Player Matchup

Ymir
Ymir
FoRtNiNjA100
Ymir
Level 10
God Stats
0W - 1L
1,245 SR
Queue Stats
0W - 4L
1,084 Elo+
Party 1
Danzaburou
Danzaburou
NONSTOPgingNINJ
Danzaburou
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
43W - 42L
1,391 Elo+
Party 1
Scylla
Scylla
SioxDC
Scylla
Level 110
God Stats
2W - 3L
1,475 SR
Queue Stats
57W - 64L
1,368 Elo+
Party 1
Team Averages
Level 76
1,407 SR
1,281 Elo+

VS

Team Averages
Level 64
1,438 SR
1,390 Elo+
Chaac
Chaac
 
Chaac
Level 61
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
ebJaye
Ah Muzen Cab
Level 66
God Stats
4W - 3L
1,508 SR
Queue Stats
39W - 40L
1,362 Elo+
Party 2
Freya
Freya
xLVRCOx
Freya
Level 64
God Stats
1W - 0L
1,306 SR
Queue Stats
97W - 100L
1,308 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 4 / 1
7,363
669
1,595
10,860
9,608
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Danzaburou
NONSTOPgingNINJ
Danzaburou
14
2 / 2 / 1
8,477
771
8,675
10,803
3,847
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Scylla
SioxDC
Scylla
13
1 / 2 / 2
7,932
721
3,642
7,803
2,467
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
14
2 / 2 / 4
8,988
817
6,151
12,477
7,919
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Ah Muzen Cab
ebJaye
Ah Muzen Cab
16
6 / 0 / 2
10,115
920
12,821
8,147
3,966
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Freya
xLVRCOx
Freya
15
0 / 1 / 7
9,101
827
4,979
7,635
2,745
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
21
3
Kills
8
8
Deaths
3
4
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Chaac
 
Chaac
2
2
4
2
L
0
4
1
0.13
L
Danzaburou
NONSTOPgingNINJ
Danzaburou
2
2
1
1.25
L
Scylla
SioxDC
Scylla
1
2
2
1
W
Ah Muzen Cab
ebJaye
Ah Muzen Cab
6
0
2
7
W
Freya
xLVRCOx
Freya
0
1
7
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,912
Damage
23,951
29,466
Taken
28,259
15,922
Mitigated
14,630
1,497
Healing
6,779
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
 
Chaac
6,151
645
0
2,930
12,477
7,919
580
2,111
9,088
262
24,251
L
1,595
426
0
0
10,860
9,608
0
1,786
8,518
5,887
0
L
Danzaburou
NONSTOPgingNINJ
Danzaburou
8,675
3,642
135
1,290
10,803
3,847
0
2,119
7,921
0
26,881
L
Scylla
SioxDC
Scylla
3,642
353
0
72
7,803
2,467
0
534
7,091
22,631
0
W
Ah Muzen Cab
ebJaye
Ah Muzen Cab
12,821
3,307
0
1,229
8,147
3,966
1,389
1,585
6,562
0
45,240
W
Freya
xLVRCOx
Freya
4,979
1,344
0
2,620
7,635
2,745
1,369
1,925
5,710
24,116
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,772
Gold Earned
28,204
105
Minions Killed
158
0
Camps Cleared
0
538,132
Distance Traveled
621,106
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
8,988
817
35
3
0
216,050
2
L
Ymir
7,363
669
17
2
0
168,130
0
L
Danzaburou
8,477
771
46
4
0
193,220
0
L
Scylla
7,932
721
42
4
0
176,782
0
W
Ah Muzen Cab
10,115
920
66
6
0
199,439
0
W
Freya
9,101
827
57
5
0
205,617
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role