Player Matchup

Ne Zha
Ne Zha
Montimer2612
Ne Zha
Level 89
God Stats
1W - 1L
1,310 SR
Queue Stats
208W - 158L
1,470 Elo+
Solo
Medusa
Medusa
Scarleth_Zuu
Medusa
Level 103
God Stats
30W - 29L
1,527 SR
Queue Stats
79W - 87L
1,477 Elo+
Solo
Artio
Artio
Stravvberrym1lk
Artio
Level 40
God Stats
1W - 2L
1,270 SR
Queue Stats
164W - 179L
1,414 Elo+
Party 1
Shiva
Shiva
Very_Simple155
Shiva
Level 68
God Stats
1W - 1L
1,500 SR
Queue Stats
264W - 266L
1,420 Elo+
Party 1
Anubis
Anubis
lazed_Lancer_yt
Anubis
Level 48
God Stats
1W - 1L
1,270 SR
Queue Stats
67W - 83L
1,413 Elo+
Party 1
Team Averages
Level 70
1,375 SR
1,439 Elo+

VS

Team Averages
Level 119
1,496 SR
1,458 Elo+
Janus
Janus
 
Janus
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ravana
Ravana
Blaystor
Ravana
Level 124
God Stats
38W - 30L
1,576 SR
Queue Stats
435W - 422L
1,455 Elo+
Solo
Heimdallr
Heimdallr
HEAR-BREAcKER
Heimdallr
Level 159
God Stats
29W - 46L
1,404 SR
Queue Stats
99W - 130L
1,376 Elo+
Solo
Ne Zha
Ne Zha
MurilloLuis-08
Ne Zha
Level 85
God Stats
1W - 1L
1,500 SR
Queue Stats
125W - 118L
1,484 Elo+
Solo
Artemis
Artemis
UnLimited175
Artemis
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,475 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
14
5 / 3 / 3
8,160
583
5,952
10,424
3,505
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Medusa
12
2 / 2 / 0
7,046
503
3,174
4,780
1,663
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

11
0 / 1 / 1
7,175
513
304
9,312
6,334
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Rejuvenating Heart

Rejuvenating Heart

+65
Magical Power
+200
Health
+300
Mana
+15%
Magical Lifesteal

PASSIVE - Lifestealing off of enemy gods heals yourself and nearby allies within 55 units of you by 75% of that healing.

14
4 / 3 / 0
8,289
592
7,879
11,726
5,017
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

13
3 / 5 / 3
8,055
575
7,696
9,250
3,450
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
8
0 / 3 / 5
5,831
417
1,542
4,069
786
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ravana
Blaystor
Ravana
14
3 / 3 / 1
8,461
604
9,058
12,238
7,889
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Heimdallr
HEAR-BREAcKER
Heimdallr
4
0 / 0 / 0
4,444
317
154
1,228
431
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

13
11 / 4 / 1
8,447
603
8,399
12,459
4,569
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Artemis
UnLimited175
Artemis
9
0 / 4 / 3
5,937
424
3,076
5,524
1,067
Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
24
14
Kills
14
14
Deaths
14
7
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Janus
 
Janus
0
3
5
0.83
L
Ravana
Blaystor
Ravana
3
3
1
1.17
L
Heimdallr
HEAR-BREAcKER
Heimdallr
0
0
0
0
W
Ne Zha
5
3
3
2.17
L
11
4
1
2.88
W
Medusa
2
2
0
1
W
0
1
1
0.5
L
Artemis
UnLimited175
Artemis
0
4
3
0.38
W
4
3
0
1.33
W
3
5
3
0.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,005
Damage
22,229
45,492
Taken
35,518
19,969
Mitigated
14,742
12,580
Healing
6,955
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
 
Janus
1,542
0
0
590
4,069
786
0
936
3,133
19,398
190
L
Ravana
Blaystor
Ravana
9,058
2,547
0
3,624
12,238
7,889
0
1,251
10,987
1,134
62,546
L
Heimdallr
HEAR-BREAcKER
Heimdallr
154
80
0
0
1,228
431
0
165
1,063
0
2,948
W
Ne Zha
5,952
2,925
0
4,304
10,424
3,505
0
259
10,165
0
46,623
L
8,399
3,051
0
1,793
12,459
4,569
0
3,287
9,172
0
35,955
W
Medusa
3,174
651
0
608
4,780
1,663
2,171
0
4,780
0
41,460
W
304
38
6
3,216
9,312
6,334
706
78
9,234
31,872
0
L
Artemis
UnLimited175
Artemis
3,076
1,655
0
948
5,524
1,067
0
2,303
3,221
0
16,098
W
7,879
1,220
0
2,952
11,726
5,017
0
367
11,359
0
45,168
W
7,696
407
0
1,494
9,250
3,450
778
1,180
8,070
51,778
478

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,725
Gold Earned
33,120
348
Minions Killed
242
0
Camps Cleared
0
1,248,608
Distance Traveled
938,922
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
5,831
417
30
2
0
170,049
0
L
Ravana
8,461
604
122
9
0
237,616
0
L
Heimdallr
4,444
317
6
0
0
76,636
2
W
Ne Zha
8,160
583
67
5
0
298,157
0
L
Ne Zha
8,447
603
51
4
0
293,441
0
W
Medusa
7,046
503
64
5
0
203,775
0
W
Artio
7,175
513
44
3
0
234,529
0
L
Artemis
5,937
424
33
2
0
161,180
0
W
Shiva
8,289
592
79
6
0
265,794
0
W
Anubis
8,055
575
94
7
0
246,353
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role