Player Matchup

Neith
Neith
 
Neith
Level 193
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Geb
Geb
Rigs207
Geb
Level 107
God Stats
3W - 1L
1,640 SR
Queue Stats
274W - 279L
1,510 Elo+
Solo
Maui
Maui
YosukeTaku
Maui
Level 145
God Stats
1W - 0L
1,500 SR
Queue Stats
32W - 35L
1,455 Elo+
Solo
Raijin
Raijin
dballin
Raijin
Level 145
God Stats
92W - 97L
1,526 SR
Queue Stats
605W - 547L
1,606 Elo+
Solo
Bastet
Bastet
xXAcidMassXx
Bastet
Level 125
God Stats
6W - 4L
1,609 SR
Queue Stats
24W - 20L
1,547 Elo+
Solo
Team Averages
Level 143
1,555 SR
1,524 Elo+

VS

Team Averages
Level 113
1,526 SR
1,514 Elo+
Chiron
Chiron
 
Chiron
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ne Zha
Ne Zha
Bezzle
Ne Zha
Level 158
God Stats
0W - 2L
1,500 SR
Queue Stats
15W - 21L
1,636 Elo+
Solo
Mulan
Mulan
Chill_Plz420
Mulan
Level 148
God Stats
242W - 199L
1,538 SR
Queue Stats
1,068W - 1,048L
1,476 Elo+
Solo
Ymir
Ymir
L0VV
Ymir
Level 29
God Stats
5W - 4L
1,536 SR
Queue Stats
61W - 57L
1,473 Elo+
Party 1
Scylla
Scylla
PanQks
Scylla
Level 124
God Stats
65W - 60L
1,557 SR
Queue Stats
400W - 366L
1,483 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
10
2 / 1 / 3
5,858
586
5,402
4,268
1,417
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Geb
9
1 / 1 / 3
5,358
536
3,042
7,732
3,577
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

10
0 / 0 / 2
5,388
539
1,770
6,872
5,692
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Raijin
dballin
Raijin
13
3 / 0 / 1
7,136
714
3,220
5,183
1,598
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Bastet
10
5 / 1 / 1
5,501
550
3,732
5,621
1,956
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
 
Chiron
7
0 / 2 / 1
4,735
474
4,517
5,597
1,359
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ne Zha
Bezzle
Ne Zha
8
1 / 1 / 0
4,798
480
1,857
5,334
1,410
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

11
0 / 1 / 0
5,793
579
4,376
5,240
2,792
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Ymir
L0VV
Ymir
10
2 / 3 / 0
5,418
542
3,668
6,619
4,326
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Scylla
PanQks
Scylla
11
0 / 4 / 0
5,230
523
1,992
4,714
1,132
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
4
11
Kills
3
3
Deaths
11
10
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Neith
 
Neith
2
1
3
3.5
L
Chiron
 
Chiron
0
2
1
0.25
L
Ne Zha
Bezzle
Ne Zha
1
1
0
1
L
0
1
0
0
L
Ymir
L0VV
Ymir
2
3
0
0.67
L
Scylla
PanQks
Scylla
0
4
0
0
W
Geb
1
1
3
2.5
W
0
0
2
1
W
Raijin
dballin
Raijin
3
0
1
3.5
W
Bastet
5
1
1
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,166
Damage
16,410
29,676
Taken
27,504
14,240
Mitigated
11,019
8,613
Healing
8,504
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
 
Neith
5,402
1,979
0
1,338
4,268
1,417
0
555
3,590
0
46,981
L
Chiron
 
Chiron
4,517
2,014
60
1,802
5,597
1,359
0
591
5,006
0
28,665
L
Ne Zha
Bezzle
Ne Zha
1,857
268
0
2,374
5,334
1,410
0
818
4,514
0
22,148
L
4,376
945
0
2,613
5,240
2,792
0
1,558
3,394
0
39,313
L
Ymir
L0VV
Ymir
3,668
1,390
0
980
6,619
4,326
0
1,342
5,277
25,479
0
L
Scylla
PanQks
Scylla
1,992
51
0
675
4,714
1,132
0
2,928
1,510
30,161
0
W
Geb
3,042
611
1,495
2,051
7,732
3,577
0
2,302
5,234
12,288
3,172
W
1,770
205
0
1,394
6,872
5,692
0
0
6,508
29,597
100
W
Raijin
dballin
Raijin
3,220
312
0
1,203
5,183
1,598
0
1,402
3,469
67,846
1,280
W
Bastet
3,732
959
0
1,132
5,621
1,956
0
674
4,773
0
23,920

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,241
Gold Earned
25,974
358
Minions Killed
279
0
Camps Cleared
0
1,008,722
Distance Traveled
912,166
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
5,858
586
95
10
0
170,873
2
L
Chiron
4,735
474
51
5
0
164,460
0
L
Ne Zha
4,798
480
43
4
0
233,481
1
L
Mulan
5,793
579
75
8
0
148,269
1
L
Ymir
5,418
542
37
4
0
184,109
4
L
Scylla
5,230
523
73
7
0
181,847
0
W
Geb
5,358
536
17
2
0
210,272
0
W
Maui
5,388
539
51
5
0
169,675
0
W
Raijin
7,136
714
153
15
0
207,689
2
W
Bastet
5,501
550
42
4
0
250,213
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role