Player Matchup

Zeus
Zeus
AnthonyCT
Zeus
Level 109
God Stats
5W - 4L
1,515 SR
Queue Stats
150W - 166L
1,364 Elo+
Party 2
Fenrir
Fenrir
PeachguyStone
Fenrir
Level 53
God Stats
15W - 26L
1,385 SR
Queue Stats
149W - 169L
1,368 Elo+
Party 2
Cthulhu
Cthulhu
ismaelmg363
Cthulhu
Level 157
God Stats
1W - 4L
1,327 SR
Queue Stats
378W - 390L
1,492 Elo+
Solo
Team Averages
Level 106
1,409 SR
1,408 Elo+

VS

Team Averages
Level 83
1,557 SR
1,508 Elo+
Da Ji
Da Ji
McGirbo
Da Ji
Level 126
God Stats
3W - 1L
1,522 SR
Queue Stats
498W - 503L
1,425 Elo+
Party 1
Anubis
Anubis
Warriors99LyF
Anubis
Level 62
God Stats
21W - 4L
1,760 SR
Queue Stats
64W - 15L
1,674 Elo+
Solo
Nox
Nox
jobordaty
Nox
Level 60
God Stats
10W - 16L
1,388 SR
Queue Stats
303W - 341L
1,424 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
11
0 / 7 / 0
6,626
663
4,323
8,349
2,159
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

10
0 / 8 / 0
6,468
647
1,073
8,198
1,983
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Cthulhu
ismaelmg363
Cthulhu
15
0 / 1 / 0
7,633
763
4,849
7,057
5,294
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
McGirbo
Da Ji
15
6 / 0 / 8
9,069
907
5,751
6,481
2,926
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

17
6 / 0 / 8
10,190
1,019
9,199
6,894
2,894
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

15
4 / 0 / 10
8,747
875
4,816
3,140
1,117
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
42
0
Kills
16
16
Deaths
0
0
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Zeus
0
7
0
0
W
Da Ji
McGirbo
Da Ji
6
0
8
10
L
0
8
0
0
W
6
0
8
10
L
Cthulhu
ismaelmg363
Cthulhu
0
1
0
0
W
4
0
10
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,245
Damage
19,766
23,604
Taken
16,515
9,436
Mitigated
6,937
750
Healing
6,124
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Zeus
4,323
728
0
73
8,349
2,159
0
5,275
2,922
8,719
120
W
Da Ji
McGirbo
Da Ji
5,751
1,064
0
1,416
6,481
2,926
0
3,428
2,775
0
26,981
L
1,073
389
0
59
8,198
1,983
0
4,904
3,181
0
4,674
W
9,199
70
0
4,708
6,894
2,894
63
2,796
3,902
55,089
351
L
Cthulhu
ismaelmg363
Cthulhu
4,849
109
0
618
7,057
5,294
0
3,497
3,425
39,793
225
W
4,816
104
0
0
3,140
1,117
0
2,372
649
18,847
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,727
Gold Earned
28,006
95
Minions Killed
167
0
Camps Cleared
0
454,583
Distance Traveled
582,888
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zeus
6,626
663
18
2
0
134,539
0
W
Da Ji
9,069
907
40
4
0
212,548
0
L
Fenrir
6,468
647
5
1
0
125,004
0
W
Anubis
10,190
1,019
93
9
0
202,390
0
L
Cthulhu
7,633
763
72
7
0
195,040
0
W
Nox
8,747
875
34
3
0
167,950
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role