / 5 / 4
8,338
596
3,107
8,605
3,116
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

16
5 / 2 / 7
9,852
704
12,145
14,086
14,178
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Cthulhu
iEternal Roy
Cthulhu
19
2 / 2 / 9
10,235
731
13,051
14,652
17,432
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Match Insights

Player Kills, Deaths, and Assists

75
Kill Participation
47
20
Kills
12
13
Deaths
20
55
Assists
35
Player
Kills
Deaths
Assists
KDA
L
Chernobog
Beefresh99
Chernobog
0
6
8
0.67
L
Martichoras
Eliad09
Martichoras
3
5
7
1.3
W
Ah Muzen Cab
GodOdraboel
Ah Muzen Cab
2
1
14
9
W
6
4
9
2.63
L
Vulcan
NyannPasuu
Vulcan
2
5
4
0.8
L
5
2
7
4.25
W
6
1
9
10.5
W
Fenrir
4
4
10
2.25
L
Cthulhu
iEternal Roy
Cthulhu
2
2
9
3.25
W
Achilles
mbenny
Achilles
2
3
13
2.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

66,231
Damage
48,903
62,670
Taken
68,115
65,321
Mitigated
48,947
20,394
Healing
22,532
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chernobog
Beefresh99
Chernobog
5,621
2,523
799
3,297
14,583
5,568
0
4,724
9,318
0
14,201
L
Martichoras
Eliad09
Martichoras
14,979
3,339
740
3,728
16,189
8,653
0
3,691
11,521
0
38,667
W
Ah Muzen Cab
GodOdraboel
Ah Muzen Cab
15,524
3,566
747
1,352
11,086
4,940
1,007
1,775
9,311
0
36,299
W
11,400
2,522
1,297
3,162
16,735
21,671
313
5,270
11,465
0
23,622
L
Vulcan
NyannPasuu
Vulcan
3,107
334
618
1,699
8,605
3,116
0
2,144
6,115
10,642
0
L
12,145
688
3,186
2,777
14,086
14,178
0
3,225
10,003
0
17,509
W
20,267
1,612
3,138
1,770
6,691
2,829
1,146
2,305
4,386
45,955
0
W
Fenrir
8,390
1,120
1,236
1,852
13,609
14,670
693
2,799
10,810
0
13,102
L
Cthulhu
iEternal Roy
Cthulhu
13,051
678
2,563
3,125
14,652
17,432
0
5,109
8,576
30,999
595
W
Achilles
mbenny
Achilles
10,650
1,023
2,137
3,703
14,549
21,211
356
3,573
10,976
0
18,163

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,085
Gold Earned
46,671
178
Minions Killed
185
0
Camps Cleared
0
1,368,656
Distance Traveled
1,243,752
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chernobog
8,269
591
36
3
0
225,441
0
L
Martichoras
9,977
713
64
5
0
262,098
0
W
Ah Muzen Cab
10,207
729
46
3
0
304,368
0
W
Osiris
10,681
763
24
2
0
268,465
0
L
Vulcan
8,338
596
16
1
0
187,444
0
L
Tyr
9,852
704
18
1
0
292,256
0
W
Scylla
11,496
821
80
6
0
250,794
0
W
Fenrir
10,131
724
12
1
0
275,931
0
L
Cthulhu
10,235
731
51
4
0
276,513
0
W
Achilles
10,570
755
16
1
0
269,098
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role