Player Matchup

Cerberus
Cerberus
Masters
Bazey
Cerberus
Masters
Level 173
God Stats
81W - 48L
1,658 SR
Queue Stats
1,049W - 776L
1,919 MMR
Solo
Medusa
Medusa
Diamond V
Mitsey
Medusa
Diamond V
Level 144
God Stats
8W - 9L
1,478 SR
Queue Stats
121W - 115L
1,896 MMR
Party 1
Janus
Janus
Platinum I
x Strangr x
Janus
Platinum I
Level 158
God Stats
3W - 1L
1,570 SR
Queue Stats
114W - 109L
1,810 MMR
Party 1
Team Averages
Diamond IV
Diamond IV
Average Tier
Level 158
1,569 SR
1,875 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 144
1,607 SR
1,875 MMR
Baron Samedi
Baron Samedi
Bronze III
FIFADJAN
Baron Samedi
Bronze III
Level 171
God Stats
0W - 1L
1,576 SR
Queue Stats
2W - 4L
1,508 MMR
Solo
Scylla
Scylla
Platinum I
LokoShooter27
Scylla
Platinum I
Level 128
God Stats
385W - 360L
1,603 SR
Queue Stats
417W - 414L
1,985 MMR
Solo
Nike
Nike
Diamond V
druida2005
Nike
Diamond V
Level 134
God Stats
3W - 2L
1,642 SR
Queue Stats
120W - 120L
2,132 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Bazey
Cerberus
17
8 / 4 / 3
10,937
911
11,678
19,848
17,741
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Medusa
Mitsey
Medusa
17
3 / 0 / 3
10,125
844
10,785
8,236
3,101
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

17
0 / 0 / 9
9,992
833
10,134
5,249
1,858
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bans
SerqetCthulhuNe ZhaCabrakanFafnir

VS

Bans
JormungandrAchillesAgniOdinAphrodite
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
FIFADJAN
Baron Samedi
16
2 / 5 / 2
10,014
835
6,624
12,029
4,462
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

16
1 / 3 / 2
9,477
790
6,940
5,778
1,741
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

15
1 / 3 / 2
8,983
749
9,545
18,736
17,326
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
10
11
Kills
4
4
Deaths
11
15
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Cerberus
Bazey
Cerberus
8
4
3
2.38
L
Baron Samedi
FIFADJAN
Baron Samedi
2
5
2
0.6
L
1
3
2
0.67
W
Medusa
Mitsey
Medusa
3
0
3
4.5
L
1
3
2
0.67
W
0
0
9
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,597
Damage
23,109
33,333
Taken
36,543
22,700
Mitigated
23,529
9,144
Healing
7,262
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
Bazey
Cerberus
11,678
643
0
4,222
19,848
17,741
0
8,698
11,150
29,446
203
L
Baron Samedi
FIFADJAN
Baron Samedi
6,624
609
788
2,054
12,029
4,462
0
7,791
3,824
30,601
0
L
6,940
132
0
949
5,778
1,741
0
3,765
1,716
32,334
0
W
Medusa
Mitsey
Medusa
10,785
3,625
0
3,827
8,236
3,101
989
3,089
5,147
0
42,765
L
9,545
1,156
0
3,471
18,736
17,326
0
8,255
9,126
0
27,579
W
10,134
316
0
1,095
5,249
1,858
343
1,793
3,456
34,445
382

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,054
Gold Earned
28,474
160
Minions Killed
151
0
Camps Cleared
0
745,394
Distance Traveled
705,118
6
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
10,937
911
26
2
0
229,318
1
L
Baron Samedi
10,014
835
50
4
0
216,499
7
L
Scylla
9,477
790
71
6
0
234,032
3
W
Medusa
10,125
844
66
6
0
261,978
0
L
Nike
8,983
749
30
3
0
254,587
0
W
Janus
9,992
833
68
6
0
254,098
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role