Player Matchup

Horus
Horus
Ghostgamin
Horus
Level 57
God Stats
1W - 0L
1,500 SR
Queue Stats
44W - 27L
1,532 Elo+
Party 1
Sol
Sol
Infxrnoo
Sol
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 5L
1,437 Elo+
Party 1
Hou Yi
Hou Yi
Tzintzun_20
Hou Yi
Level 89
God Stats
32W - 36L
1,411 SR
Queue Stats
195W - 180L
1,377 Elo+
Solo
Team Averages
Level 58
1,470 SR
1,449 Elo+

VS

Team Averages
Level 99
1,473 SR
1,478 Elo+
Martichoras
Martichoras
DivinePrince507
Martichoras
Level 107
God Stats
1W - 2L
1,500 SR
Queue Stats
41W - 34L
1,500 Elo+
Solo
Baron Samedi
Baron Samedi
SavageDave50
Baron Samedi
Level 63
God Stats
35W - 30L
1,587 SR
Queue Stats
255W - 262L
1,466 Elo+
Solo
Sobek
Sobek
Vonamberg
Sobek
Level 126
God Stats
6W - 13L
1,333 SR
Queue Stats
224W - 233L
1,468 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
15
2 / 1 / 5
9,286
774
8,629
13,207
11,418
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

16
3 / 3 / 4
9,602
800
14,021
11,324
4,197
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Hou Yi
16
2 / 0 / 4
9,510
793
7,111
9,170
3,725
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Martichoras
DivinePrince507
Martichoras
15
1 / 2 / 2
8,620
718
7,676
9,542
3,716
Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

Baron Samedi
SavageDave50
Baron Samedi
15
2 / 3 / 2
9,129
761
10,205
9,666
3,810
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Sobek
Vonamberg
Sobek
14
1 / 2 / 3
8,215
685
7,054
13,448
14,015
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
11
7
Kills
4
4
Deaths
7
13
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Martichoras
DivinePrince507
Martichoras
1
2
2
1
W
Horus
2
1
5
4.5
W
3
3
4
1.67
L
Baron Samedi
SavageDave50
Baron Samedi
2
3
2
1
W
Hou Yi
2
0
4
4
L
Sobek
Vonamberg
Sobek
1
2
3
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,761
Damage
24,935
33,701
Taken
32,656
19,340
Mitigated
21,541
14,206
Healing
10,330
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Martichoras
DivinePrince507
Martichoras
7,676
2,790
0
2,592
9,542
3,716
324
4,727
4,810
0
28,622
W
Horus
8,629
2,986
2,365
4,109
13,207
11,418
40
6,492
6,715
1,084
27,533
W
14,021
4,485
0
4,773
11,324
4,197
132
5,620
5,704
39,925
2,773
L
Baron Samedi
SavageDave50
Baron Samedi
10,205
605
1,288
3,708
9,666
3,810
0
3,662
5,978
32,519
0
W
Hou Yi
7,111
2,630
0
2,959
9,170
3,725
0
4,172
4,998
0
37,078
L
Sobek
Vonamberg
Sobek
7,054
381
0
2,742
13,448
14,015
0
5,610
7,817
11,856
1,865

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,398
Gold Earned
25,964
155
Minions Killed
112
0
Camps Cleared
0
610,567
Distance Traveled
617,283
1
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Martichoras
8,620
718
39
3
0
191,015
0
W
Horus
9,286
774
32
3
0
206,869
1
W
Sol
9,602
800
60
5
0
191,960
0
L
Baron Samedi
9,129
761
63
5
0
196,331
0
W
Hou Yi
9,510
793
63
5
0
211,738
0
L
Sobek
8,215
685
10
1
0
229,937
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role