Player Matchup

Surtr
Surtr
Kezzy69
Surtr
Level 120
God Stats
14W - 15L
1,573 SR
Queue Stats
253W - 245L
1,534 Elo+
Party 1
Ah Puch
Ah Puch
NannyFrunker
Ah Puch
Level 147
God Stats
7W - 2L
1,749 SR
Queue Stats
242W - 221L
1,593 Elo+
Party 1
Loki
Loki
NoOcifferImSober
Loki
Level 24
God Stats
4W - 1L
1,704 SR
Queue Stats
68W - 59L
1,512 Elo+
Party 1
Team Averages
Level 97
1,675 SR
1,546 Elo+

VS

Team Averages
Level 146
1,349 SR
1,461 Elo+
Kukulkan
Kukulkan
PrincessPONYxxx
Kukulkan
Level 161
God Stats
24W - 36L
1,435 SR
Queue Stats
231W - 255L
1,424 Elo+
Party 2
Chiron
Chiron
XRefuse2LoseX
Chiron
Level 129
God Stats
0W - 6L
1,364 SR
Queue Stats
53W - 44L
1,477 Elo+
Party 2
Susano
Susano
kin9face
Susano
Level 148
God Stats
0W - 1L
1,249 SR
Queue Stats
53W - 49L
1,483 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Surtr
Kezzy69
Surtr
13
3 / 2 / 5
8,134
813
8,142
10,648
8,801
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heavy Mace

Heavy Mace

+30
Physical Power

Ah Puch
NannyFrunker
Ah Puch
15
3 / 1 / 7
8,643
864
7,104
6,668
2,354
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

13
5 / 2 / 2
8,247
825
4,363
6,354
1,987
The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
15
4 / 1 / 1
8,890
889
6,253
4,851
1,638
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

13
1 / 3 / 3
7,416
742
6,388
8,019
2,648
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Mace

Mace

+10
Physical Power

Susano
kin9face
Susano
12
0 / 7 / 4
7,160
716
4,127
9,830
3,045
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
13
11
Kills
5
5
Deaths
11
14
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Surtr
Kezzy69
Surtr
3
2
5
2.75
W
Ah Puch
NannyFrunker
Ah Puch
3
1
7
6.5
W
5
2
2
3
L
Kukulkan
4
1
1
4.5
L
1
3
3
0.83
L
Susano
kin9face
Susano
0
7
4
0.29

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,609
Damage
16,768
23,670
Taken
22,700
13,142
Mitigated
7,331
3,417
Healing
3,448
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Surtr
Kezzy69
Surtr
8,142
1,426
0
1,061
10,648
8,801
5
3,016
7,632
839
22,178
W
Ah Puch
NannyFrunker
Ah Puch
7,104
280
0
2,356
6,668
2,354
29
1,901
4,767
36,636
0
W
4,363
697
0
0
6,354
1,987
0
1,349
5,005
0
11,012
L
Kukulkan
6,253
47
100
1,339
4,851
1,638
230
1,437
3,270
35,693
31
L
6,388
1,047
191
1,225
8,019
2,648
0
3,233
4,544
0
18,774
L
Susano
kin9face
Susano
4,127
313
57
536
9,830
3,045
0
3,004
6,487
0
15,145

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,024
Gold Earned
23,466
108
Minions Killed
153
0
Camps Cleared
0
547,025
Distance Traveled
540,577
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Surtr
8,134
813
26
3
0
180,287
0
W
Ah Puch
8,643
864
64
6
0
180,466
0
W
Loki
8,247
825
18
2
0
186,272
0
L
Kukulkan
8,890
889
89
9
0
192,328
1
L
Chiron
7,416
742
41
4
0
181,392
0
L
Susano
7,160
716
23
2
0
166,857
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role