Player Matchup

Atlas
Atlas
DjD_Wreckless
Atlas
Level 81
God Stats
0W - 1L
1,500 SR
Queue Stats
234W - 249L
1,449 Elo+
Solo
Mercury
Mercury
IDKBagman
Mercury
Level 97
God Stats
0W - 3L
1,224 SR
Queue Stats
222W - 255L
1,508 Elo+
Solo
Horus
Horus
LNCCTFRTRAPLMCDV
Horus
Level 118
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 17L
1,462 Elo+
Solo
Chiron
Chiron
TRIXRetro
Chiron
Level 88
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,777 Elo+
Solo
Gilgamesh
Gilgamesh
those_sweat7
Gilgamesh
Level 121
God Stats
0W - 1L
1,500 SR
Queue Stats
167W - 166L
1,476 Elo+
Solo
Team Averages
Level 101
1,445 SR
1,534 Elo+

VS

Team Averages
Level 124
1,497 SR
1,552 Elo+
Sun Wukong
Sun Wukong
CasualKang
Sun Wukong
Level 85
God Stats
5W - 1L
1,530 SR
Queue Stats
192W - 226L
1,487 Elo+
Solo
Sol
Sol
CrayonMunchr646
Sol
Level 109
God Stats
1W - 0L
1,500 SR
Queue Stats
44W - 43L
1,518 Elo+
Solo
Anhur
Anhur
H2L1
Anhur
Level 149
God Stats
2W - 1L
1,502 SR
Queue Stats
40W - 13L
1,704 Elo+
Solo
Bellona
Bellona
Jerkkz619
Bellona
Level 144
God Stats
2W - 0L
1,455 SR
Queue Stats
4W - 5L
1,643 Elo+
Solo
Ra
Ra
Lord Wicced
Ra
Level 133
God Stats
2W - 0L
1,500 SR
Queue Stats
18W - 21L
1,411 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 2 / 2
5,028
1,006
3,566
5,163
2,309
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Mercury
IDKBagman
Mercury
7
0 / 3 / 2
4,589
918
1,164
3,063
947
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

1
0 / 0 / 0
1,220
244
0
0
0
Chiron
TRIXRetro
Chiron
11
1 / 1 / 2
5,313
1,063
4,173
3,525
1,275
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Gilgamesh
those_sweat7
Gilgamesh
10
2 / 2 / 1
5,541
1,108
4,029
8,158
4,688
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
CasualKang
Sun Wukong
11
0 / 0 / 7
5,778
1,156
3,411
3,762
2,614
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

10
1 / 0 / 5
5,836
1,167
1,987
2,730
793
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Anhur
H2L1
Anhur
10
2 / 2 / 3
5,898
1,180
4,308
4,526
1,521
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bellona
Jerkkz619
Bellona
10
1 / 0 / 5
5,694
1,139
4,727
5,432
5,327
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

11
4 / 1 / 3
6,233
1,247
2,521
2,486
821
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
31
3
Kills
8
8
Deaths
3
7
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
CasualKang
Sun Wukong
0
0
7
3.5
W
1
0
5
3.5
L
0
2
2
0.5
W
Anhur
H2L1
Anhur
2
2
3
1.75
L
Mercury
IDKBagman
Mercury
0
3
2
0.33
W
Bellona
Jerkkz619
Bellona
1
0
5
3.5
L
0
0
0
0
W
4
1
3
5.5
L
Chiron
TRIXRetro
Chiron
1
1
2
2
L
Gilgamesh
those_sweat7
Gilgamesh
2
2
1
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,932
Damage
16,954
19,909
Taken
18,936
9,219
Mitigated
11,076
5,234
Healing
9,122
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
CasualKang
Sun Wukong
3,411
38
537
468
3,762
2,614
365
746
2,902
0
8,295
W
1,987
296
1,916
1,569
2,730
793
164
696
1,961
7,626
0
L
3,566
976
113
359
5,163
2,309
0
465
4,484
9,033
0
W
Anhur
H2L1
Anhur
4,308
2,747
0
903
4,526
1,521
565
1,032
3,421
0
9,391
L
Mercury
IDKBagman
Mercury
1,164
333
179
154
3,063
947
0
1,401
1,662
0
1,944
W
Bellona
Jerkkz619
Bellona
4,727
1,155
27
1,344
5,432
5,327
213
883
4,439
0
7,760
L
0
0
0
0
0
0
0
0
0
0
0
W
2,521
115
1,490
868
2,486
821
0
209
2,244
9,963
0
L
Chiron
TRIXRetro
Chiron
4,173
826
782
939
3,525
1,275
0
1,300
2,183
0
10,873
L
Gilgamesh
those_sweat7
Gilgamesh
4,029
432
389
2,319
8,158
4,688
0
1,300
6,576
0
7,868

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,691
Gold Earned
29,439
38
Minions Killed
64
0
Camps Cleared
0
359,347
Distance Traveled
521,909
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
5,778
1,156
11
2
0
109,221
0
W
Sol
5,836
1,167
11
2
0
122,813
0
L
Atlas
5,028
1,006
9
2
0
96,735
0
W
Anhur
5,898
1,180
14
3
0
85,109
0
L
Mercury
4,589
918
1
0
0
57,475
0
W
Bellona
5,694
1,139
16
3
0
112,511
0
L
Horus
1,220
244
0
0
0
0
0
W
Ra
6,233
1,247
12
2
0
92,255
0
L
Chiron
5,313
1,063
22
4
0
94,851
0
L
Gilgamesh
5,541
1,108
6
1
0
110,286
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role