Player Matchup

Ullr
Ullr
 
Ullr
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Bacchus
Bacchus
 
Bacchus
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tiamat
Tiamat
Cycoch
Tiamat
Level 194
God Stats
14W - 16L
1,481 SR
Queue Stats
425W - 437L
1,505 Elo+
Party 1
Cthulhu
Cthulhu
gromila
Cthulhu
Level 105
God Stats
1W - 3L
1,425 SR
Queue Stats
233W - 228L
1,552 Elo+
Solo
Horus
Horus
mederlah
Horus
Level 235
God Stats
4W - 2L
1,631 SR
Queue Stats
172W - 190L
1,498 Elo+
Party 1
Team Averages
Level 168
1,507 SR
1,511 Elo+

VS

Team Averages
Level 144
1,444 SR
1,521 Elo+
Hercules
Hercules
 
Hercules
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chronos
Chronos
 
Chronos
Level 174
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ymir
Ymir
Bife69
Ymir
Level 143
God Stats
1W - 1L
1,301 SR
Queue Stats
65W - 65L
1,484 Elo+
Solo
Ix Chel
Ix Chel
Canayo
Ix Chel
Level 169
God Stats
6W - 9L
1,400 SR
Queue Stats
1,009W - 1,072L
1,588 Elo+
Solo
Bellona
Bellona
l ProToZ
Bellona
Level 108
God Stats
3W - 2L
1,518 SR
Queue Stats
204W - 209L
1,531 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ullr
 
Ullr
13
1 / 0 / 3
6,249
1,042
4,354
3,899
1,619
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bacchus
 
Bacchus
5
0 / 0 / 0
4,472
745
0
0
0
Tiamat
Cycoch
Tiamat
11
3 / 1 / 1
6,036
1,006
7,954
4,229
3,373
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cthulhu
gromila
Cthulhu
10
1 / 1 / 4
5,719
953
8,517
6,380
4,258
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Horus
mederlah
Horus
9
0 / 3 / 1
5,348
891
2,764
7,956
4,639
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
12
2 / 2 / 3
6,395
1,066
6,306
9,410
9,311
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Talisman

Talisman

+75
Health
+15
Magical Protection

Chronos
 
Chronos
12
0 / 0 / 4
6,236
1,039
3,337
5,278
2,823
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ymir
Bife69
Ymir
8
0 / 1 / 2
5,774
962
2,124
4,565
3,699
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ix Chel
Canayo
Ix Chel
11
0 / 1 / 2
5,833
972
3,691
3,444
1,353
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Jeweled Studs

Jeweled Studs

+20
Physical Power
+30
Magical Power
+10%
Cooldown Reduction
+20
Mp 5

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Bellona
l ProToZ
Bellona
11
3 / 2 / 2
6,499
1,083
5,818
8,585
7,024
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
18
5
Kills
5
5
Deaths
6
9
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Ullr
 
Ullr
1
0
3
2.5
L
Bacchus
 
Bacchus
0
0
0
0
W
Hercules
 
Hercules
2
2
3
1.75
W
Chronos
 
Chronos
0
0
4
2
W
Ymir
Bife69
Ymir
0
1
2
1
W
Ix Chel
Canayo
Ix Chel
0
1
2
1
L
Tiamat
Cycoch
Tiamat
3
1
1
3.5
L
Cthulhu
gromila
Cthulhu
1
1
4
3
W
Bellona
l ProToZ
Bellona
3
2
2
2
L
Horus
mederlah
Horus
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,589
Damage
21,276
22,464
Taken
31,282
13,889
Mitigated
24,210
9,534
Healing
14,942
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ullr
 
Ullr
4,354
1,437
646
1,582
3,899
1,619
0
1,239
2,580
0
15,341
L
Bacchus
 
Bacchus
0
0
0
0
0
0
0
0
0
0
0
W
Hercules
 
Hercules
6,306
1,225
0
2,752
9,410
9,311
0
4,815
4,595
0
9,415
W
Chronos
 
Chronos
3,337
1,726
320
1,825
5,278
2,823
1,329
3,244
2,034
17,179
530
W
Ymir
Bife69
Ymir
2,124
109
0
444
4,565
3,699
0
1,952
2,613
4,121
716
W
Ix Chel
Canayo
Ix Chel
3,691
651
6,426
1,685
3,444
1,353
165
1,680
1,764
7,934
0
L
Tiamat
Cycoch
Tiamat
7,954
1,115
1,041
1,170
4,229
3,373
0
815
3,330
13,941
0
L
Cthulhu
gromila
Cthulhu
8,517
164
773
1,650
6,380
4,258
0
2,299
3,865
14,218
815
W
Bellona
l ProToZ
Bellona
5,818
435
337
1,153
8,585
7,024
0
4,375
4,210
0
8,266
L
Horus
mederlah
Horus
2,764
1,444
832
1,840
7,956
4,639
0
4,672
3,145
0
3,482

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,824
Gold Earned
30,737
53
Minions Killed
75
0
Camps Cleared
0
518,159
Distance Traveled
557,661
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ullr
6,249
1,042
16
3
0
136,280
0
L
Bacchus
4,472
745
0
0
0
0
0
W
Hercules
6,395
1,066
12
2
0
127,476
0
W
Chronos
6,236
1,039
30
5
0
110,987
0
W
Ymir
5,774
962
5
1
0
73,564
0
W
Ix Chel
5,833
972
22
4
0
126,927
0
L
Tiamat
6,036
1,006
15
3
0
129,903
0
L
Cthulhu
5,719
953
22
4
0
128,448
0
W
Bellona
6,499
1,083
6
1
0
118,707
0
L
Horus
5,348
891
0
0
0
123,528
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role