Player Matchup

Bacchus
Bacchus
Carey577
Bacchus
Level 144
God Stats
7W - 10L
1,402 SR
Queue Stats
215W - 224L
1,409 Elo+
Party 1
Mulan
Mulan
I_M1ss_Th3_Rag3
Mulan
Level 145
God Stats
30W - 29L
1,530 SR
Queue Stats
1,599W - 1,467L
1,474 Elo+
Solo
Chang'e
Chang'e
The Ita1ian
Chang'e
Level 147
God Stats
4W - 2L
1,499 SR
Queue Stats
215W - 226L
1,409 Elo+
Party 1
Anhur
Anhur
brkensaint88
Anhur
Level 128
God Stats
5W - 11L
1,270 SR
Queue Stats
120W - 126L
1,442 Elo+
Party 1
Thor
Thor
snyper murderer
Thor
Level 158
God Stats
3W - 4L
1,384 SR
Queue Stats
774W - 787L
1,470 Elo+
Solo
Team Averages
Level 144
1,417 SR
1,441 Elo+

VS

Team Averages
Level 124
1,514 SR
1,519 Elo+
Arachne
Arachne
 
Arachne
Level 119
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ra
Ra
VBEAR15
Ra
Level 172
God Stats
1W - 1L
1,675 SR
Queue Stats
12W - 12L
1,498 Elo+
Solo
Nike
Nike
stanlyeenumber1
Nike
Level 128
God Stats
9W - 8L
1,464 SR
Queue Stats
189W - 177L
1,533 Elo+
Solo
Artio
Artio
vPrinceCj
Artio
Level 83
God Stats
1W - 0L
1,428 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Charybdis
Charybdis
xXDitzyDaizyXx
Charybdis
Level 119
God Stats
12W - 2L
1,501 SR
Queue Stats
20W - 12L
1,563 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Carey577
Bacchus
7
0 / 4 / 1
5,300
442
3,304
9,502
7,183
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

14
8 / 1 / 0
8,427
702
10,451
12,648
10,098
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Chang'e
The Ita1ian
Chang'e
10
0 / 6 / 0
5,903
492
2,333
8,493
2,237
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

9
2 / 3 / 0
5,917
493
8,978
8,708
2,512
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

13
1 / 4 / 1
6,315
526
4,450
10,820
4,374
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
13
4 / 1 / 2
6,907
576
6,073
11,507
3,990
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

14
8 / 0 / 2
8,679
723
7,893
4,825
1,734
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

11
1 / 8 / 1
7,022
585
5,928
11,900
6,932
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Artio
vPrinceCj
Artio
10
2 / 2 / 8
6,503
542
3,683
10,162
7,453
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Charybdis
xXDitzyDaizyXx
Charybdis
11
2 / 1 / 9
6,673
556
8,527
7,137
1,792
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Fatalis

Fatalis

+75
Health
+5
Penetration
+10%
Attack Speed
+5%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
39
11
Kills
17
18
Deaths
12
2
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Arachne
 
Arachne
4
1
2
5
L
Bacchus
Carey577
Bacchus
0
4
1
0.13
L
8
1
0
8
L
Chang'e
The Ita1ian
Chang'e
0
6
0
0
W
8
0
2
9
L
2
3
0
0.67
L
1
4
1
0.38
W
1
8
1
0.19
W
Artio
vPrinceCj
Artio
2
2
8
3
W
Charybdis
xXDitzyDaizyXx
Charybdis
2
1
9
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,516
Damage
32,104
50,171
Taken
45,531
26,404
Mitigated
21,901
10,102
Healing
13,934
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
 
Arachne
6,073
4,006
0
6,173
11,507
3,990
0
642
10,865
0
51,693
L
Bacchus
Carey577
Bacchus
3,304
511
0
1,173
9,502
7,183
0
2,767
6,735
10,390
0
L
10,451
2,028
0
3,482
12,648
10,098
0
477
11,436
690
56,139
L
Chang'e
The Ita1ian
Chang'e
2,333
419
120
1,566
8,493
2,237
0
4,478
4,015
37,082
1,294
W
7,893
1,085
276
2,501
4,825
1,734
0
2,140
2,685
67,227
1,311
L
8,978
5,513
449
2,542
8,708
2,512
0
2,052
6,656
0
37,697
L
4,450
563
0
770
10,820
4,374
0
1,716
9,070
0
47,540
W
5,928
1,159
0
1,671
11,900
6,932
0
155
11,745
0
34,861
W
Artio
vPrinceCj
Artio
3,683
1,002
480
1,396
10,162
7,453
126
2,009
8,153
13,704
0
W
Charybdis
xXDitzyDaizyXx
Charybdis
8,527
4,204
0
1,437
7,137
1,792
760
832
6,305
0
45,141

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,862
Gold Earned
35,784
339
Minions Killed
353
0
Camps Cleared
0
1,142,990
Distance Traveled
1,233,842
14
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
6,907
576
77
6
0
255,254
0
L
Bacchus
5,300
442
12
1
0
236,254
9
L
Mulan
8,427
702
100
8
0
223,812
1
L
Chang'e
5,903
492
75
6
0
223,443
4
W
Ra
8,679
723
130
11
0
260,561
2
L
Anhur
5,917
493
69
6
0
197,888
0
L
Thor
6,315
526
83
7
0
261,593
0
W
Nike
7,022
585
66
6
0
227,335
0
W
Artio
6,503
542
15
1
0
241,795
4
W
Charybdis
6,673
556
65
5
0
248,897
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role