Player Matchup

Discordia
Discordia
Silver V
 
Discordia
Silver V
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sol
Sol
Bronze II
 
Sol
Bronze II
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Kumbhakarna
Kumbhakarna
Silver II
Dusty_Ghandi
Kumbhakarna
Silver II
Level 118
God Stats
84W - 71L
1,568 SR
Queue Stats
508W - 531L
1,197 MMR
Solo
Ravana
Ravana
Gold III
Kaneki_vodka
Ravana
Gold III
Level 102
God Stats
30W - 22L
1,593 SR
Queue Stats
226W - 231L
1,448 MMR
Party 2
Anhur
Anhur
Silver II
renato_silva2
Anhur
Silver II
Level 83
God Stats
4W - 5L
1,389 SR
Queue Stats
224W - 241L
977 MMR
Party 2
Team Averages
Silver III
Silver III
Average Tier
Level 117
1,510 SR
1,324 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 100
1,535 SR
1,074 MMR
Rama
Rama
Silver I
 
Rama
Silver I
Level 120
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Nu Wa
Nu Wa
Gold V
ManceauAlex9m1
Nu Wa
Gold V
Level 98
God Stats
18W - 9L
1,621 SR
Queue Stats
67W - 84L
1,295 MMR
Party 1
Khepri
Khepri
Silver II
URAN_KING0
Khepri
Silver II
Level 60
God Stats
2W - 3L
1,502 SR
Queue Stats
33W - 36L
1,082 MMR
Solo
Loki
Loki
Silver V
banemalec
Loki
Silver V
Level 122
God Stats
4W - 4L
1,518 SR
Queue Stats
77W - 97L
546 MMR
Solo
Nike
Nike
Silver II
teur2_bs
Nike
Silver II
Level 102
God Stats
26W - 29L
1,534 SR
Queue Stats
72W - 99L
946 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
 
Discordia
11
1 / 0 / 3
6,166
617
1,925
3,231
840
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Sol
 
Sol
11
1 / 1 / 0
5,499
550
701
6,518
1,267
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Kumbhakarna
Dusty_Ghandi
Kumbhakarna
10
2 / 0 / 1
6,137
614
2,319
5,019
2,322
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Ravana
11
5 / 1 / 2
6,551
655
4,678
4,376
1,653
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

10
0 / 2 / 1
5,362
536
3,625
5,183
1,558
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Bans
ArachneZeusDanzaburouAo Kuang

VS

Bans
AthenaCu ChulainnKaliAgni
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
 
Rama
1
0 / 0 / 0
3,491
349
0
0
0
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

10
0 / 5 / 0
5,387
539
1,890
5,864
1,272
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Khepri
URAN_KING0
Khepri
10
1 / 2 / 1
4,911
491
1,940
5,526
4,100
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Magic Focus

Magic Focus

+20
Magical Power

Loki
12
1 / 1 / 2
5,665
567
2,496
5,859
1,635
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Nike
11
2 / 1 / 0
6,449
645
5,619
4,611
2,038
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
7
9
Kills
4
4
Deaths
9
7
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Discordia
 
Discordia
1
0
3
2.5
W
Sol
 
Sol
1
1
0
1
L
Rama
 
Rama
0
0
0
0
W
Kumbhakarna
Dusty_Ghandi
Kumbhakarna
2
0
1
2.5
W
Ravana
5
1
2
6
L
0
5
0
0
L
Khepri
URAN_KING0
Khepri
1
2
1
0.75
L
Loki
1
1
2
2
W
0
2
1
0.25
L
Nike
2
1
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,248
Damage
11,945
24,327
Taken
21,860
7,640
Mitigated
9,045
8,807
Healing
6,268
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Discordia
 
Discordia
1,925
42
0
500
3,231
840
36
621
2,381
32,309
0
W
Sol
 
Sol
701
160
0
3,250
6,518
1,267
252
93
6,038
23,011
2,732
L
Rama
 
Rama
0
0
0
0
0
0
0
0
0
0
0
W
Kumbhakarna
Dusty_Ghandi
Kumbhakarna
2,319
275
0
1,760
5,019
2,322
73
1,292
3,669
16,541
353
W
Ravana
4,678
1,570
0
1,210
4,376
1,653
912
516
3,749
0
38,472
L
1,890
339
0
500
5,864
1,272
0
1,351
4,209
26,418
1,098
L
Khepri
URAN_KING0
Khepri
1,940
230
0
1,090
5,526
4,100
0
1,406
4,120
18,800
0
L
Loki
2,496
305
0
3,830
5,859
1,635
0
859
5,000
0
40,068
W
3,625
2,352
0
2,087
5,183
1,558
741
899
4,258
0
36,270
L
Nike
5,619
646
0
848
4,611
2,038
233
909
3,658
0
41,305

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,715
Gold Earned
25,903
290
Minions Killed
232
0
Camps Cleared
0
1,022,174
Distance Traveled
808,023
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Discordia
6,166
617
71
7
0
200,747
0
W
Sol
5,499
550
48
5
0
198,875
0
L
Rama
3,491
349
0
0
0
12,761
0
W
Kumbhakarna
6,137
614
31
3
0
205,587
1
W
Ravana
6,551
655
71
7
0
247,043
0
L
Nu Wa
5,387
539
69
7
0
177,764
0
L
Khepri
4,911
491
20
2
0
179,401
1
L
Loki
5,665
567
75
8
0
253,889
0
W
Anhur
5,362
536
69
7
0
169,922
2
L
Nike
6,449
645
68
7
0
184,208
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role