Player Matchup

Osiris
Osiris
 
Osiris
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ishtar
Ishtar
Epsilo0n
Ishtar
Level 125
God Stats
2W - 5L
1,581 SR
Queue Stats
51W - 47L
1,480 Elo+
Party 2
Janus
Janus
G0d0f0lymp
Janus
Level 159
God Stats
0W - 2L
1,500 SR
Queue Stats
25W - 23L
1,430 Elo+
Party 2
Tsukuyomi
Tsukuyomi
Loetschk
Tsukuyomi
Level 119
God Stats
0W - 1L
1,500 SR
Queue Stats
23W - 22L
1,423 Elo+
Party 2
Sylvanus
Sylvanus
yam195omniscient
Sylvanus
Level 68
God Stats
2W - 8L
1,450 SR
Queue Stats
175W - 158L
1,480 Elo+
Solo
Team Averages
Level 120
1,506 SR
1,463 Elo+

VS

Team Averages
Level 104
1,441 SR
1,469 Elo+
Set
Set
 
Set
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Horus
Horus
AhPuchBestGod
Horus
Level 39
God Stats
2W - 2L
1,398 SR
Queue Stats
25W - 51L
1,359 Elo+
Party 1
Awilix
Awilix
Andrej0ne
Awilix
Level 168
God Stats
8W - 5L
1,154 SR
Queue Stats
416W - 422L
1,488 Elo+
Solo
Zhong Kui
Zhong Kui
Les3saint
Zhong Kui
Level 39
God Stats
2W - 2L
1,500 SR
Queue Stats
50W - 59L
1,452 Elo+
Party 1
Raijin
Raijin
LuringenLoke
Raijin
Level 144
God Stats
11W - 6L
1,653 SR
Queue Stats
302W - 290L
1,547 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
 
Osiris
11
2 / 1 / 0
6,442
644
5,140
9,305
6,852
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Ishtar
Epsilo0n
Ishtar
9
0 / 3 / 1
4,841
484
6,663
5,664
2,047
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Janus
11
0 / 1 / 0
5,695
570
1,866
3,629
1,034
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Tsukuyomi
Loetschk
Tsukuyomi
10
0 / 5 / 1
5,099
510
3,342
8,060
2,299
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Heavy Mace

Heavy Mace

+30
Physical Power

9
1 / 2 / 0
5,250
525
4,036
8,264
6,073
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Set
 
Set
11
0 / 2 / 1
5,969
597
5,186
7,592
4,940
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

9
0 / 0 / 4
5,576
558
1,114
9,110
6,004
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Awilix
Andrej0ne
Awilix
12
6 / 0 / 5
6,711
671
7,132
7,007
2,636
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Zhong Kui
Les3saint
Zhong Kui
9
1 / 1 / 3
4,751
475
4,678
6,004
3,839
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Raijin
12
5 / 1 / 3
6,728
673
4,735
4,813
1,348
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
28
3
Kills
12
12
Deaths
4
2
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Osiris
 
Osiris
2
1
0
2
W
Set
 
Set
0
2
1
0.25
W
0
0
4
2
W
Awilix
Andrej0ne
Awilix
6
0
5
8.5
L
Ishtar
Epsilo0n
Ishtar
0
3
1
0.17
L
Janus
0
1
0
0
W
Zhong Kui
Les3saint
Zhong Kui
1
1
3
2.5
L
Tsukuyomi
Loetschk
Tsukuyomi
0
5
1
0.1
W
Raijin
5
1
3
6.5
L
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,047
Damage
22,845
34,922
Taken
34,526
18,305
Mitigated
18,767
14,141
Healing
14,429
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Osiris
 
Osiris
5,140
1,058
0
4,490
9,305
6,852
0
0
8,745
0
43,997
W
Set
 
Set
5,186
2,001
0
3,333
7,592
4,940
0
0
6,993
0
43,071
W
1,114
441
1,806
5,414
9,110
6,004
0
2,469
6,601
0
9,616
W
Awilix
Andrej0ne
Awilix
7,132
3,295
0
1,638
7,007
2,636
0
916
5,969
0
44,026
L
Ishtar
Epsilo0n
Ishtar
6,663
4,220
0
971
5,664
2,047
0
2,049
3,615
0
35,589
L
Janus
1,866
43
0
750
3,629
1,034
0
1,947
1,682
32,783
993
W
Zhong Kui
Les3saint
Zhong Kui
4,678
1,684
0
1,311
6,004
3,839
0
1,488
4,516
25,646
5,302
L
Tsukuyomi
Loetschk
Tsukuyomi
3,342
724
0
2,822
8,060
2,299
0
2,133
5,927
0
33,008
W
Raijin
4,735
534
0
927
4,813
1,348
0
695
3,998
41,252
0
L
4,036
1,259
1,174
3,934
8,264
6,073
0
2,937
5,327
16,864
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,327
Gold Earned
29,735
303
Minions Killed
287
0
Camps Cleared
0
1,020,889
Distance Traveled
1,041,464
4
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Osiris
6,442
644
90
9
0
195,862
1
W
Set
5,969
597
73
7
0
189,442
2
W
Horus
5,576
558
13
1
0
218,303
6
W
Awilix
6,711
671
72
7
0
250,632
0
L
Ishtar
4,841
484
45
5
0
188,701
1
L
Janus
5,695
570
82
8
0
211,505
0
W
Zhong Kui
4,751
475
54
5
0
170,361
0
L
Tsukuyomi
5,099
510
64
6
0
231,069
1
W
Raijin
6,728
673
75
8
0
212,726
2
L
Sylvanus
5,250
525
22
2
0
193,752
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role