Player Matchup

Janus
Janus
Dance4Hatch
Janus
Level 122
God Stats
5W - 1L
1,440 SR
Queue Stats
139W - 135L
1,454 Elo+
Party 1
Cerberus
Cerberus
Infajima
Cerberus
Level 152
God Stats
8W - 2L
1,718 SR
Queue Stats
345W - 333L
1,637 Elo+
Party 2
Izanami
Izanami
MOPPIN_N_GLOWIN
Izanami
Level 158
God Stats
7W - 8L
1,474 SR
Queue Stats
563W - 569L
1,564 Elo+
Party 2
Chaac
Chaac
Mars_Ultar
Chaac
Level 156
God Stats
1W - 0L
1,500 SR
Queue Stats
41W - 22L
1,610 Elo+
Party 2
Cernunnos
Cernunnos
Zakrota
Cernunnos
Level 123
God Stats
1W - 3L
1,064 SR
Queue Stats
199W - 186L
1,489 Elo+
Party 1
Team Averages
Level 142
1,439 SR
1,551 Elo+

VS

Team Averages
Level 129
1,424 SR
1,464 Elo+
Nox
Nox
FlukyStew286467
Nox
Level 125
God Stats
0W - 3L
1,240 SR
Queue Stats
116W - 134L
1,480 Elo+
Party 3
Hou Yi
Hou Yi
G4RPTHEHERO
Hou Yi
Level 119
God Stats
4W - 3L
1,602 SR
Queue Stats
65W - 80L
1,504 Elo+
Party 4
Charybdis
Charybdis
Hum123464
Charybdis
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
62W - 72L
1,510 Elo+
Party 4
Ganesha
Ganesha
Lorrankh
Ganesha
Level 147
God Stats
2W - 5L
1,386 SR
Queue Stats
169W - 192L
1,365 Elo+
Solo
Izanami
Izanami
say bye2ya Face
Izanami
Level 125
God Stats
0W - 2L
1,392 SR
Queue Stats
54W - 71L
1,460 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
5 / 2 / 8
7,705
1,101
6,588
5,435
2,124
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Cerberus
Infajima
Cerberus
12
3 / 3 / 9
7,413
1,059
4,273
9,742
9,358
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

13
5 / 2 / 7
7,818
1,117
6,963
4,093
1,520
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Chaac
13
3 / 1 / 12
7,594
1,085
7,492
8,033
7,597
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Cernunnos
Zakrota
Cernunnos
12
3 / 2 / 3
6,894
985
4,654
5,289
1,797
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 3 / 1
5,639
806
3,021
5,242
1,906
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Hou Yi
11
3 / 5 / 1
6,632
947
3,814
6,439
2,161
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charybdis
Hum123464
Charybdis
13
2 / 3 / 0
6,269
896
4,106
5,786
1,909
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ganesha
Lorrankh
Ganesha
10
0 / 2 / 3
5,861
837
2,753
7,270
3,637
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

10
3 / 6 / 1
6,062
866
2,291
7,685
2,202
Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
14
19
Kills
8
10
Deaths
19
39
Assists
6
Player
Kills
Deaths
Assists
KDA
W
5
2
8
4.5
L
0
3
1
0.17
L
Hou Yi
3
5
1
0.7
L
Charybdis
Hum123464
Charybdis
2
3
0
0.67
W
Cerberus
Infajima
Cerberus
3
3
9
2.5
L
Ganesha
Lorrankh
Ganesha
0
2
3
0.75
W
5
2
7
4.25
W
Chaac
3
1
12
9
W
Cernunnos
Zakrota
Cernunnos
3
2
3
2.25
L
3
6
1
0.58

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,970
Damage
15,985
32,592
Taken
32,422
22,396
Mitigated
11,815
11,390
Healing
6,418
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,588
85
404
1,706
5,435
2,124
518
1,641
3,794
13,323
461
L
3,021
155
53
1,118
5,242
1,906
0
1,263
3,899
7,956
0
L
Hou Yi
3,814
1,764
271
418
6,439
2,161
0
1,640
4,691
0
9,387
L
Charybdis
Hum123464
Charybdis
4,106
1,157
422
996
5,786
1,909
0
1,042
4,704
0
7,869
W
Cerberus
Infajima
Cerberus
4,273
238
256
1,844
9,742
9,358
46
1,655
8,087
6,264
343
L
Ganesha
Lorrankh
Ganesha
2,753
72
368
2,177
7,270
3,637
0
2,282
4,786
6,672
0
W
6,963
2,514
665
670
4,093
1,520
1,401
410
3,683
0
21,662
W
Chaac
7,492
251
649
3,608
8,033
7,597
168
1,365
6,668
0
12,549
W
Cernunnos
Zakrota
Cernunnos
4,654
1,819
221
1,367
5,289
1,797
322
703
4,586
0
10,298
L
2,291
1,218
298
297
7,685
2,202
10
3,541
3,945
0
8,986

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,424
Gold Earned
30,463
84
Minions Killed
52
0
Camps Cleared
0
745,454
Distance Traveled
596,938
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
7,705
1,101
16
2
0
137,358
0
L
Nox
5,639
806
15
2
0
134,164
0
L
Hou Yi
6,632
947
10
1
0
98,594
0
L
Charybdis
6,269
896
16
2
0
135,175
0
W
Cerberus
7,413
1,059
13
2
0
148,861
0
L
Ganesha
5,861
837
1
0
0
95,700
0
W
Izanami
7,818
1,117
28
4
0
120,493
0
W
Chaac
7,594
1,085
11
2
0
190,525
0
W
Cernunnos
6,894
985
16
2
0
148,217
0
L
Izanami
6,062
866
10
1
0
133,305
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role