Player Matchup

Apollo
Apollo
 
Apollo
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ao Kuang
Ao Kuang
KobaHataki
Ao Kuang
Level 134
God Stats
2W - 4L
1,447 SR
Queue Stats
23W - 32L
1,477 Elo+
Party 2
Mulan
Mulan
Piolho22
Mulan
Level 139
God Stats
52W - 40L
1,544 SR
Queue Stats
405W - 419L
1,486 Elo+
Party 2
Cthulhu
Cthulhu
UrAckerman
Cthulhu
Level 84
God Stats
0W - 1L
1,743 SR
Queue Stats
17W - 16L
1,512 Elo+
Party 1
Discordia
Discordia
joaoma12
Discordia
Level 110
God Stats
0W - 2L
1,415 SR
Queue Stats
106W - 112L
1,485 Elo+
Solo
Team Averages
Level 99
1,530 SR
1,492 Elo+

VS

Team Averages
Level 157
1,552 SR
1,504 Elo+
Pele
Pele
 
Pele
Level 168
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Jing Wei
Jing Wei
 
Jing Wei
Level 184
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Sol
Sol
Fabox-BR
Sol
Level 89
God Stats
1W - 0L
1,500 SR
Queue Stats
30W - 29L
1,514 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
Frаn
Ah Muzen Cab
Level 201
God Stats
1W - 0L
1,915 SR
Queue Stats
12W - 7L
1,616 Elo+
Party 3
Sylvanus
Sylvanus
RangerVerdê
Sylvanus
Level 141
God Stats
9W - 14L
1,345 SR
Queue Stats
43W - 49L
1,389 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
 
Apollo
13
2 / 6 / 1
8,148
479
7,374
16,093
5,979
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Devoted Deathbringer

Devoted Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Your Critical Strike Chance is multiplied by 1.2. For each 5% Critical Strike Chance you go over 100% Critical Strike Chance, you gain 5 Physical Power.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Ao Kuang
KobaHataki
Ao Kuang
13
2 / 6 / 1
8,430
496
5,639
17,423
6,479
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Mulan
Piolho22
Mulan
15
2 / 4 / 2
9,548
562
12,111
15,941
9,348
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Cthulhu
UrAckerman
Cthulhu
11
1 / 6 / 3
7,107
418
8,959
17,942
13,446
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Discordia
joaoma12
Discordia
12
1 / 8 / 1
7,693
453
3,870
13,317
3,775
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
 
Pele
20
15 / 1 / 3
12,157
715
17,390
20,361
9,198
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Jing Wei
 
Jing Wei
18
9 / 3 / 8
11,453
674
20,422
15,024
6,368
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

14
0 / 3 / 4
7,905
465
3,578
7,364
2,008
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ah Muzen Cab
Frаn
Ah Muzen Cab
16
3 / 1 / 6
10,514
618
12,597
12,801
4,915
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Sylvanus
RangerVerdê
Sylvanus
15
3 / 1 / 9
9,096
535
5,013
11,716
8,526
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
60
8
Kills
30
30
Deaths
9
8
Assists
30
Player
Kills
Deaths
Assists
KDA
L
Apollo
 
Apollo
2
6
1
0.42
W
Pele
 
Pele
15
1
3
16.5
W
Jing Wei
 
Jing Wei
9
3
8
4.33
W
0
3
4
0.67
W
Ah Muzen Cab
Frаn
Ah Muzen Cab
3
1
6
6
L
Ao Kuang
KobaHataki
Ao Kuang
2
6
1
0.42
L
Mulan
Piolho22
Mulan
2
4
2
0.75
W
Sylvanus
RangerVerdê
Sylvanus
3
1
9
7.5
L
Cthulhu
UrAckerman
Cthulhu
1
6
3
0.42
L
Discordia
joaoma12
Discordia
1
8
1
0.19

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,953
Damage
59,000
80,716
Taken
67,266
39,027
Mitigated
31,015
12,201
Healing
23,863
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Apollo
 
Apollo
7,374
3,732
0
2,396
16,093
5,979
0
1,787
14,306
0
47,394
W
Pele
 
Pele
17,390
3,968
0
10,776
20,361
9,198
1,957
3,543
16,564
0
114,923
W
Jing Wei
 
Jing Wei
20,422
16,731
0
6,341
15,024
6,368
4,554
4,985
9,771
0
102,694
W
3,578
929
0
2,081
7,364
2,008
979
890
6,340
32,383
0
W
Ah Muzen Cab
Frаn
Ah Muzen Cab
12,597
2,018
0
719
12,801
4,915
1,922
2,859
9,552
0
86,338
L
Ao Kuang
KobaHataki
Ao Kuang
5,639
1,681
0
3,740
17,423
6,479
764
513
16,910
48,646
1,237
L
Mulan
Piolho22
Mulan
12,111
1,212
0
4,384
15,941
9,348
717
2,522
13,419
0
67,570
W
Sylvanus
RangerVerdê
Sylvanus
5,013
1,517
750
3,196
11,716
8,526
1,190
4,601
6,860
31,929
8,111
L
Cthulhu
UrAckerman
Cthulhu
8,959
1,508
140
1,045
17,942
13,446
127
3,135
14,807
27,751
0
L
Discordia
joaoma12
Discordia
3,870
301
0
496
13,317
3,775
96
388
12,929
42,123
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,926
Gold Earned
51,125
442
Minions Killed
573
0
Camps Cleared
0
1,563,028
Distance Traveled
1,722,959
11
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Apollo
8,148
479
105
6
0
283,147
0
W
Pele
12,157
715
157
9
0
440,352
0
W
Jing Wei
11,453
674
158
9
0
326,798
0
W
Sol
7,905
465
49
3
0
325,164
3
W
Ah Muzen Cab
10,514
618
151
9
0
326,263
4
L
Ao Kuang
8,430
496
84
5
0
358,180
0
L
Mulan
9,548
562
121
7
0
346,656
9
W
Sylvanus
9,096
535
58
3
0
304,382
4
L
Cthulhu
7,107
418
21
1
0
304,644
0
L
Discordia
7,693
453
111
7
0
270,401
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role