Player Matchup

Ra
Ra
CooKo3033
Ra
Level 171
God Stats
31W - 20L
1,583 SR
Queue Stats
505W - 544L
1,471 Elo+
Solo
Artemis
Artemis
EliasJp
Artemis
Level 162
God Stats
1W - 0L
1,500 SR
Queue Stats
370W - 372L
1,487 Elo+
Solo
Thanatos
Thanatos
WesleiDev
Thanatos
Level 109
God Stats
6W - 0L
1,895 SR
Queue Stats
46W - 36L
1,528 Elo+
Solo
Ymir
Ymir
lucianoRJplay
Ymir
Level 149
God Stats
49W - 37L
1,566 SR
Queue Stats
549W - 543L
1,487 Elo+
Solo
Cupid
Cupid
oBRANCAo
Cupid
Level 152
God Stats
29W - 18L
1,576 SR
Queue Stats
333W - 320L
1,541 Elo+
Solo
Team Averages
Level 149
1,624 SR
1,503 Elo+

VS

Team Averages
Level 128
1,583 SR
1,546 Elo+
Artio
Artio
 
Artio
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Jormungandr
Jormungandr
 
Jormungandr
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sun Wukong
Sun Wukong
GhighSD
Sun Wukong
Level 92
God Stats
1W - 2L
1,641 SR
Queue Stats
83W - 48L
1,612 Elo+
Solo
Anubis
Anubis
JOTA001
Anubis
Level 120
God Stats
47W - 50L
1,582 SR
Queue Stats
610W - 589L
1,511 Elo+
Solo
Ullr
Ullr
allamata
Ullr
Level 164
God Stats
9W - 3L
1,693 SR
Queue Stats
157W - 146L
1,607 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
5 / 1 / 1
8,006
728
6,529
6,971
2,785
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Artemis
EliasJp
Artemis
11
1 / 0 / 0
5,787
526
4,652
4,573
1,246
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Thanatos
WesleiDev
Thanatos
10
1 / 1 / 4
5,548
504
3,232
8,880
2,862
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

11
0 / 0 / 4
6,640
604
4,867
7,443
3,559
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Cupid
oBRANCAo
Cupid
12
1 / 1 / 0
6,809
619
4,709
8,606
2,702
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
 
Artio
9
1 / 2 / 0
5,515
501
1,834
9,948
6,248
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Jormungandr
 
Jormungandr
10
0 / 4 / 0
5,427
493
4,061
7,711
2,906
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sun Wukong
GhighSD
Sun Wukong
13
2 / 1 / 0
7,041
640
6,245
10,196
7,025
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Anubis
JOTA001
Anubis
1
0 / 0 / 0
2,103
191
0
0
0
Ullr
10
0 / 1 / 1
5,477
498
5,528
7,642
2,087
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
4
8
Kills
3
3
Deaths
8
9
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Artio
 
Artio
1
2
0
0.5
L
Jormungandr
 
Jormungandr
0
4
0
0
W
5
1
1
5.5
W
Artemis
EliasJp
Artemis
1
0
0
1
L
Sun Wukong
GhighSD
Sun Wukong
2
1
0
2
L
Anubis
JOTA001
Anubis
0
0
0
0
W
Thanatos
WesleiDev
Thanatos
1
1
4
3
L
Ullr
0
1
1
0.5
W
0
0
4
2
W
Cupid
oBRANCAo
Cupid
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,989
Damage
17,668
36,473
Taken
35,497
13,154
Mitigated
18,266
18,561
Healing
6,840
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artio
 
Artio
1,834
288
120
2,382
9,948
6,248
0
3,782
6,064
14,771
0
L
Jormungandr
 
Jormungandr
4,061
813
0
1,016
7,711
2,906
0
3,219
4,270
31,346
5,669
W
6,529
646
893
2,904
6,971
2,785
208
1,638
5,333
69,765
0
W
Artemis
EliasJp
Artemis
4,652
1,491
0
1,584
4,573
1,246
0
262
4,311
0
40,323
L
Sun Wukong
GhighSD
Sun Wukong
6,245
670
0
2,322
10,196
7,025
0
958
9,192
0
53,847
L
Anubis
JOTA001
Anubis
0
0
0
0
0
0
0
0
0
0
0
W
Thanatos
WesleiDev
Thanatos
3,232
368
0
5,159
8,880
2,862
0
927
7,953
0
39,518
L
Ullr
5,528
1,979
0
1,000
7,642
2,087
0
2,777
4,649
0
39,200
W
4,867
1,188
0
3,366
7,443
3,559
422
1,980
5,463
32,026
2,126
W
Cupid
oBRANCAo
Cupid
4,709
2,991
0
4,655
8,606
2,702
0
774
7,832
0
48,043

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,790
Gold Earned
25,563
437
Minions Killed
255
0
Camps Cleared
0
1,123,392
Distance Traveled
873,795
1
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artio
5,515
501
22
2
0
219,646
4
L
Jormungandr
5,427
493
67
6
0
182,962
0
W
Ra
8,006
728
135
12
0
253,259
0
W
Artemis
5,787
526
65
6
0
221,844
0
L
Sun Wukong
7,041
640
88
8
0
233,852
4
L
Anubis
2,103
191
0
0
0
0
0
W
Thanatos
5,548
504
71
6
0
243,176
0
L
Ullr
5,477
498
78
7
0
237,335
3
W
Ymir
6,640
604
62
6
0
205,968
0
W
Cupid
6,809
619
104
9
0
199,145
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role