Player Matchup

Fenrir
Fenrir
Silver III
CastingCouchGM
Fenrir
Silver III
Level 120
God Stats
1W - 0L
1,456 SR
Queue Stats
48W - 67L
808 MMR
Party 1
Neith
Neith
Silver III
Gstatus44
Neith
Silver III
Level 158
God Stats
3W - 7L
1,401 SR
Queue Stats
173W - 210L
647 MMR
Solo
Jormungandr
Jormungandr
Silver III
HellfireGoth698
Jormungandr
Silver III
Level 158
God Stats
80W - 69L
1,553 SR
Queue Stats
557W - 608L
721 MMR
Solo
Ra
Ra
Silver III
KILLER_TIGER_09
Ra
Silver III
Level 126
God Stats
4W - 2L
1,495 SR
Queue Stats
260W - 299L
853 MMR
Party 1
Xing Tian
Xing Tian
Silver III
velomantras
Xing Tian
Silver III
Level 69
God Stats
17W - 12L
1,560 SR
Queue Stats
217W - 250L
771 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 126
1,493 SR
760 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 93
1,466 SR
757 MMR
Janus
Janus
Silver III
CanYouChillBr00
Janus
Silver III
Level 85
God Stats
15W - 28L
1,419 SR
Queue Stats
131W - 158L
876 MMR
Solo
Martichoras
Martichoras
Silver IV
Justantonio1446
Martichoras
Silver IV
Level 62
God Stats
5W - 14L
1,380 SR
Queue Stats
20W - 36L
882 MMR
Solo
Ganesha
Ganesha
Silver III
KiLLLLCAMMMM
Ganesha
Silver III
Level 143
God Stats
50W - 56L
1,513 SR
Queue Stats
119W - 145L
839 MMR
Solo
Sylvanus
Sylvanus
Silver V
Wivi90
Sylvanus
Silver V
Level 100
God Stats
3W - 4L
1,553 SR
Queue Stats
104W - 136L
595 MMR
Solo
Mulan
Mulan
Bronze II
elcheba
Mulan
Bronze II
Level 77
God Stats
18W - 21L
1,467 SR
Queue Stats
102W - 126L
595 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
11 / 1 / 4
9,789
576
10,555
12,094
5,725
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Neith
Gstatus44
Neith
14
2 / 2 / 7
8,297
488
12,910
7,845
2,599
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Jormungandr
HellfireGoth698
Jormungandr
16
7 / 3 / 6
10,693
629
12,684
14,193
7,689
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

15
5 / 3 / 5
9,559
562
8,860
9,949
3,781
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Xing Tian
velomantras
Xing Tian
14
2 / 1 / 8
7,871
463
7,594
14,140
12,950
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Bans
CthulhuChronosCabrakan

VS

Bans
Nu WaHeraArachne
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
6 / 6 / 0
8,772
516
7,388
10,372
2,527
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Martichoras
Justantonio1446
Martichoras
11
1 / 4 / 3
6,508
383
7,352
12,881
4,736
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Ganesha
KiLLLLCAMMMM
Ganesha
11
0 / 3 / 2
6,912
407
6,329
13,395
9,658
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Sylvanus
Wivi90
Sylvanus
12
1 / 6 / 1
7,470
439
4,620
14,328
6,734
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Mulan
elcheba
Mulan
12
2 / 8 / 5
7,600
447
9,266
18,577
7,448
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

57
Kill Participation
21
27
Kills
10
10
Deaths
27
30
Assists
11
Player
Kills
Deaths
Assists
KDA
L
6
6
0
1
W
11
1
4
13
W
Neith
Gstatus44
Neith
2
2
7
2.75
W
Jormungandr
HellfireGoth698
Jormungandr
7
3
6
3.33
L
Martichoras
Justantonio1446
Martichoras
1
4
3
0.63
W
5
3
5
2.5
L
Ganesha
KiLLLLCAMMMM
Ganesha
0
3
2
0.33
L
Sylvanus
Wivi90
Sylvanus
1
6
1
0.25
L
Mulan
elcheba
Mulan
2
8
5
0.56
W
Xing Tian
velomantras
Xing Tian
2
1
8
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,603
Damage
34,955
58,221
Taken
69,553
32,744
Mitigated
31,103
11,198
Healing
15,713
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,388
176
0
1,482
10,372
2,527
0
5,061
4,550
46,894
1,048
W
10,555
2,547
0
1,481
12,094
5,725
937
3,365
8,549
0
68,531
W
Neith
Gstatus44
Neith
12,910
5,713
0
2,357
7,845
2,599
713
1,275
6,558
0
65,964
W
Jormungandr
HellfireGoth698
Jormungandr
12,684
3,973
0
2,976
14,193
7,689
786
4,550
9,573
70,641
3,126
L
Martichoras
Justantonio1446
Martichoras
7,352
1,714
0
2,047
12,881
4,736
0
2,413
10,428
0
35,267
W
8,860
526
1,223
2,130
9,949
3,781
331
5,000
4,603
56,411
256
L
Ganesha
KiLLLLCAMMMM
Ganesha
6,329
183
0
3,879
13,395
9,658
0
3,557
9,746
29,219
0
L
Sylvanus
Wivi90
Sylvanus
4,620
761
507
3,982
14,328
6,734
0
9,418
4,870
30,971
5,466
L
Mulan
elcheba
Mulan
9,266
1,483
0
3,816
18,577
7,448
0
6,864
11,459
0
42,456
W
Xing Tian
velomantras
Xing Tian
7,594
574
0
1,031
14,140
12,950
0
3,297
10,803
27,348
2,560

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,209
Gold Earned
37,262
469
Minions Killed
307
0
Camps Cleared
0
1,682,310
Distance Traveled
1,466,741
6
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
8,772
516
108
6
0
306,406
7
W
Fenrir
9,789
576
110
6
0
403,395
2
W
Neith
8,297
488
106
6
0
316,062
4
W
Jormungandr
10,693
629
126
7
0
302,082
0
L
Martichoras
6,508
383
74
4
0
268,286
0
W
Ra
9,559
562
103
6
0
347,205
0
L
Ganesha
6,912
407
7
0
0
310,331
6
L
Sylvanus
7,470
439
63
4
0
256,350
3
L
Mulan
7,600
447
55
3
0
325,368
0
W
Xing Tian
7,871
463
24
1
0
313,566
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role