Player Matchup

Anhur
Anhur
 
Anhur
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Loki
Loki
Blinxman
Loki
Level 129
God Stats
2W - 1L
1,458 SR
Queue Stats
45W - 38L
1,499 Elo+
Solo
Ne Zha
Ne Zha
MOAVG
Ne Zha
Level 137
God Stats
1W - 0L
1,500 SR
Queue Stats
88W - 81L
1,553 Elo+
Solo
Horus
Horus
Sethuss
Horus
Level 190
God Stats
5W - 4L
1,662 SR
Queue Stats
244W - 266L
1,490 Elo+
Party 2
Sol
Sol
Ter0zak
Sol
Level 149
God Stats
6W - 6L
1,651 SR
Queue Stats
96W - 107L
1,483 Elo+
Party 2
Team Averages
Level 150
1,554 SR
1,505 Elo+

VS

Team Averages
Level 135
1,393 SR
1,538 Elo+
Scylla
Scylla
 
Scylla
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Mercury
Mercury
Chivalric
Mercury
Level 158
God Stats
0W - 3L
1,157 SR
Queue Stats
78W - 87L
1,453 Elo+
Solo
Hercules
Hercules
The_Darkman158
Hercules
Level 146
God Stats
1W - 2L
1,491 SR
Queue Stats
44W - 54L
1,471 Elo+
Solo
Bacchus
Bacchus
Trizzy TC
Bacchus
Level 66
God Stats
0W - 2L
1,265 SR
Queue Stats
63W - 57L
1,638 Elo+
Party 1
Ix Chel
Ix Chel
ttvgudda704
Ix Chel
Level 149
God Stats
5W - 8L
1,553 SR
Queue Stats
315W - 300L
1,628 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
11
0 / 2 / 6
6,402
915
4,040
3,904
1,377
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Loki
13
0 / 1 / 4
6,753
965
4,218
4,181
1,652
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Ne Zha
MOAVG
Ne Zha
11
2 / 1 / 4
7,020
1,003
4,759
3,867
1,925
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Horus
Sethuss
Horus
12
0 / 0 / 6
7,194
1,028
1,358
5,856
4,504
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sol
14
5 / 0 / 2
8,064
1,152
6,866
5,134
2,444
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
 
Scylla
7
0 / 2 / 2
5,338
763
1,077
2,291
514
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Mercury
Chivalric
Mercury
13
2 / 2 / 2
6,099
871
6,380
5,310
2,179
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Hercules
9
1 / 0 / 1
5,437
777
2,322
4,799
2,452
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Bacchus
Trizzy TC
Bacchus
11
0 / 2 / 4
6,000
857
3,022
5,995
6,225
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Ix Chel
ttvgudda704
Ix Chel
13
1 / 1 / 3
6,006
858
5,013
5,556
1,685
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
16
7
Kills
4
4
Deaths
7
22
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Anhur
 
Anhur
0
2
6
1.5
L
Scylla
 
Scylla
0
2
2
0.5
W
Loki
0
1
4
2
L
Mercury
Chivalric
Mercury
2
2
2
1.5
W
Ne Zha
MOAVG
Ne Zha
2
1
4
4
W
Horus
Sethuss
Horus
0
0
6
3
W
Sol
5
0
2
6
L
Hercules
1
0
1
1.5
L
Bacchus
Trizzy TC
Bacchus
0
2
4
1
L
Ix Chel
ttvgudda704
Ix Chel
1
1
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,241
Damage
17,814
22,942
Taken
23,951
11,902
Mitigated
13,055
11,399
Healing
8,978
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anhur
 
Anhur
4,040
1,540
0
492
3,904
1,377
1,388
649
3,255
0
10,425
L
Scylla
 
Scylla
1,077
37
0
178
2,291
514
0
1,009
1,168
4,107
0
W
Loki
4,218
222
455
468
4,181
1,652
0
1,807
2,374
0
13,945
L
Mercury
Chivalric
Mercury
6,380
223
408
1,161
5,310
2,179
0
659
4,561
0
11,883
W
Ne Zha
MOAVG
Ne Zha
4,759
128
0
208
3,867
1,925
164
1,583
2,284
0
13,107
W
Horus
Sethuss
Horus
1,358
626
4,218
3,041
5,856
4,504
151
2,786
3,070
0
2,912
W
Sol
6,866
1,852
625
1,892
5,134
2,444
911
2,287
2,847
17,835
757
L
Hercules
2,322
276
147
2,909
4,799
2,452
0
1,487
3,210
0
3,717
L
Bacchus
Trizzy TC
Bacchus
3,022
232
293
913
5,995
6,225
0
1,314
4,524
3,548
0
L
Ix Chel
ttvgudda704
Ix Chel
5,013
539
1,026
1,943
5,556
1,685
0
1,465
3,933
16,466
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,433
Gold Earned
28,880
88
Minions Killed
44
0
Camps Cleared
0
761,038
Distance Traveled
653,879
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
6,402
915
12
2
0
139,782
0
L
Scylla
5,338
763
9
1
0
48,375
0
W
Loki
6,753
965
16
2
0
153,398
0
L
Mercury
6,099
871
16
2
0
142,231
0
W
Ne Zha
7,020
1,003
19
3
0
126,836
0
W
Horus
7,194
1,028
4
1
0
183,564
0
W
Sol
8,064
1,152
37
5
0
157,458
0
L
Hercules
5,437
777
5
1
0
155,235
0
L
Bacchus
6,000
857
1
0
0
143,345
0
L
Ix Chel
6,006
858
13
2
0
164,693
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role