Player Matchup

Osiris
Osiris
Goyard-Gohan
Osiris
Level 103
God Stats
12W - 9L
1,574 SR
Queue Stats
95W - 112L
1,421 Elo+
Solo
Sol
Sol
Jenrry1
Sol
Level 159
God Stats
1W - 1L
1,455 SR
Queue Stats
104W - 100L
1,525 Elo+
Solo
Danzaburou
Danzaburou
LoneRangerNGU
Danzaburou
Level 51
God Stats
1W - 2L
1,500 SR
Queue Stats
6W - 5L
1,446 Elo+
Solo
Loki
Loki
picklechuu
Loki
Level 141
God Stats
7W - 5L
1,588 SR
Queue Stats
172W - 138L
1,493 Elo+
Solo
Terra
Terra
xRanoss
Terra
Level 146
God Stats
10W - 12L
1,509 SR
Queue Stats
160W - 154L
1,435 Elo+
Solo
Team Averages
Level 120
1,525 SR
1,464 Elo+

VS

Team Averages
Level 93
1,459 SR
1,497 Elo+
Morgan Le Fay
Morgan Le Fay
AgeEnD
Morgan Le Fay
Level 89
God Stats
0W - 5L
1,185 SR
Queue Stats
156W - 176L
1,451 Elo+
Solo
Artemis
Artemis
DarthFranco1
Artemis
Level 88
God Stats
4W - 3L
1,602 SR
Queue Stats
161W - 147L
1,476 Elo+
Solo
Geb
Geb
Electri-Diabeti
Geb
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 5L
1,500 Elo+
Party 1
Gilgamesh
Gilgamesh
JalapenJoeFace
Gilgamesh
Level 177
God Stats
9W - 3L
1,836 SR
Queue Stats
45W - 43L
1,541 Elo+
Solo
Serqet
Serqet
nSwayzee
Serqet
Level 107
God Stats
0W - 1L
1,171 SR
Queue Stats
1W - 7L
1,515 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
15
2 / 1 / 4
8,365
558
7,212
13,049
10,820
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Sol
16
7 / 2 / 4
9,572
638
14,595
12,909
3,930
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Ring of Hecate

Ring of Hecate

+65
Magical Power
+25%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 8s. (Max. 3 Stacks).

Danzaburou
LoneRangerNGU
Danzaburou
14
5 / 1 / 3
9,700
647
5,918
7,114
3,122
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

17
5 / 0 / 5
9,007
600
8,483
10,219
3,571
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Terra
xRanoss
Terra
14
4 / 2 / 5
7,970
531
6,378
8,760
6,610
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
AgeEnD
Morgan Le Fay
12
1 / 5 / 1
7,236
482
8,698
12,123
3,675
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Artemis
DarthFranco1
Artemis
13
2 / 4 / 0
7,402
493
5,932
9,782
3,398
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

11
0 / 5 / 3
7,038
469
3,026
11,580
6,984
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gilgamesh
JalapenJoeFace
Gilgamesh
12
1 / 5 / 0
7,644
510
8,878
17,005
9,836
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

Serqet
nSwayzee
Serqet
15
2 / 4 / 1
8,024
535
5,655
12,362
4,817
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
11
23
Kills
6
6
Deaths
23
21
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Morgan Le Fay
AgeEnD
Morgan Le Fay
1
5
1
0.3
L
Artemis
DarthFranco1
Artemis
2
4
0
0.5
L
0
5
3
0.3
W
Osiris
2
1
4
4
L
Gilgamesh
JalapenJoeFace
Gilgamesh
1
5
0
0.2
W
Sol
7
2
4
4.5
W
Danzaburou
LoneRangerNGU
Danzaburou
5
1
3
6.5
L
Serqet
nSwayzee
Serqet
2
4
1
0.63
W
5
0
5
7.5
W
Terra
xRanoss
Terra
4
2
5
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,586
Damage
32,189
52,051
Taken
62,852
28,053
Mitigated
28,710
22,936
Healing
10,401
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Morgan Le Fay
AgeEnD
Morgan Le Fay
8,698
1,675
0
2,707
12,123
3,675
0
5,767
6,306
38,064
0
L
Artemis
DarthFranco1
Artemis
5,932
1,925
0
2,278
9,782
3,398
1,196
1,920
7,604
0
52,228
L
3,026
280
0
723
11,580
6,984
0
4,499
6,765
22,210
0
W
Osiris
7,212
3,466
0
5,783
13,049
10,820
416
855
12,022
0
49,633
L
Gilgamesh
JalapenJoeFace
Gilgamesh
8,878
3,797
0
4,081
17,005
9,836
0
3,424
13,535
0
49,427
W
Sol
14,595
5,554
0
7,808
12,909
3,930
3,298
6,051
6,009
64,256
5,265
W
Danzaburou
LoneRangerNGU
Danzaburou
5,918
3,552
0
2,522
7,114
3,122
90
647
6,140
0
53,762
L
Serqet
nSwayzee
Serqet
5,655
1,587
0
612
12,362
4,817
0
3,882
8,320
0
68,826
W
8,483
3,196
0
5,351
10,219
3,571
0
1,851
7,951
0
77,289
W
Terra
xRanoss
Terra
6,378
930
56
1,416
8,760
6,610
0
1,483
6,909
27,977
895

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,614
Gold Earned
37,344
449
Minions Killed
378
0
Camps Cleared
0
1,562,359
Distance Traveled
1,397,143
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Morgan Le Fay
7,236
482
68
5
0
290,953
2
L
Artemis
7,402
493
79
5
0
257,122
0
L
Geb
7,038
469
47
3
0
278,267
0
W
Osiris
8,365
558
79
5
0
293,526
4
L
Gilgamesh
7,644
510
72
5
0
211,734
0
W
Sol
9,572
638
128
9
0
279,761
0
W
Danzaburou
9,700
647
84
6
0
261,332
0
L
Serqet
8,024
535
112
7
0
359,067
0
W
Loki
9,007
600
105
7
0
381,106
0
W
Terra
7,970
531
53
4
0
346,634
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role