Player Matchup

Ix Chel
Ix Chel
 
Ix Chel
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
Comellabiz
Morgan Le Fay
Level 141
God Stats
1W - 0L
1,500 SR
Queue Stats
30W - 29L
1,433 Elo+
Party 3
Neith
Neith
DaddyCastellanos
Neith
Level 145
God Stats
3W - 2L
1,587 SR
Queue Stats
86W - 92L
1,479 Elo+
Party 3
Cabrakan
Cabrakan
Darknightsin
Cabrakan
Level 112
God Stats
1W - 1L
1,287 SR
Queue Stats
43W - 53L
1,403 Elo+
Party 3
Loki
Loki
josephmoi666
Loki
Level 198
God Stats
6W - 8L
1,574 SR
Queue Stats
230W - 247L
1,484 Elo+
Solo
Team Averages
Level 148
1,490 SR
1,460 Elo+

VS

Team Averages
Level 111
1,574 SR
1,470 Elo+
Amaterasu
Amaterasu
Andresito49
Amaterasu
Level 110
God Stats
1W - 1L
1,779 SR
Queue Stats
157W - 163L
1,520 Elo+
Party 1
Terra
Terra
Atx_Mattdemon
Terra
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
134W - 130L
1,509 Elo+
Party 1
Susano
Susano
Babaloores
Susano
Level 149
God Stats
0W - 1L
1,500 SR
Queue Stats
72W - 85L
1,443 Elo+
Party 2
Jormungandr
Jormungandr
RamblinMan269
Jormungandr
Level 128
God Stats
3W - 2L
1,725 SR
Queue Stats
87W - 105L
1,474 Elo+
Solo
Hachiman
Hachiman
Righteous999614
Hachiman
Level 59
God Stats
1W - 3L
1,366 SR
Queue Stats
34W - 50L
1,405 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
 
Ix Chel
10
1 / 1 / 5
5,483
1,097
3,449
2,999
1,038
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Morgan Le Fay
Comellabiz
Morgan Le Fay
9
1 / 1 / 6
5,404
1,081
2,748
2,701
967
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

11
3 / 1 / 6
6,002
1,200
6,164
3,711
1,253
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Cabrakan
Darknightsin
Cabrakan
9
1 / 1 / 6
5,388
1,078
2,122
5,405
3,810
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

11
4 / 1 / 5
6,424
1,285
2,442
3,377
1,101
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
Andresito49
Amaterasu
10
2 / 2 / 3
5,601
1,120
3,242
5,152
2,376
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

5
0 / 0 / 0
4,272
854
0
0
0
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Susano
Babaloores
Susano
10
3 / 3 / 1
5,650
1,130
5,110
5,223
1,759
Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Jormungandr
RamblinMan269
Jormungandr
12
0 / 2 / 2
5,245
1,049
2,978
4,456
3,085
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Hachiman
9
0 / 3 / 1
4,703
941
1,270
3,958
1,180
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
12
10
Kills
5
5
Deaths
10
28
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Ix Chel
 
Ix Chel
1
1
5
3.5
L
Amaterasu
Andresito49
Amaterasu
2
2
3
1.75
L
0
0
0
0
L
Susano
Babaloores
Susano
3
3
1
1.17
W
Morgan Le Fay
Comellabiz
Morgan Le Fay
1
1
6
4
W
3
1
6
6
W
Cabrakan
Darknightsin
Cabrakan
1
1
6
4
L
Jormungandr
RamblinMan269
Jormungandr
0
2
2
0.5
L
Hachiman
0
3
1
0.17
W
4
1
5
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,925
Damage
12,600
18,193
Taken
18,789
8,169
Mitigated
8,400
6,908
Healing
4,236
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ix Chel
 
Ix Chel
3,449
765
987
630
2,999
1,038
131
161
2,708
8,499
334
L
Amaterasu
Andresito49
Amaterasu
3,242
878
620
1,188
5,152
2,376
0
2,246
2,906
0
6,426
L
0
0
0
0
0
0
0
0
0
0
0
L
Susano
Babaloores
Susano
5,110
259
526
956
5,223
1,759
0
2,555
2,668
0
9,601
W
Morgan Le Fay
Comellabiz
Morgan Le Fay
2,748
772
183
213
2,701
967
0
54
2,591
5,752
0
W
6,164
969
943
975
3,711
1,253
0
266
3,371
0
12,934
W
Cabrakan
Darknightsin
Cabrakan
2,122
121
542
1,860
5,405
3,810
0
813
4,377
5,158
0
L
Jormungandr
RamblinMan269
Jormungandr
2,978
289
298
526
4,456
3,085
0
2,028
2,428
11,450
0
L
Hachiman
1,270
1,179
122
0
3,958
1,180
0
1,470
2,488
0
3,244
W
2,442
195
191
384
3,377
1,101
0
1,070
2,168
0
9,493

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,701
Gold Earned
25,471
53
Minions Killed
40
0
Camps Cleared
0
510,670
Distance Traveled
408,911
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ix Chel
5,483
1,097
18
4
0
99,315
0
L
Amaterasu
5,601
1,120
6
1
0
96,190
0
L
Terra
4,272
854
0
0
0
847
0
L
Susano
5,650
1,130
15
3
0
97,698
0
W
Morgan Le Fay
5,404
1,081
5
1
0
93,730
3
W
Neith
6,002
1,200
12
2
0
109,653
0
W
Cabrakan
5,388
1,078
6
1
0
103,575
0
L
Jormungandr
5,245
1,049
17
3
0
116,670
0
L
Hachiman
4,703
941
2
0
0
97,506
0
W
Loki
6,424
1,285
12
2
0
104,397
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role