Player Matchup

Chiron
Chiron
FNtac3
Chiron
Level 104
God Stats
9W - 5L
1,658 SR
Queue Stats
251W - 250L
1,509 Elo+
Party 1
Medusa
Medusa
Faith Clutch
Medusa
Level 67
God Stats
3W - 1L
1,485 SR
Queue Stats
262W - 293L
1,493 Elo+
Party 1
Sol
Sol
OGCorinthian
Sol
Level 187
God Stats
2W - 1L
1,313 SR
Queue Stats
41W - 47L
1,427 Elo+
Party 1
Danzaburou
Danzaburou
WorldReaperX
Danzaburou
Level 125
God Stats
4W - 2L
1,543 SR
Queue Stats
251W - 240L
1,551 Elo+
Party 1
Cthulhu
Cthulhu
camol15
Cthulhu
Level 161
God Stats
7W - 4L
1,572 SR
Queue Stats
276W - 272L
1,548 Elo+
Party 1
Team Averages
Level 129
1,514 SR
1,506 Elo+

VS

Team Averages
Level 133
1,496 SR
1,510 Elo+
Izanami
Izanami
 
Izanami
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bacchus
Bacchus
AKXXT
Bacchus
Level 128
God Stats
2W - 3L
1,512 SR
Queue Stats
112W - 110L
1,519 Elo+
Solo
Atlas
Atlas
MJVD1990
Atlas
Level 158
God Stats
9W - 12L
1,474 SR
Queue Stats
824W - 853L
1,441 Elo+
Solo
Sobek
Sobek
Q and A
Sobek
Level 108
God Stats
2W - 5L
1,433 SR
Queue Stats
187W - 198L
1,563 Elo+
Solo
Maui
Maui
Rektaesthetics
Maui
Level 144
God Stats
3W - 3L
1,562 SR
Queue Stats
69W - 71L
1,528 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
FNtac3
Chiron
12
3 / 1 / 5
6,963
1,161
5,020
2,333
805
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

Medusa
9
1 / 2 / 6
6,282
1,047
2,519
4,008
1,229
Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

11
2 / 1 / 7
6,764
1,127
7,041
3,490
1,059
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Danzaburou
WorldReaperX
Danzaburou
12
2 / 2 / 7
7,112
1,185
4,204
7,121
7,002
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 20 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Abyssal Stone

Abyssal Stone

+35
Physical Protection
+40
Magical Protection
+250
Health

PASSIVE - Successful ability damage to an enemy god applies a debuff that afflicts them with 20% Negative CDR for 5s.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Cthulhu
camol15
Cthulhu
12
1 / 1 / 8
6,810
1,135
4,932
5,508
4,943
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
1
0 / 0 / 0
1,544
257
0
0
0
Bacchus
AKXXT
Bacchus
10
0 / 3 / 5
5,422
904
5,369
5,994
6,710
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Atlas
MJVD1990
Atlas
12
1 / 3 / 4
6,162
1,027
4,620
6,617
5,782
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sobek
Q and A
Sobek
11
5 / 2 / 1
6,582
1,097
3,388
8,491
9,382
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

11
1 / 1 / 5
5,568
928
1,794
5,197
4,077
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Hide of the Nemean Lion

Hide of the Nemean Lion

+50
Physical Protection
+200
Health
+20
Hp 5

PASSIVE - Reflect 15% of all Basic Attack damage back to the attacker as Physical Damage.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
22
9
Kills
7
7
Deaths
9
33
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Izanami
 
Izanami
0
0
0
0
L
Bacchus
AKXXT
Bacchus
0
3
5
0.83
W
Chiron
FNtac3
Chiron
3
1
5
5.5
W
Medusa
1
2
6
2
L
Atlas
MJVD1990
Atlas
1
3
4
1
W
2
1
7
5.5
L
Sobek
Q and A
Sobek
5
2
1
2.75
L
1
1
5
3.5
W
Danzaburou
WorldReaperX
Danzaburou
2
2
7
2.75
W
Cthulhu
camol15
Cthulhu
1
1
8
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,716
Damage
15,171
22,460
Taken
26,299
15,038
Mitigated
25,951
7,329
Healing
6,233
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
 
Izanami
0
0
0
0
0
0
0
0
0
0
0
L
Bacchus
AKXXT
Bacchus
5,369
622
403
672
5,994
6,710
0
2,313
3,681
7,586
2,576
W
Chiron
FNtac3
Chiron
5,020
1,458
700
412
2,333
805
955
1,583
750
0
12,603
W
Medusa
2,519
799
0
781
4,008
1,229
576
2,983
1,025
0
5,489
L
Atlas
MJVD1990
Atlas
4,620
1,084
408
748
6,617
5,782
0
2,994
3,623
15,809
229
W
7,041
2,440
126
1,453
3,490
1,059
2,084
2,096
1,394
12,324
688
L
Sobek
Q and A
Sobek
3,388
264
399
2,815
8,491
9,382
0
4,060
4,431
7,709
0
L
1,794
643
172
616
5,197
4,077
0
2,509
2,688
4,411
364
W
Danzaburou
WorldReaperX
Danzaburou
4,204
1,124
545
1,421
7,121
7,002
217
4,176
2,945
513
8,027
W
Cthulhu
camol15
Cthulhu
4,932
155
382
1,509
5,508
4,943
168
2,974
2,534
9,775
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,931
Gold Earned
25,278
59
Minions Killed
43
0
Camps Cleared
0
553,256
Distance Traveled
410,548
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
1,544
257
0
0
0
0
0
L
Bacchus
5,422
904
5
1
0
105,778
0
W
Chiron
6,963
1,161
12
2
0
102,959
0
W
Medusa
6,282
1,047
6
1
0
100,968
0
L
Atlas
6,162
1,027
15
3
0
91,226
0
W
Sol
6,764
1,127
12
2
0
96,593
0
L
Sobek
6,582
1,097
11
2
0
110,070
0
L
Maui
5,568
928
12
2
0
103,474
0
W
Danzaburou
7,112
1,185
21
4
0
122,866
0
W
Cthulhu
6,810
1,135
8
1
0
129,870
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role