Player Matchup

Gilgamesh
Gilgamesh
Jojomojio
Gilgamesh
Level 121
God Stats
104W - 93L
1,606 SR
Queue Stats
456W - 441L
1,625 Elo+
Solo
Chronos
Chronos
TaxYaHomies
Chronos
Level 129
God Stats
7W - 12L
1,468 SR
Queue Stats
134W - 104L
1,597 Elo+
Solo
Medusa
Medusa
linconfort
Medusa
Level 104
God Stats
0W - 1L
1,500 SR
Queue Stats
22W - 31L
1,455 Elo+
Solo
Team Averages
Level 118
1,525 SR
1,559 Elo+

VS

Team Averages
Level 173
1,576 SR
1,467 Elo+
Hercules
Hercules
 
Hercules
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Zhong Kui
Zhong Kui
Agente2114
Zhong Kui
Level 156
God Stats
5W - 5L
1,435 SR
Queue Stats
209W - 204L
1,629 Elo+
Solo
Cernunnos
Cernunnos
UpandAtom
Cernunnos
Level 207
God Stats
1W - 0L
1,792 SR
Queue Stats
1W - 1L
1,272 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Jojomojio
Gilgamesh
14
3 / 2 / 4
8,552
777
7,210
11,824
12,826
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Chronos
TaxYaHomies
Chronos
14
2 / 5 / 5
8,991
817
8,006
10,140
3,917
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Medusa
linconfort
Medusa
14
2 / 2 / 4
8,217
747
5,621
7,512
3,218
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Heavy Mace

Heavy Mace

+30
Physical Power

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
15
0 / 3 / 6
8,932
812
5,711
9,667
8,457
Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Zhong Kui
Agente2114
Zhong Kui
16
4 / 2 / 4
9,870
897
7,588
6,183
3,810
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cernunnos
UpandAtom
Cernunnos
16
5 / 2 / 4
10,266
933
11,363
12,644
4,949
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
23
7
Kills
9
9
Deaths
7
13
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Hercules
 
Hercules
0
3
6
1
W
Zhong Kui
Agente2114
Zhong Kui
4
2
4
3
L
Gilgamesh
Jojomojio
Gilgamesh
3
2
4
2.5
L
Chronos
TaxYaHomies
Chronos
2
5
5
0.9
W
Cernunnos
UpandAtom
Cernunnos
5
2
4
3.5
L
Medusa
linconfort
Medusa
2
2
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,837
Damage
24,662
29,476
Taken
28,494
19,961
Mitigated
17,216
4,054
Healing
12,474
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
 
Hercules
5,711
1,092
0
4,288
9,667
8,457
146
2,329
7,326
0
26,095
W
Zhong Kui
Agente2114
Zhong Kui
7,588
639
0
3,108
6,183
3,810
682
1,543
4,640
26,146
880
L
Gilgamesh
Jojomojio
Gilgamesh
7,210
2,011
0
1,135
11,824
12,826
0
2,693
9,118
0
21,804
L
Chronos
TaxYaHomies
Chronos
8,006
1,660
0
816
10,140
3,917
0
2,283
7,832
33,265
0
W
Cernunnos
UpandAtom
Cernunnos
11,363
6,424
0
5,078
12,644
4,949
2,679
4,191
8,447
0
47,717
L
Medusa
linconfort
Medusa
5,621
2,074
0
2,103
7,512
3,218
0
2,556
4,956
0
22,318

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,760
Gold Earned
29,068
119
Minions Killed
140
0
Camps Cleared
0
605,967
Distance Traveled
607,165
8
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
8,932
812
37
3
0
216,457
0
W
Zhong Kui
9,870
897
35
3
0
191,800
2
L
Gilgamesh
8,552
777
24
2
0
211,582
4
L
Chronos
8,991
817
62
6
0
200,173
4
W
Cernunnos
10,266
933
68
6
0
198,908
0
L
Medusa
8,217
747
33
3
0
194,212
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role