Player Matchup

Hun Batz
Hun Batz
 
Hun Batz
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cerberus
Cerberus
Cerberús
Cerberus
Level 33
God Stats
4W - 1L
1,520 SR
Queue Stats
7W - 3L
1,674 Elo+
Solo
Amaterasu
Amaterasu
GaurdianAngelv1
Amaterasu
Level 160
God Stats
1W - 0L
1,559 SR
Queue Stats
411W - 376L
1,562 Elo+
Party 1
Heimdallr
Heimdallr
MasterPblo
Heimdallr
Level 155
God Stats
42W - 43L
1,516 SR
Queue Stats
628W - 565L
1,546 Elo+
Party 1
He Bo
He Bo
NoraTheExplora
He Bo
Level 164
God Stats
9W - 7L
1,718 SR
Queue Stats
314W - 254L
1,589 Elo+
Solo
Team Averages
Level 131
1,562 SR
1,574 Elo+

VS

Team Averages
Level 160
1,527 SR
1,520 Elo+
Bakasura
Bakasura
 
Bakasura
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Maui
Maui
MexicanTangents
Maui
Level 283
God Stats
15W - 15L
1,567 SR
Queue Stats
765W - 649L
1,601 Elo+
Party 2
Xbalanque
Xbalanque
Tyranicshua
Xbalanque
Level 158
God Stats
0W - 1L
1,435 SR
Queue Stats
0W - 5L
1,500 Elo+
Party 3
Achilles
Achilles
Zebrow
Achilles
Level 52
God Stats
0W - 1L
1,429 SR
Queue Stats
1W - 5L
1,500 Elo+
Party 3
Nu Wa
Nu Wa
irishcoco41
Nu Wa
Level 147
God Stats
0W - 1L
1,704 SR
Queue Stats
1W - 5L
1,500 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
 
Hun Batz
15
6 / 1 / 3
8,206
631
4,921
7,821
2,944
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cerberus
Cerberús
Cerberus
14
4 / 1 / 1
8,803
677
5,040
9,086
6,844
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Amaterasu
GaurdianAngelv1
Amaterasu
13
2 / 1 / 7
8,155
627
4,511
7,924
4,467
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Heimdallr
MasterPblo
Heimdallr
14
5 / 0 / 4
8,260
635
8,443
4,819
1,624
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Mystical Earring

Mystical Earring

+15
Mp 5

16
7 / 0 / 3
9,953
766
5,722
5,008
1,507
Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
 
Bakasura
10
2 / 5 / 1
6,134
472
3,876
9,199
2,943
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

7
0 / 5 / 2
5,638
434
2,311
10,526
5,762
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Xbalanque
Tyranicshua
Xbalanque
11
1 / 5 / 2
6,390
492
3,202
8,115
2,290
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Achilles
Zebrow
Achilles
11
0 / 5 / 0
6,150
473
1,678
9,798
7,222
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

13
0 / 4 / 1
7,344
565
3,214
5,237
1,309
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
9
24
Kills
3
3
Deaths
24
18
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Hun Batz
 
Hun Batz
6
1
3
7.5
L
Bakasura
 
Bakasura
2
5
1
0.5
W
Cerberus
Cerberús
Cerberus
4
1
1
4.5
W
Amaterasu
GaurdianAngelv1
Amaterasu
2
1
7
5.5
W
Heimdallr
MasterPblo
Heimdallr
5
0
4
7
L
0
5
2
0.2
W
7
0
3
8.5
L
Xbalanque
Tyranicshua
Xbalanque
1
5
2
0.4
L
Achilles
Zebrow
Achilles
0
5
0
0
L
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,637
Damage
14,281
34,658
Taken
42,875
17,386
Mitigated
19,526
10,131
Healing
8,062
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hun Batz
 
Hun Batz
4,921
1,147
0
170
7,821
2,944
0
1,152
6,364
0
67,798
L
Bakasura
 
Bakasura
3,876
2,685
0
3,530
9,199
2,943
0
1,452
7,659
0
21,463
W
Cerberus
Cerberús
Cerberus
5,040
286
0
3,062
9,086
6,844
9
893
7,510
52,970
2,414
W
Amaterasu
GaurdianAngelv1
Amaterasu
4,511
1,171
0
3,516
7,924
4,467
77
1,485
6,296
0
22,806
W
Heimdallr
MasterPblo
Heimdallr
8,443
3,769
0
2,798
4,819
1,624
951
831
3,910
0
71,775
L
2,311
969
0
1,706
10,526
5,762
0
756
9,742
17,843
0
W
5,722
230
0
585
5,008
1,507
0
1,788
3,176
75,876
1,936
L
Xbalanque
Tyranicshua
Xbalanque
3,202
1,082
0
510
8,115
2,290
0
176
7,939
0
30,788
L
Achilles
Zebrow
Achilles
1,678
221
0
1,856
9,798
7,222
0
4,709
4,360
0
25,962
L
3,214
216
0
460
5,237
1,309
0
2,553
2,487
60,773
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,377
Gold Earned
31,656
556
Minions Killed
325
0
Camps Cleared
0
1,403,560
Distance Traveled
1,268,825
12
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hun Batz
8,206
631
101
8
0
343,617
4
L
Bakasura
6,134
472
75
6
0
302,762
1
W
Cerberus
8,803
677
141
11
0
202,523
2
W
Amaterasu
8,155
627
39
3
0
280,978
2
W
Heimdallr
8,260
635
115
9
0
266,693
0
L
Maui
5,638
434
19
1
0
230,532
0
W
He Bo
9,953
766
160
12
0
309,749
4
L
Xbalanque
6,390
492
60
5
0
246,997
0
L
Achilles
6,150
473
41
3
0
222,552
0
L
Nu Wa
7,344
565
130
10
0
265,982
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role