Player Matchup

Sylvanus
Sylvanus
 
Sylvanus
Level 176
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kukulkan
Kukulkan
 
Kukulkan
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nu Wa
Nu Wa
Anastasia333
Nu Wa
Level 100
God Stats
44W - 31L
1,648 SR
Queue Stats
293W - 283L
1,550 Elo+
Solo
Achilles
Achilles
ArchieTv17
Achilles
Level 85
God Stats
20W - 15L
1,490 SR
Queue Stats
126W - 152L
1,438 Elo+
Solo
Hou Yi
Hou Yi
Ælphā
Hou Yi
Level 140
God Stats
8W - 4L
1,742 SR
Queue Stats
233W - 223L
1,548 Elo+
Solo
Team Averages
Level 132
1,576 SR
1,507 Elo+

VS

Team Averages
Level 120
1,427 SR
1,527 Elo+
Anubis
Anubis
 
Anubis
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ao Kuang
Ao Kuang
Meekks
Ao Kuang
Level 65
God Stats
3W - 2L
1,376 SR
Queue Stats
156W - 147L
1,502 Elo+
Solo
Guan Yu
Guan Yu
RIBBED4chef
Guan Yu
Level 146
God Stats
31W - 38L
1,427 SR
Queue Stats
730W - 705L
1,511 Elo+
Solo
Skadi
Skadi
becauseimirish
Skadi
Level 120
God Stats
4W - 5L
1,465 SR
Queue Stats
272W - 226L
1,529 Elo+
Solo
Kuzenbo
Kuzenbo
iinburn
Kuzenbo
Level 127
God Stats
1W - 0L
1,367 SR
Queue Stats
136W - 93L
1,594 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
 
Sylvanus
12
4 / 0 / 1
6,366
637
3,896
4,823
1,976
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Kukulkan
 
Kukulkan
9
2 / 1 / 1
5,500
550
1,342
1,718
378
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

7
0 / 4 / 0
4,341
434
3,688
5,383
1,098
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Achilles
ArchieTv17
Achilles
8
1 / 5 / 0
4,612
461
3,562
9,061
4,636
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Hou Yi
Ælphā
Hou Yi
6
0 / 1 / 0
4,244
424
1,575
3,571
960
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
11
0 / 4 / 1
6,179
618
1,473
5,262
1,613
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ao Kuang
Meekks
Ao Kuang
11
3 / 0 / 1
6,052
605
3,652
7,615
2,426
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Guan Yu
RIBBED4chef
Guan Yu
13
5 / 3 / 0
7,642
764
7,038
10,192
5,251
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

11
2 / 0 / 1
6,012
601
3,945
2,794
776
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Kuzenbo
iinburn
Kuzenbo
10
1 / 0 / 3
6,138
614
1,743
5,413
4,693
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
17
7
Kills
11
11
Deaths
7
2
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Sylvanus
 
Sylvanus
4
0
1
4.5
L
Kukulkan
 
Kukulkan
2
1
1
2.5
W
Anubis
 
Anubis
0
4
1
0.13
L
0
4
0
0
L
Achilles
ArchieTv17
Achilles
1
5
0
0.2
W
Ao Kuang
Meekks
Ao Kuang
3
0
1
3.5
W
Guan Yu
RIBBED4chef
Guan Yu
5
3
0
1.67
W
2
0
1
2.5
W
Kuzenbo
iinburn
Kuzenbo
1
0
3
2.5
L
Hou Yi
Ælphā
Hou Yi
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,063
Damage
17,851
24,556
Taken
31,276
9,048
Mitigated
14,759
6,470
Healing
8,951
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sylvanus
 
Sylvanus
3,896
818
60
2,512
4,823
1,976
0
1,985
2,838
33,870
12,781
L
Kukulkan
 
Kukulkan
1,342
213
0
178
1,718
378
0
1,394
324
25,682
544
W
Anubis
 
Anubis
1,473
38
0
728
5,262
1,613
0
2,962
2,150
41,233
809
L
3,688
604
0
791
5,383
1,098
0
2,209
3,174
19,680
0
L
Achilles
ArchieTv17
Achilles
3,562
1,544
0
1,874
9,061
4,636
0
0
9,061
0
21,171
W
Ao Kuang
Meekks
Ao Kuang
3,652
772
0
1,999
7,615
2,426
0
2,228
5,387
50,339
0
W
Guan Yu
RIBBED4chef
Guan Yu
7,038
1,232
0
3,652
10,192
5,251
0
996
8,812
0
49,261
W
3,945
466
0
1,237
2,794
776
686
1,014
1,780
0
46,182
W
Kuzenbo
iinburn
Kuzenbo
1,743
359
0
1,335
5,413
4,693
47
1,971
3,442
16,225
1,379
L
Hou Yi
Ælphā
Hou Yi
1,575
1,012
0
1,055
3,571
960
0
1,158
2,413
0
19,706

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,063
Gold Earned
32,023
264
Minions Killed
346
0
Camps Cleared
0
860,705
Distance Traveled
1,024,057
2
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sylvanus
6,366
637
91
9
0
202,409
0
L
Kukulkan
5,500
550
60
6
0
145,888
2
W
Anubis
6,179
618
87
9
0
185,288
2
L
Nu Wa
4,341
434
37
4
0
165,497
0
L
Achilles
4,612
461
35
4
0
189,208
0
W
Ao Kuang
6,052
605
69
7
0
219,647
2
W
Guan Yu
7,642
764
85
9
0
213,922
1
W
Skadi
6,012
601
73
7
0
200,400
0
W
Kuzenbo
6,138
614
32
3
0
204,800
2
L
Hou Yi
4,244
424
41
4
0
157,703
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role