Player Matchup

Olorun
Olorun
 
Olorun
Level 137
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Mercury
Mercury
Akashi972
Mercury
Level 146
God Stats
17W - 22L
1,410 SR
Queue Stats
63W - 63L
1,475 Elo+
Party 1
Anhur
Anhur
DreamQueen143
Anhur
Level 146
God Stats
10W - 23L
1,161 SR
Queue Stats
397W - 442L
1,381 Elo+
Solo
Yu Huang
Yu Huang
Giovez-
Yu Huang
Level 129
God Stats
4W - 7L
1,274 SR
Queue Stats
102W - 90L
1,466 Elo+
Party 1
Ares
Ares
danielcastill834
Ares
Level 58
God Stats
3W - 0L
1,500 SR
Queue Stats
31W - 12L
1,581 Elo+
Solo
Team Averages
Level 123
1,369 SR
1,481 Elo+

VS

Team Averages
Level 129
1,435 SR
1,485 Elo+
Yemoja
Yemoja
EdSoN007geo
Yemoja
Level 88
God Stats
0W - 1L
1,304 SR
Queue Stats
24W - 19L
1,477 Elo+
Solo
Skadi
Skadi
RaDadChad
Skadi
Level 128
God Stats
14W - 19L
1,421 SR
Queue Stats
25W - 29L
1,412 Elo+
Solo
Fenrir
Fenrir
SaintStorm35
Fenrir
Level 142
God Stats
9W - 10L
1,521 SR
Queue Stats
757W - 775L
1,550 Elo+
Solo
Artemis
Artemis
crittah421
Artemis
Level 123
God Stats
39W - 31L
1,540 SR
Queue Stats
53W - 50L
1,514 Elo+
Solo
Ix Chel
Ix Chel
lafliadominguez
Ix Chel
Level 166
God Stats
32W - 54L
1,390 SR
Queue Stats
1,068W - 1,161L
1,470 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
 
Olorun
11
2 / 0 / 1
6,256
1,251
3,520
2,883
1,095
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Mercury
Akashi972
Mercury
10
0 / 1 / 4
5,717
1,143
2,774
2,934
915
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

10
1 / 0 / 2
5,649
1,130
1,321
1,694
532
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Yu Huang
Giovez-
Yu Huang
10
0 / 0 / 4
5,559
1,112
3,101
2,112
667
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

10
1 / 0 / 2
6,284
1,257
2,558
4,880
3,972
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Team 1 Tickets

413

VS

Team 2 Tickets

350

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
10
0 / 0 / 1
5,849
1,170
2,099
3,777
2,458
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Mystical Earring

Mystical Earring

+15
Mp 5

Skadi
RaDadChad
Skadi
10
1 / 0 / 0
5,662
1,132
2,185
1,696
560
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Fenrir
9
0 / 2 / 1
5,261
1,052
1,413
2,656
1,025
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Artemis
crittah421
Artemis
8
0 / 0 / 0
3,454
691
0
0
0
10
0 / 2 / 1
5,684
1,137
4,560
6,856
2,374
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
4
4
Kills
1
1
Deaths
4
13
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Olorun
 
Olorun
2
0
1
2.5
W
Mercury
Akashi972
Mercury
0
1
4
2
W
1
0
2
2
L
Yemoja
0
0
1
0.5
W
Yu Huang
Giovez-
Yu Huang
0
0
4
2
L
Skadi
RaDadChad
Skadi
1
0
0
1
L
Fenrir
0
2
1
0.25
L
Artemis
crittah421
Artemis
0
0
0
0
W
1
0
2
2
L
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,274
Damage
10,257
14,503
Taken
14,985
7,181
Mitigated
6,417
3,441
Healing
3,009
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Olorun
 
Olorun
3,520
945
1,096
989
2,883
1,095
0
762
2,033
18,738
0
W
Mercury
Akashi972
Mercury
2,774
477
0
0
2,934
915
0
712
2,098
0
9,443
W
1,321
706
0
624
1,694
532
0
1,035
571
0
8,990
L
Yemoja
2,099
396
1,170
338
3,777
2,458
0
2,140
1,637
10,537
0
W
Yu Huang
Giovez-
Yu Huang
3,101
87
0
0
2,112
667
0
973
1,014
11,090
603
L
Skadi
RaDadChad
Skadi
2,185
446
0
0
1,696
560
0
855
841
0
6,425
L
Fenrir
1,413
264
0
236
2,656
1,025
0
1,599
1,057
0
3,563
L
Artemis
crittah421
Artemis
0
0
0
0
0
0
0
0
0
0
0
W
2,558
517
0
732
4,880
3,972
0
2,591
2,025
6,836
0
L
4,560
598
338
927
6,856
2,374
0
4,576
2,280
20,577
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,465
Gold Earned
25,910
103
Minions Killed
71
4
Camps Cleared
4
426,553
Distance Traveled
317,964
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Olorun
6,256
1,251
31
6
3
93,925
0
W
Mercury
5,717
1,143
18
4
1
87,003
0
W
Anhur
5,649
1,130
24
5
0
65,843
0
L
Yemoja
5,849
1,170
13
3
1
99,170
0
W
Yu Huang
5,559
1,112
22
4
0
84,873
0
L
Skadi
5,662
1,132
10
2
0
85,026
0
L
Fenrir
5,261
1,052
3
1
3
40,904
0
L
Artemis
3,454
691
0
0
0
0
0
W
Ares
6,284
1,257
8
2
0
94,909
0
L
Ix Chel
5,684
1,137
45
9
0
92,864
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role