Player Matchup

Artemis
Artemis
 
Artemis
Level 90
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ra
Ra
I Pour Tris
Ra
Level 101
God Stats
1W - 3L
1,522 SR
Queue Stats
387W - 380L
1,448 Elo+
Party 1
Bacchus
Bacchus
I Pour Wock
Bacchus
Level 62
God Stats
1W - 2L
1,760 SR
Queue Stats
59W - 62L
1,510 Elo+
Party 1
Thanatos
Thanatos
JuiceNozzle
Thanatos
Level 147
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 20L
1,451 Elo+
Solo
Osiris
Osiris
ayyyyyeZach
Osiris
Level 149
God Stats
5W - 8L
1,572 SR
Queue Stats
221W - 210L
1,537 Elo+
Solo
Team Averages
Level 110
1,571 SR
1,489 Elo+

VS

Team Averages
Level 115
1,554 SR
1,484 Elo+
Kumbhakarna
Kumbhakarna
G325 13th
Kumbhakarna
Level 147
God Stats
3W - 1L
1,772 SR
Queue Stats
30W - 31L
1,477 Elo+
Solo
Agni
Agni
HeliosTheSun_God
Agni
Level 65
God Stats
2W - 1L
1,500 SR
Queue Stats
175W - 199L
1,464 Elo+
Solo
Charybdis
Charybdis
JokerAK13
Charybdis
Level 127
God Stats
4W - 4L
1,334 SR
Queue Stats
169W - 182L
1,476 Elo+
Solo
Kali
Kali
Thalous
Kali
Level 89
God Stats
10W - 9L
1,583 SR
Queue Stats
61W - 64L
1,539 Elo+
Solo
Shiva
Shiva
tyoo8047
Shiva
Level 146
God Stats
7W - 6L
1,581 SR
Queue Stats
510W - 521L
1,462 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
 
Artemis
10
0 / 3 / 2
5,839
487
4,754
5,815
1,700
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

10
0 / 3 / 0
5,904
492
3,222
6,681
2,422
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bacchus
I Pour Wock
Bacchus
10
2 / 1 / 1
6,394
533
4,035
8,168
6,288
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Thanatos
JuiceNozzle
Thanatos
11
2 / 3 / 3
6,328
527
4,883
12,664
4,318
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Osiris
12
2 / 1 / 0
7,246
604
6,405
11,222
9,451
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kumbhakarna
G325 13th
Kumbhakarna
10
2 / 3 / 5
6,101
508
4,363
8,298
4,479
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Renewing Talisman

Renewing Talisman

+35
Magical Protection
+150
Health

PASSIVE - Gain a stack each time you damage or are damaged by an enemy god, once per ability. Upon reaching 5 stacks, lose all stacks and restore 100 Mana in a 40 unit radius around you.

12
1 / 0 / 1
6,080
507
4,018
3,941
1,129
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Charybdis
JokerAK13
Charybdis
13
2 / 0 / 5
7,261
605
5,742
7,946
2,635
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Kali
Thalous
Kali
11
5 / 1 / 2
7,245
604
6,083
8,160
3,157
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Fatalis

Fatalis

+75
Health
+5
Penetration
+10%
Attack Speed
+5%
Movement Speed

Shiva
tyoo8047
Shiva
13
1 / 2 / 1
7,075
590
8,936
10,769
4,372
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
25
6
Kills
11
11
Deaths
6
6
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Artemis
 
Artemis
0
3
2
0.33
W
Kumbhakarna
G325 13th
Kumbhakarna
2
3
5
1.5
W
1
0
1
1.5
L
0
3
0
0
L
Bacchus
I Pour Wock
Bacchus
2
1
1
2.5
W
Charybdis
JokerAK13
Charybdis
2
0
5
4.5
L
Thanatos
JuiceNozzle
Thanatos
2
3
3
1.17
W
Kali
Thalous
Kali
5
1
2
6
L
Osiris
2
1
0
2
W
Shiva
tyoo8047
Shiva
1
2
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,299
Damage
29,142
44,550
Taken
39,114
24,179
Mitigated
15,772
20,971
Healing
15,252
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artemis
 
Artemis
4,754
1,419
0
1,516
5,815
1,700
0
363
5,452
0
33,699
W
Kumbhakarna
G325 13th
Kumbhakarna
4,363
568
0
780
8,298
4,479
0
2,770
5,230
10,425
2,761
W
4,018
286
0
1,185
3,941
1,129
0
1,038
2,711
37,722
449
L
3,222
147
564
2,228
6,681
2,422
0
3,455
3,226
34,006
0
L
Bacchus
I Pour Wock
Bacchus
4,035
448
0
2,162
8,168
6,288
0
2,004
6,164
17,614
1,001
W
Charybdis
JokerAK13
Charybdis
5,742
2,818
0
4,664
7,946
2,635
896
1,192
6,628
0
53,029
L
Thanatos
JuiceNozzle
Thanatos
4,883
1,418
0
10,875
12,664
4,318
0
1,805
10,859
0
48,751
W
Kali
Thalous
Kali
6,083
2,488
0
5,289
8,160
3,157
0
373
7,787
0
37,832
L
Osiris
6,405
1,349
0
3,626
11,222
9,451
0
61
11,161
0
55,885
W
Shiva
tyoo8047
Shiva
8,936
565
35
3,299
10,769
4,372
0
963
9,134
0
53,499

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,711
Gold Earned
33,762
354
Minions Killed
320
0
Camps Cleared
0
1,211,673
Distance Traveled
1,150,812
9
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artemis
5,839
487
64
5
0
193,793
0
W
Kumbhakarna
6,101
508
15
1
0
232,729
2
W
Agni
6,080
507
63
5
0
209,283
0
L
Ra
5,904
492
73
6
0
237,529
5
L
Bacchus
6,394
533
26
2
0
261,372
0
W
Charybdis
7,261
605
88
7
0
202,461
0
L
Thanatos
6,328
527
86
7
0
282,224
0
W
Kali
7,245
604
60
5
0
242,634
2
L
Osiris
7,246
604
105
9
0
236,755
4
W
Shiva
7,075
590
94
8
0
263,705
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role