Player Matchup

Sun Wukong
Sun Wukong
Gold II
BoStOnStRaGlAh
Sun Wukong
Gold II
Level 122
God Stats
169W - 150L
1,571 SR
Queue Stats
482W - 527L
1,611 MMR
Party 1
Ah Puch
Ah Puch
Silver IV
Coxy8734
Ah Puch
Silver IV
Level 100
God Stats
14W - 20L
1,409 SR
Queue Stats
258W - 305L
667 MMR
Party 1
Ah Muzen Cab
Ah Muzen Cab
Gold IV
iTz xJ MvP Jx
Ah Muzen Cab
Gold IV
Level 126
God Stats
68W - 45L
1,596 SR
Queue Stats
214W - 208L
1,276 MMR
Party 1
Team Averages
Gold V
Gold V
Average Tier
Level 116
1,525 SR
1,185 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 155
1,557 SR
967 MMR
Ra
Ra
Bronze III
DMV MURDA
Ra
Bronze III
Level 125
God Stats
0W - 2L
1,577 SR
Queue Stats
12W - 42L
496 MMR
Solo
Cthulhu
Cthulhu
Silver I
PainTrain2042
Cthulhu
Silver I
Level 163
God Stats
29W - 25L
1,580 SR
Queue Stats
416W - 404L
1,131 MMR
Party 2
Surtr
Surtr
Gold V
SHO RO HEAR
Surtr
Gold V
Level 178
God Stats
1W - 7L
1,512 SR
Queue Stats
573W - 609L
1,275 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
BoStOnStRaGlAh
Sun Wukong
17
2 / 1 / 8
10,171
848
7,044
11,241
11,335
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Ah Puch
Coxy8734
Ah Puch
17
3 / 0 / 6
10,470
873
12,178
6,322
2,441
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Ah Muzen Cab
iTz xJ MvP Jx
Ah Muzen Cab
17
5 / 0 / 3
10,774
898
11,093
8,777
3,144
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bans
Ne ZhaKuzenboVulcanBacchusAchilles

VS

Bans
Nu WaThothBaron SamediZhong KuiHera
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 4 / 0
8,405
700
4,174
8,043
3,008
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Winged Blade

Winged Blade

+25
Magical Protection
+200
Health
+20%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

Cthulhu
13
1 / 4 / 0
8,488
707
8,463
12,121
9,111
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

15
0 / 2 / 1
8,458
705
6,905
14,903
12,979
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
2
10
Kills
1
1
Deaths
10
17
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
BoStOnStRaGlAh
Sun Wukong
2
1
8
6
W
Ah Puch
Coxy8734
Ah Puch
3
0
6
6
L
0
4
0
0
L
Cthulhu
1
4
0
0.25
L
0
2
1
0.25
W
Ah Muzen Cab
iTz xJ MvP Jx
Ah Muzen Cab
5
0
3
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,315
Damage
19,542
26,340
Taken
35,067
16,920
Mitigated
25,098
3,981
Healing
6,631
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
BoStOnStRaGlAh
Sun Wukong
7,044
923
0
1,880
11,241
11,335
323
3,612
6,632
0
26,276
W
Ah Puch
Coxy8734
Ah Puch
12,178
23
0
1,048
6,322
2,441
639
3,622
2,167
39,915
155
L
4,174
32
931
763
8,043
3,008
0
1,959
5,851
24,721
0
L
Cthulhu
8,463
64
538
311
12,121
9,111
0
4,070
7,591
27,533
603
L
6,905
1,381
0
4,088
14,903
12,979
0
4,750
9,446
1,814
16,924
W
Ah Muzen Cab
iTz xJ MvP Jx
Ah Muzen Cab
11,093
5,085
0
1,053
8,777
3,144
2,663
4,204
3,845
0
50,662

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,415
Gold Earned
25,351
193
Minions Killed
136
0
Camps Cleared
0
788,822
Distance Traveled
660,391
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
10,171
848
22
2
0
269,792
0
W
Ah Puch
10,470
873
94
8
0
259,992
0
L
Ra
8,405
700
51
4
0
210,090
0
L
Cthulhu
8,488
707
41
3
0
228,479
0
L
Surtr
8,458
705
44
4
0
221,822
2
W
Ah Muzen Cab
10,774
898
77
6
0
259,038
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role