Player Matchup

Merlin
Merlin
 
Merlin
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Heimdallr
Heimdallr
JunoFiggg
Heimdallr
Level 128
God Stats
9W - 1L
1,912 SR
Queue Stats
421W - 28L
2,060 Elo+
Party 1
Fafnir
Fafnir
MrOLdmanN
Fafnir
Level 139
God Stats
10W - 1L
1,872 SR
Queue Stats
1,449W - 188L
2,021 Elo+
Party 1
Izanami
Izanami
ºººººººººººººººº
Izanami
Level 159
God Stats
62W - 3L
2,052 SR
Queue Stats
3,334W - 202L
2,042 Elo+
Party 1
Shiva
Shiva
人影烛火跃婆娑
Shiva
Level 159
God Stats
292W - 9L
2,226 SR
Queue Stats
1,831W - 147L
2,109 Elo+
Party 1
Team Averages
Level 146
1,913 SR
1,946 Elo+

VS

Team Averages
Level 136
1,523 SR
1,546 Elo+
Artemis
Artemis
 
Artemis
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thanatos
Thanatos
F3RRAR
Thanatos
Level 144
God Stats
7W - 14L
1,398 SR
Queue Stats
418W - 437L
1,493 Elo+
Party 2
Kukulkan
Kukulkan
Misanthrope 49
Kukulkan
Level 97
God Stats
0W - 1L
1,525 SR
Queue Stats
3W - 3L
1,753 Elo+
Solo
Baron Samedi
Baron Samedi
SeaChins
Baron Samedi
Level 189
God Stats
18W - 14L
1,578 SR
Queue Stats
212W - 253L
1,449 Elo+
Solo
Nu Wa
Nu Wa
reaper07z1
Nu Wa
Level 124
God Stats
4W - 3L
1,612 SR
Queue Stats
86W - 103L
1,535 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
12
5 / 0 / 10
6,792
1,358
4,867
2,646
762
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Heimdallr
JunoFiggg
Heimdallr
12
3 / 1 / 15
7,294
1,459
4,532
3,251
2,788
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Winged Blade

Winged Blade

+25
Magical Protection
+200
Health
+20%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Fafnir
MrOLdmanN
Fafnir
11
5 / 1 / 13
6,844
1,369
6,023
4,347
3,035
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

11
2 / 0 / 13
6,958
1,392
3,915
2,712
995
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

11
5 / 1 / 12
6,966
1,393
8,426
6,173
6,809
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Team 1 Tickets

412

VS

Team 2 Tickets

262

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
 
Artemis
9
0 / 0 / 0
3,533
707
0
0
0
Thanatos
F3RRAR
Thanatos
10
1 / 7 / 2
5,785
1,157
2,848
7,527
1,997
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Kukulkan
10
2 / 3 / 1
6,313
1,263
4,078
5,566
1,590
Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Baron Samedi
SeaChins
Baron Samedi
10
0 / 6 / 3
5,567
1,113
4,726
10,332
3,387
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Nu Wa
10
0 / 4 / 3
5,685
1,137
1,968
5,631
1,166
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

83
Kill Participation
12
20
Kills
3
3
Deaths
20
63
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Merlin
 
Merlin
5
0
10
10
L
Artemis
 
Artemis
0
0
0
0
L
Thanatos
F3RRAR
Thanatos
1
7
2
0.29
W
Heimdallr
JunoFiggg
Heimdallr
3
1
15
10.5
L
Kukulkan
2
3
1
0.83
W
Fafnir
MrOLdmanN
Fafnir
5
1
13
11.5
L
Baron Samedi
SeaChins
Baron Samedi
0
6
3
0.25
L
Nu Wa
0
4
3
0.38
W
5
1
12
11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,763
Damage
13,620
19,129
Taken
29,056
14,389
Mitigated
8,140
5,029
Healing
2,209
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
 
Merlin
4,867
350
0
1,308
2,646
762
0
1,635
1,011
16,469
437
L
Artemis
 
Artemis
0
0
0
0
0
0
0
0
0
0
0
L
Thanatos
F3RRAR
Thanatos
2,848
61
0
1,424
7,527
1,997
0
2,891
4,402
0
8,088
W
Heimdallr
JunoFiggg
Heimdallr
4,532
1,305
0
228
3,251
2,788
0
1,845
1,406
0
13,024
L
Kukulkan
4,078
406
0
0
5,566
1,590
0
1,720
3,756
11,210
172
W
Fafnir
MrOLdmanN
Fafnir
6,023
1,593
0
663
4,347
3,035
0
2,683
1,664
8,417
0
L
Baron Samedi
SeaChins
Baron Samedi
4,726
114
166
619
10,332
3,387
0
3,389
6,788
10,223
0
L
Nu Wa
1,968
563
0
0
5,631
1,166
0
2,340
3,087
12,919
0
W
3,915
2,493
0
1,334
2,712
995
0
1,875
837
0
20,723
W
8,426
1,501
470
1,026
6,173
6,809
0
2,729
3,444
339
13,690

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,854
Gold Earned
26,883
106
Minions Killed
71
6
Camps Cleared
3
519,319
Distance Traveled
387,466
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
6,792
1,358
31
6
1
108,959
0
L
Artemis
3,533
707
0
0
0
0
0
L
Thanatos
5,785
1,157
10
2
3
114,963
3
W
Heimdallr
7,294
1,459
15
3
1
102,123
0
L
Kukulkan
6,313
1,263
26
5
0
112,112
0
W
Fafnir
6,844
1,369
9
2
0
105,179
0
L
Baron Samedi
5,567
1,113
14
3
0
78,540
0
L
Nu Wa
5,685
1,137
21
4
0
81,851
0
W
Izanami
6,958
1,392
41
8
3
95,236
0
W
Shiva
6,966
1,393
10
2
1
107,822
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role