Player Matchup

Kuzenbo
Kuzenbo
Gold IV
DeadlyBunnies
Kuzenbo
Gold IV
Level 126
God Stats
0W - 2L
1,291 SR
Queue Stats
27W - 31L
1,332 MMR
Party 1
Jormungandr
Jormungandr
Gold V
DeathFox619
Jormungandr
Gold V
Level 47
God Stats
15W - 21L
1,512 SR
Queue Stats
59W - 71L
1,331 MMR
Solo
Loki
Loki
Silver I
Food4Life
Loki
Silver I
Level 134
God Stats
0W - 2L
1,610 SR
Queue Stats
107W - 115L
1,163 MMR
Party 1
Ishtar
Ishtar
Bronze IV
Mikekasell
Ishtar
Bronze IV
Level 79
God Stats
0W - 2L
1,634 SR
Queue Stats
2W - 9L
1,261 MMR
Solo
Chang'e
Chang'e
Gold V
MutableExpert
Chang'e
Gold V
Level 112
God Stats
0W - 2L
1,309 SR
Queue Stats
199W - 224L
1,255 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 100
1,471 SR
1,268 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 121
1,444 SR
1,457 MMR
Horus
Horus
Silver III
 
Horus
Silver III
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Nu Wa
Nu Wa
Silver II
 
Nu Wa
Silver II
Level 180
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Geb
Geb
Silver III
 
Geb
Silver III
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Cupid
Cupid
Gold IV
 
Cupid
Gold IV
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Arachne
Arachne
Silver I
IIMercenaryII
Arachne
Silver I
Level 109
God Stats
1W - 2L
1,219 SR
Queue Stats
112W - 105L
1,283 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
8
0 / 2 / 1
4,802
480
3,124
7,081
5,743
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Jormungandr
DeathFox619
Jormungandr
11
1 / 3 / 0
6,331
633
5,408
7,999
2,986
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Loki
9
3 / 3 / 2
5,585
559
3,177
6,471
1,720
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Ishtar
Mikekasell
Ishtar
9
1 / 2 / 2
5,432
543
4,408
4,221
1,281
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Chang'e
10
1 / 0 / 0
5,347
535
1,007
5,314
1,390
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bans
KaliLancelotHadesAthena

VS

Bans
ThothSobekIx ChelCabrakan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
11
2 / 0 / 2
6,139
614
4,043
8,332
4,531
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Nu Wa
 
Nu Wa
11
1 / 0 / 1
5,968
597
4,993
2,677
701
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Geb
 
Geb
10
0 / 1 / 3
5,894
589
1,580
6,545
2,594
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Crest

Steel Crest

+20
Physical Protection
+150
Health

PASSIVE - Each time you are hit by a Basic Attack, gain a stack. You may only gain one stack per second. At 4 stacks, remove all stacks and gain a 75 Health Shield that lasts for 5s or until destroyed.

Cupid
 
Cupid
9
3 / 3 / 1
5,460
546
6,093
7,137
2,081
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Arachne
11
3 / 2 / 0
5,861
586
3,267
7,179
2,251
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
16
6
Kills
9
10
Deaths
6
5
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Horus
 
Horus
2
0
2
3
W
Nu Wa
 
Nu Wa
1
0
1
1.5
W
Geb
 
Geb
0
1
3
1.5
W
Cupid
 
Cupid
3
3
1
1.17
L
Kuzenbo
0
2
1
0.25
L
Jormungandr
DeathFox619
Jormungandr
1
3
0
0.33
L
Loki
3
3
2
1.33
W
Arachne
3
2
0
1.5
L
Ishtar
Mikekasell
Ishtar
1
2
2
1
L
Chang'e
1
0
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,124
Damage
19,976
31,086
Taken
31,870
13,120
Mitigated
12,158
8,616
Healing
15,170
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Horus
 
Horus
4,043
1,758
140
4,343
8,332
4,531
0
4,184
4,148
153
39,195
W
Nu Wa
 
Nu Wa
4,993
1,397
0
672
2,677
701
0
627
2,050
40,011
838
W
Geb
 
Geb
1,580
308
1,407
2,007
6,545
2,594
0
639
5,906
22,201
2,210
W
Cupid
 
Cupid
6,093
3,300
173
2,181
7,137
2,081
0
2,349
4,788
0
33,581
L
Kuzenbo
3,124
1,286
0
1,598
7,081
5,743
0
1,525
5,374
14,055
0
L
Jormungandr
DeathFox619
Jormungandr
5,408
2,017
0
1,470
7,999
2,986
0
433
7,124
45,985
1,629
L
Loki
3,177
926
0
1,794
6,471
1,720
0
736
5,528
0
31,604
W
Arachne
3,267
2,039
0
4,247
7,179
2,251
0
1,573
5,606
0
33,733
L
Ishtar
Mikekasell
Ishtar
4,408
1,987
35
1,211
4,221
1,281
0
637
3,550
0
35,548
L
Chang'e
1,007
52
360
2,148
5,314
1,390
0
2,208
2,723
40,399
2,525

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,497
Gold Earned
29,322
304
Minions Killed
298
0
Camps Cleared
0
1,045,051
Distance Traveled
1,032,561
14
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
6,139
614
60
6
0
188,590
1
W
Nu Wa
5,968
597
84
8
0
202,153
3
W
Geb
5,894
589
32
3
0
218,153
1
W
Cupid
5,460
546
63
6
0
183,503
4
L
Kuzenbo
4,802
480
13
1
0
219,390
7
L
Jormungandr
6,331
633
92
9
0
177,250
2
L
Loki
5,585
559
58
6
0
215,222
1
W
Arachne
5,861
586
59
6
0
240,162
0
L
Ishtar
5,432
543
58
6
0
195,690
0
L
Chang'e
5,347
535
83
8
0
237,499
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role