Player Matchup

Medusa
Medusa
 
Medusa
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Danzaburou
Danzaburou
BeingAB
Danzaburou
Level 68
God Stats
5W - 0L
1,595 SR
Queue Stats
130W - 101L
1,578 Elo+
Solo
Chang'e
Chang'e
NEPTUNON
Chang'e
Level 125
God Stats
1W - 0L
1,737 SR
Queue Stats
16W - 11L
1,455 Elo+
Solo
Cthulhu
Cthulhu
SeargantTea
Cthulhu
Level 77
God Stats
8W - 6L
1,617 SR
Queue Stats
505W - 543L
1,474 Elo+
Solo
Hera
Hera
socron96
Hera
Level 143
God Stats
9W - 0L
2,076 SR
Queue Stats
238W - 260L
1,463 Elo+
Solo
Team Averages
Level 114
1,705 SR
1,494 Elo+

VS

Team Averages
Level 110
1,413 SR
1,491 Elo+
Scylla
Scylla
Ma-shira
Scylla
Level 67
God Stats
8W - 12L
1,437 SR
Queue Stats
427W - 446L
1,475 Elo+
Party 1
Zhong Kui
Zhong Kui
Sajmon09
Zhong Kui
Level 121
God Stats
1W - 3L
1,357 SR
Queue Stats
175W - 165L
1,581 Elo+
Solo
Freya
Freya
THEHaagi
Freya
Level 89
God Stats
0W - 1L
1,401 SR
Queue Stats
10W - 16L
1,460 Elo+
Solo
Ne Zha
Ne Zha
WolfyNours
Ne Zha
Level 130
God Stats
3W - 5L
1,452 SR
Queue Stats
241W - 239L
1,463 Elo+
Party 1
Horus
Horus
iCooook
Horus
Level 144
God Stats
0W - 1L
1,419 SR
Queue Stats
94W - 160L
1,478 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
16
9 / 1 / 12
10,203
928
12,690
9,457
4,352
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Danzaburou
BeingAB
Danzaburou
17
10 / 4 / 14
10,832
985
14,158
12,815
5,349
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Chang'e
NEPTUNON
Chang'e
14
1 / 2 / 13
8,566
779
4,779
9,083
3,212
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Cthulhu
SeargantTea
Cthulhu
16
3 / 2 / 21
10,540
958
11,241
14,376
12,388
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Hera
17
4 / 3 / 11
10,284
935
10,742
10,456
3,981
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
Ma-shira
Scylla
16
4 / 4 / 5
9,657
878
11,159
9,315
3,544
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Zhong Kui
Sajmon09
Zhong Kui
14
2 / 4 / 5
8,261
751
12,146
12,131
12,000
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Freya
THEHaagi
Freya
12
0 / 6 / 6
7,289
663
4,180
10,028
4,036
Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Mystic Ring

Mystic Ring

+40
Magical Power
+20%
Attack Speed

Ne Zha
WolfyNours
Ne Zha
15
4 / 7 / 4
8,647
786
10,952
11,034
4,680
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Heavy Mace

Heavy Mace

+30
Physical Power

Horus
iCooook
Horus
15
2 / 6 / 7
8,533
776
3,399
14,763
13,050
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

98
Kill Participation
39
27
Kills
12
12
Deaths
27
71
Assists
27
Player
Kills
Deaths
Assists
KDA
W
Medusa
 
Medusa
9
1
12
15
W
Danzaburou
BeingAB
Danzaburou
10
4
14
4.25
L
Scylla
Ma-shira
Scylla
4
4
5
1.63
W
Chang'e
NEPTUNON
Chang'e
1
2
13
3.75
L
Zhong Kui
Sajmon09
Zhong Kui
2
4
5
1.13
W
Cthulhu
SeargantTea
Cthulhu
3
2
21
6.75
L
Freya
THEHaagi
Freya
0
6
6
0.5
L
Ne Zha
WolfyNours
Ne Zha
4
7
4
0.86
L
Horus
iCooook
Horus
2
6
7
0.92
W
Hera
4
3
11
3.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,610
Damage
41,836
56,187
Taken
57,271
29,282
Mitigated
37,310
30,020
Healing
18,521
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
 
Medusa
12,690
4,066
1,051
1,092
9,457
4,352
1,065
4,022
5,435
0
28,473
W
Danzaburou
BeingAB
Danzaburou
14,158
5,748
240
3,774
12,815
5,349
532
5,741
6,923
0
29,243
L
Scylla
Ma-shira
Scylla
11,159
478
209
1,043
9,315
3,544
0
4,957
4,358
30,053
301
W
Chang'e
NEPTUNON
Chang'e
4,779
454
11,677
4,999
9,083
3,212
576
3,634
5,329
8,657
45
L
Zhong Kui
Sajmon09
Zhong Kui
12,146
480
1,167
2,932
12,131
12,000
0
5,834
6,297
20,514
0
W
Cthulhu
SeargantTea
Cthulhu
11,241
171
1,581
2,214
14,376
12,388
147
8,769
5,488
20,380
534
L
Freya
THEHaagi
Freya
4,180
1,173
873
1,092
10,028
4,036
0
4,784
5,244
12,213
0
L
Ne Zha
WolfyNours
Ne Zha
10,952
1,517
148
1,436
11,034
4,680
0
4,539
6,495
0
26,167
L
Horus
iCooook
Horus
3,399
1,277
5,078
4,543
14,763
13,050
0
5,950
8,813
0
7,834
W
Hera
10,742
2,158
2,257
1,135
10,456
3,981
1,389
5,184
5,154
27,789
458

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,425
Gold Earned
42,387
148
Minions Killed
123
0
Camps Cleared
0
1,093,923
Distance Traveled
942,601
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
10,203
928
41
4
0
219,124
0
W
Danzaburou
10,832
985
31
3
0
200,833
0
L
Scylla
9,657
878
51
5
0
202,612
0
W
Chang'e
8,566
779
7
1
0
228,973
0
L
Zhong Kui
8,261
751
25
2
0
177,162
0
W
Cthulhu
10,540
958
23
2
0
220,654
0
L
Freya
7,289
663
17
2
0
182,860
0
L
Ne Zha
8,647
786
14
1
0
205,504
0
L
Horus
8,533
776
16
1
0
174,463
0
W
Hera
10,284
935
46
4
0
224,339
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role