Player Matchup

Awilix
Awilix
Dura y sucia
Awilix
Level 152
God Stats
2W - 3L
1,473 SR
Queue Stats
57W - 70L
1,488 Elo+
Solo
Hou Yi
Hou Yi
KGMack
Hou Yi
Level 144
God Stats
20W - 18L
1,546 SR
Queue Stats
191W - 187L
1,463 Elo+
Solo
Xbalanque
Xbalanque
MyTeamlsBad
Xbalanque
Level 111
God Stats
6W - 6L
1,630 SR
Queue Stats
196W - 183L
1,481 Elo+
Solo
Anubis
Anubis
Slayed By Raul
Anubis
Level 120
God Stats
1W - 1L
1,287 SR
Queue Stats
1W - 7L
1,118 Elo+
Solo
Ares
Ares
jmswaffle
Ares
Level 125
God Stats
254W - 244L
1,575 SR
Queue Stats
258W - 248L
1,536 Elo+
Solo
Team Averages
Level 130
1,502 SR
1,417 Elo+

VS

Team Averages
Level 111
1,551 SR
1,513 Elo+
Janus
Janus
 
Janus
Level 98
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Terra
Terra
Norway69
Terra
Level 70
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 5L
1,537 Elo+
Solo
Shiva
Shiva
SiXRacX
Shiva
Level 87
God Stats
3W - 4L
1,453 SR
Queue Stats
28W - 26L
1,505 Elo+
Solo
Apollo
Apollo
xXMaCLxD
Apollo
Level 145
God Stats
6W - 5L
1,618 SR
Queue Stats
381W - 363L
1,423 Elo+
Solo
Thor
Thor
ƒancy
Thor
Level 154
God Stats
8W - 5L
1,683 SR
Queue Stats
439W - 376L
1,599 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
14
2 / 3 / 7
7,630
545
5,088
8,518
3,173
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Hou Yi
KGMack
Hou Yi
14
6 / 2 / 4
8,482
606
13,337
9,132
3,381
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Xbalanque
MyTeamlsBad
Xbalanque
14
4 / 3 / 2
8,457
604
5,890
6,795
2,169
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

15
7 / 2 / 3
9,045
646
6,001
8,441
2,972
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Ares
14
3 / 1 / 12
8,964
640
7,643
10,784
8,956
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
13
0 / 3 / 2
7,257
518
2,496
6,825
1,725
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Terra
Norway69
Terra
10
0 / 4 / 2
6,234
445
1,426
14,307
7,782
Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Shiva
SiXRacX
Shiva
11
2 / 6 / 1
7,013
501
7,262
11,888
5,924
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Apollo
xXMaCLxD
Apollo
12
0 / 4 / 1
6,611
472
2,583
11,615
3,752
Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Mystical Earring

Mystical Earring

+15
Mp 5

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Thor
ƒancy
Thor
15
9 / 5 / 1
8,666
619
11,857
12,804
4,900
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
18
22
Kills
11
11
Deaths
22
28
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Janus
 
Janus
0
3
2
0.33
W
Awilix
2
3
7
1.83
W
Hou Yi
KGMack
Hou Yi
6
2
4
4
W
Xbalanque
MyTeamlsBad
Xbalanque
4
3
2
1.67
L
Terra
Norway69
Terra
0
4
2
0.25
L
Shiva
SiXRacX
Shiva
2
6
1
0.42
W
7
2
3
4.25
W
Ares
3
1
12
9
L
Apollo
xXMaCLxD
Apollo
0
4
1
0.13
L
Thor
ƒancy
Thor
9
5
1
1.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,959
Damage
25,624
43,670
Taken
57,439
20,651
Mitigated
24,083
13,589
Healing
12,552
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
 
Janus
2,496
237
0
1,050
6,825
1,725
592
285
6,540
45,741
777
W
Awilix
5,088
1,226
0
481
8,518
3,173
0
88
8,430
0
57,996
W
Hou Yi
KGMack
Hou Yi
13,337
6,618
0
4,084
9,132
3,381
383
714
8,418
0
66,474
W
Xbalanque
MyTeamlsBad
Xbalanque
5,890
2,756
0
2,855
6,795
2,169
1,469
1,031
5,646
0
60,132
L
Terra
Norway69
Terra
1,426
374
2,901
3,271
14,307
7,782
0
3,101
11,206
8,767
0
L
Shiva
SiXRacX
Shiva
7,262
1,705
0
1,601
11,888
5,924
0
5,929
5,959
0
38,408
W
6,001
559
0
3,541
8,441
2,972
210
438
7,963
55,911
0
W
Ares
7,643
600
0
2,628
10,784
8,956
0
1,352
9,340
32,952
1,637
L
Apollo
xXMaCLxD
Apollo
2,583
589
0
3,000
11,615
3,752
0
1,628
9,987
0
55,397
L
Thor
ƒancy
Thor
11,857
2,893
0
729
12,804
4,900
0
2,272
10,532
0
55,205

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,578
Gold Earned
35,781
445
Minions Killed
365
0
Camps Cleared
0
1,328,495
Distance Traveled
1,239,142
4
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
7,257
518
98
7
0
222,929
6
W
Awilix
7,630
545
89
6
0
339,938
0
W
Hou Yi
8,482
606
109
8
0
229,577
0
W
Xbalanque
8,457
604
98
7
0
231,408
2
L
Terra
6,234
445
16
1
0
268,739
5
L
Shiva
7,013
501
70
5
0
221,422
0
W
Anubis
9,045
646
103
7
0
254,726
0
W
Ares
8,964
640
46
3
0
272,846
2
L
Apollo
6,611
472
95
7
0
251,401
0
L
Thor
8,666
619
86
6
0
274,651
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role